game/mario/mario_visitor.cpp

75 lines
2.1 KiB
C++

#include "mario_visitor.hpp"
#include "../sdlpp/sdlpp_renderobject.hpp"
#include "objectids.hpp"
#include "sprites.hpp"
void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
auto id = obj.getId();
switch ( id ) {
case FLOOR_ID:
case BRICK_ID:
case BRICK_TOP_ID:
case PIPE_LEFT_BOTTOM_ID:
case PIPE_RIGHT_BOTTOM_ID:
case PIPE_LEFT_TOP_ID:
case PIPE_RIGHT_TOP_ID:
case STEP_ID:
case SIDEWAY_PIPE_END_TOP_ID:
case SIDEWAY_PIPE_END_BOTTOM_ID:
case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID:
case SIDEWAY_PIPE_MIDDLE_TOP_ID:
case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID:
case SIDEWAY_PIPE_CONNECTOR_TOP_ID:
case TREE_PLATFORM_TOP_LEFT_ID:
case TREE_PLATFORM_TOP_RIGHT_ID:
case MUSHROOM_PLATFORM_TOP_MIDDLE_ID:
case MUSHROOM_PLATFORM_TOP_LEFT_ID:
case MUSHROOM_PLATFORM_TOP_RIGHT_ID:
case CANNON_TOWER_ID:
case CANNON_PEDESTAL_ID:
case CANNON_ID:
if ( from == MARIO_FLOOR_DETECT ) {
onGround = true;
groundY = obj.getPos().getY();
} else if ( from == MARIO_LEFT_SIDE_DETECT ) {
if(!left && !right)
movement_blockage = obj.getPos();
left = true;
} else if (from == MARIO_RIGHT_SIDE_DETECT ) {
if(!left && !right)
movement_blockage = obj.getPos();
right = true;
} else if (from == MARIO_TOP_DETECT) {
top_hit = true;
} else if (from == MARIO_TOP_LEFT_DETECT || from == MARIO_TOP_RIGHT_DETECT) {
rightleftpos = obj.getPos();
top_left_right = true;
}
break;
case DEATH_ID:
death = true;
break;
case STOP_MOVEMENT:
stop = true;
newX = obj.getDoubleRect().first.getX() +
obj.getDoubleRect().second.getX();
break;
default:
break;
}
}
void BounceVisitor::visit( const SDLPP::RenderObject &obj ) {
auto id = obj.getId();
switch ( id ) {
case FLOOR_ID:
case BRICK_ID:
case BRICK_TOP_ID:
if(from == 69) {
hits += 1;
}
default:
break;
}
}