127 lines
3.5 KiB
C++
127 lines
3.5 KiB
C++
#ifndef MARIO_H
|
|
#define MARIO_H
|
|
|
|
#include "../sdlpp/sdlpp_rectrenderer.hpp"
|
|
#include "sprites.hpp"
|
|
#include "blocks.hpp"
|
|
#include <functional>
|
|
|
|
#define BIG_FLAG 0x0001
|
|
#define FIRE_FLAG 0x0002
|
|
#define STAR_FLAG 0x0004
|
|
|
|
class Mario : public MarioBlock {
|
|
public:
|
|
Mario(int x, int y, const std::shared_ptr<SDLPP::Renderer> &renderer,
|
|
std::function<void(std::shared_ptr<MarioBlock> &, bool)> addObject);
|
|
Mario(const std::shared_ptr<SDLPP::Renderer> &renderer,
|
|
std::function<void(std::shared_ptr<MarioBlock> &, bool)> addObject);
|
|
void walkLeft();
|
|
void walkRight();
|
|
void setStanding();
|
|
void handleVisitor(SDLPP::Visitor &visitor) override;
|
|
void jump();
|
|
void crouch();
|
|
void uncrouch();
|
|
#ifndef EDITOR
|
|
void fire();
|
|
void setAddObjFunc(
|
|
std::function<void(std::shared_ptr<MarioBlock> &, bool)> func);
|
|
std::function<void(std::shared_ptr<MarioBlock> &, bool)> getAddObjFunc();
|
|
#endif
|
|
void stopJump();
|
|
void custom_move(int ticks) override;
|
|
void visit(SDLPP::Visitor &visitor) override;
|
|
bool isDead() {
|
|
return _death;
|
|
}
|
|
void handleDeath();
|
|
void setBig();
|
|
void unsetBig();
|
|
void setStar() {
|
|
setStarFlag();
|
|
}
|
|
void unsetStar() {
|
|
unsetStarFlag();
|
|
}
|
|
|
|
bool isBig() const {
|
|
return special_flags & BIG_FLAG;
|
|
}
|
|
bool hasFire() const {
|
|
return special_flags & FIRE_FLAG;
|
|
}
|
|
bool hasStar() const {
|
|
return special_flags & STAR_FLAG;
|
|
}
|
|
bool isJumping() const {
|
|
return jumping;
|
|
}
|
|
bool isCrouching() const {
|
|
return _crouching;
|
|
}
|
|
bool walkingLeft() const {
|
|
return getMovement().getX() < 0;
|
|
}
|
|
bool walkingRight() const {
|
|
return getMovement().getX() > 0;
|
|
}
|
|
|
|
private:
|
|
std::function<void(std::shared_ptr<MarioBlock> &, bool)> _addObject;
|
|
void setDeath(bool dead = true) {
|
|
_death = dead;
|
|
}
|
|
bool _death = false;
|
|
bool controllable = true;
|
|
bool faces_right = true;
|
|
double side_movement = 0.3;
|
|
double jump_movement = 1.0;
|
|
bool jumping = false;
|
|
bool stop_jump = false;
|
|
bool _crouching = false;
|
|
double max_jump = 0;
|
|
double min_jump = 0;
|
|
double slow_jump = 0;
|
|
bool on_ground = true;
|
|
int ticks_till_gravity = 0;
|
|
int ticks_till_vulnurable = 0;
|
|
// gravity should be added every frame in 60fps game
|
|
const int base_gravity_ticks = 1000 / 60;
|
|
const int base_vulnurable_ticks = 1000;
|
|
const double gravity_add_jumping = jump_movement / 32.0;
|
|
const double gravity_add_falling = jump_movement / (64.0 / 7.0);
|
|
std::shared_ptr<SDLPP::RectColider> top_collision = nullptr;
|
|
void setWorldTypeSrc(LandType::Value world) override;
|
|
void stopMovement();
|
|
uint8_t special_flags = 0;
|
|
|
|
// SRCs
|
|
const SDL_Rect *standing_src = &MARIO_STANDING_SRC;
|
|
const SDL_Rect *death_src = &MARIO_DEATH_SRC;
|
|
const SDL_Rect *change_dir_src = &MARIO_CHANGE_DIR_SRC;
|
|
const SDL_Rect *jump_src = &MARIO_JUMP_SRC;
|
|
const std::vector<SDL_Rect> *walk_anim = &MARIO_WALK_ANIM;
|
|
|
|
void setBigFlag() {
|
|
special_flags = special_flags | BIG_FLAG;
|
|
}
|
|
void setFireFlag() {
|
|
special_flags = special_flags | FIRE_FLAG;
|
|
}
|
|
void setStarFlag() {
|
|
special_flags = special_flags | STAR_FLAG;
|
|
}
|
|
void unsetBigFlag() {
|
|
special_flags = special_flags & ~BIG_FLAG;
|
|
}
|
|
void unsetFireFlag() {
|
|
special_flags = special_flags & ~FIRE_FLAG;
|
|
}
|
|
void unsetStarFlag() {
|
|
special_flags = special_flags & ~STAR_FLAG;
|
|
}
|
|
};
|
|
|
|
#endif
|