95 lines
2.3 KiB
CMake
95 lines
2.3 KiB
CMake
cmake_minimum_required(VERSION 3.10)
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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enable_language(CXX)
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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find_package(Threads REQUIRED)
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project(Mario)
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if(APPLE)
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include_directories(/usr/local/include)
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link_directories(/usr/local/lib)
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endif()
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list(APPEND CommonFiles
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global_vars.cpp
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sprites.cpp
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maploader.cpp
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mapobject.cpp
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blocks/simpleblocks.cpp
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mario.cpp
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blocks.cpp
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)
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list(APPEND SDLLibs
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sdlpp)
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if(WIN32)
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list(APPEND CommonFiles
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../sdlpp/SDL2/SDL2_framerate.c
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../sdlpp/SDL2/SDL2_gfxPrimitives.c
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../sdlpp/SDL2/SDL2_imageFilter.c
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../sdlpp/SDL2/SDL2_rotozoom.c
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)
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add_library(SDL2_m STATIC IMPORTED)
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set_target_properties(SDL2_m PROPERTIES
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IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../sdlpp/SDL2.lib)
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add_library(SDL2_ttf_m STATIC IMPORTED)
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set_target_properties(SDL2_ttf_m PROPERTIES
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IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../sdlpp/SDL2_ttf.lib)
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add_library(SDL2_image_m STATIC IMPORTED)
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set_target_properties(SDL2_image_m PROPERTIES
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IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../sdlpp/SDL2_image.lib)
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add_executable(mario WIN32)
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add_executable(editor WIN32)
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list(APPEND SDLLibs
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SDL2_m
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SDL2_image_m
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SDL2_ttf_m
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)
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else()
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add_executable(mario)
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add_executable(editor)
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list(APPEND SDLLibs
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SDL2
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SDL2_image
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SDL2_ttf
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SDL2_gfx
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)
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endif()
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add_subdirectory(../sdlpp sdlpp)
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target_sources(mario
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PRIVATE ${CommonFiles}
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PRIVATE main.cpp
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PRIVATE visitors/mario_visitor.cpp
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PRIVATE visitors/mushroom_visitor.cpp
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PRIVATE visitors/goomba_visitor.cpp
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PRIVATE visitors/bounce_visitor.cpp
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PRIVATE visitors/visitor_generator.cpp
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PRIVATE blocks/coinblock.cpp
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PRIVATE blocks/mushroomblock.cpp
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PRIVATE blocks/goombablock.cpp
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)
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target_sources(editor
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PRIVATE ${CommonFiles}
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PRIVATE blocks/coineditorblock.cpp
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PRIVATE blocks/goombablock.cpp
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PRIVATE editor.cpp
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PRIVATE edit_box.cpp
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PRIVATE tool_box.cpp
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PRIVATE editor_visitor.cpp
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)
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target_compile_definitions(editor PUBLIC EDITOR)
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target_link_libraries(mario PRIVATE ${SDLLibs} Threads::Threads)
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target_link_libraries(editor PRIVATE ${SDLLibs} Threads::Threads)
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/testfont.ttf ${CMAKE_CURRENT_SOURCE_DIR}/sprites DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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