165 lines
5.6 KiB
C++
165 lines
5.6 KiB
C++
#include "mario.hpp"
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#include "global_vars.hpp"
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#include "objectids.hpp"
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#include "sprites.hpp"
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#include "visitors/mario_visitor.hpp"
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Mario::Mario(int x, int y, const std::shared_ptr< SDLPP::Renderer > &renderer) : MarioBlock(x, y, renderer, g_mario_texture, MARIO_STANDING_SRC) {
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setAnimationFrames( MARIO_WALK_ANIM );
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setId( MARIO_ID );
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setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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setAnimationSpeed( 12.5 );
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pauseAnimation();
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setMovement( 0, 0 );
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setMovementSpeed( 1 );
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auto bottom_detect = SDLPP::RectColider( 0.2, 1, 0.6, 0, MARIO_FLOOR_DETECT );
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bottom_detect.setColor("#FF0000");
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bottom_detect.setOutlineColor("#FF0000");
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bottom_detect.setMinHeight(1);
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addCollision(bottom_detect);
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addCollision(
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SDLPP::RectColider( 0, 0.25, 0.1, 0.6, MARIO_LEFT_SIDE_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0.9, 0.25, 0.1, 0.6, MARIO_RIGHT_SIDE_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0, 0, 0.1, 0.1, MARIO_TOP_LEFT_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0.9, 0, 0.1, 0.1, MARIO_TOP_LEFT_DETECT ) );
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top_collision = std::make_shared<SDLPP::RectColider>( 0.5, 0, 0.2, 0.15, MARIO_TOP_DETECT );
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addCollision( top_collision );
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addCollision( SDLPP::RectColider( 0, 1, 1, 0.2, MARIO_ENEMY_DETECT ) );
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setColiderColor("#FF0000");
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setStatic( false );
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bounce_speed *= 4;
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}
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Mario::Mario(const std::shared_ptr< SDLPP::Renderer > &renderer) : Mario(0, 0, renderer) {}
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void Mario::walkLeft() {
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if(on_ground)
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resumeAnimation();
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addMovement( -side_movement, 0 );
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if ( getMovement().getX() < 0 && faces_right ) {
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flipHorizontally();
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top_collision->setPos(0.3, 0);
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updateSizeAndPosition();
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faces_right = false;
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}
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}
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void Mario::walkRight() {
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if(on_ground)
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resumeAnimation();
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addMovement( side_movement, 0 );
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if ( getMovement().getX() > 0 && !faces_right ) {
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flipHorizontally();
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top_collision->setPos(0.5, 0);
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updateSizeAndPosition();
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faces_right = true;
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}
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}
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void Mario::setStanding() {
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if ( getMovement().getX() == 0 ) {
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pauseAnimation();
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}
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}
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void Mario::handleVisitor(SDLPP::Visitor &visitor) {
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#ifndef EDITOR
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// TODO - https://web.archive.org/web/20130807122227/http://i276.photobucket.com/albums/kk21/jdaster64/smb_playerphysics.png
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auto &m_visitor = dynamic_cast<MarioVisitor&>(visitor);
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// handle gravity
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on_ground = m_visitor.isOnGround();
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if(!jumping && on_ground) {
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resetMovementY();
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setBaseRect(MARIO_STANDING_SRC);
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if(getMovement().getX() != 0)
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resumeAnimation();
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// for some reason falling of the edge causes on_ground to be true, but
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// visitor ground_y is 0
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if(m_visitor.getGroundY() != 0) {
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setPos(getPos().getX(), m_visitor.getGroundY() - BLOCK_SIZE);
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}
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}
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// if we just left ground gravity didn't work in custom_move
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if(!on_ground && !jumping && getMovement().getY() == 0) {
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addMovement(0, 2*gravity_add_falling);
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}
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if(m_visitor.topBlock() && getMovement().getY() < 0) {
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resetMovementY();
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stop_jump = true;
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}
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if(m_visitor.shouldBounce()) {
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addMovement(0, -bounce_speed);
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}
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// make sure Mario isn't stuck inside a wall
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// TODO more readable function names
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if ( m_visitor.isStopped() ) {
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setPos( m_visitor.getStopX(), getPos().getY());
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} else if ( m_visitor.canGoLeft() != m_visitor.canGoRight() && !(on_ground && m_visitor.getMovementBlockage().getY() > getPos().getY() + BLOCK_SIZE/2) ) {
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// only stop mario on ground if the block obstructs at least half of him (important for bug when mario lands from a high jump and is teleported if visitor is fired at wrong moment)
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SDLPP::Vec2D<double> next_pos = { m_visitor.getMovementBlockage().getX() + (m_visitor.canGoLeft() * -1 + m_visitor.canGoRight() * 1) * BLOCK_SIZE, getPos().getY() };
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setPos(next_pos);
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} else if (m_visitor.moveTop() && jumping && !stop_jump) {
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auto objPos = m_visitor.getRightLeftPos();
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if(objPos.getX() < getPos().getX()) {
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setPos( objPos.getX() + BLOCK_SIZE, getPos().getY() );
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} else {
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setPos( objPos.getX() - BLOCK_SIZE, getPos().getY() );
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}
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}
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if(m_visitor.hasMushroom()) {
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setType(LandType::UNDERWORLD);
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}
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#endif
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}
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void Mario::jump() {
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if(!on_ground)
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return;
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jumping = true;
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stop_jump = false;
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max_jump = getPos().getY() - 3*BLOCK_SIZE;
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min_jump = getPos().getY() - 1*BLOCK_SIZE;
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slow_jump = getPos().getY() - 2*BLOCK_SIZE;
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addMovement( 0, -jump_movement );
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ticks_till_gravity = base_gravity_ticks;
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setBaseRect(MARIO_JUMP_SRC);
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pauseAnimation();
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}
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void Mario::stopJump() {
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stop_jump = true;
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}
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void Mario::custom_move( int ticks ) {
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MarioBlock::custom_move(ticks);
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if(!jumping && on_ground)
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return;
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if(getMovement().getY() >= 1.0625 * jump_movement)
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return;
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ticks_till_gravity -= ticks;
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if(ticks_till_gravity < 0) {
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if(getMovement().getY() > 0) {
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jumping = false;
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addMovement(0, gravity_add_jumping);
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} else {
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if(stop_jump) {
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addMovement(0, gravity_add_falling);
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} else {
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addMovement(0, gravity_add_jumping);
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}
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}
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ticks_till_gravity += base_gravity_ticks;
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}
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}
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void Mario::visit(SDLPP::Visitor &visitor) {
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// TODO
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visitor.visit(*this);
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}
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void Mario::setWorldTypeSrc(LandType::Value /*UNUSED*/) {
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MarioBlock::setWorldTypeSrc(LandType::OVERWORLD);
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// TODO
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}
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