game/mario/maploader.cpp
zvon 61e45e89a5 Basic editor functionality arrived!
Terrible code, must be changed!!!
2021-05-01 21:55:43 +02:00

134 lines
5.9 KiB
C++

#include "maploader.hpp"
#include "../sdlpp/sdlpp_rectrenderer.hpp"
#include <fstream>
#include "sprites.hpp"
#include "blocks.hpp"
#include "objectids.hpp"
// TODO move to one function
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer) {
std::ifstream map_file;
map_file.open(file, std::ios::in | std::ios::binary);
uint16_t cols;
map_file.read((char*)&cols, sizeof(uint16_t)/sizeof(char));
for(uint16_t i = 0; i < cols; i++) {
for(int j = 0; j < 16; j++) {
uint16_t input_number;
uint8_t additional_data = 0;
uint8_t character_type = 0, character = 0, modifier_type = 0, modifier_data = 0;
map_file.read((char *)&input_number, sizeof(uint16_t)/sizeof(char));
uint8_t type = (input_number & 0xF000)>>12;
uint16_t id = (input_number & 0x0FFF) | BLOCK_PREFIX;
if(type & 0x8) {
map_file.read((char *)&additional_data, sizeof(uint8_t)/sizeof(char));
type &= ~0x8;
if(additional_data & 0x80) {
//modifier
additional_data &= ~0x80;
modifier_type = (additional_data & 0xF0)>>4;
modifier_data = additional_data & 0x0F;
} else {
// character
character_type = (additional_data & 0xF0)>>4;
character = additional_data & 0x0F;
}
}
bool collision = false;
if(id == FLOOR_ID) {
collision = true;
}
// TODO add modifiers to createTerrainBlock
auto obj = createTerrainBlock(id, static_cast<BlockType>(type), renderer, i * BLOCK_SIZE, 1 - (16-j) * BLOCK_SIZE, collision);
if(obj != nullptr)
scene->addObject(obj);
if(character) {
if(character == MARIO_ID) {
mario->setPos(i * BLOCK_SIZE, 1 - (16-j) * BLOCK_SIZE);
}
}
}
}
scene->moveZTop(mario);
}
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<std::array<std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t>,16>> &objects) {
std::ifstream map_file;
map_file.open(file, std::ios::in | std::ios::binary);
uint16_t cols;
map_file.read((char*)&cols, sizeof(uint16_t)/sizeof(char));
objects.resize(cols);
for(uint16_t i = 0; i < cols; i++) {
auto &col = objects[i];
for(int j = 0; j < 16; j++) {
uint16_t input_number;
uint8_t additional_data = 0;
uint8_t character_type = 0, character = 0, modifier_type = 0, modifier_data = 0;
map_file.read((char *)&input_number, sizeof(uint16_t)/sizeof(char));
uint8_t type = (input_number & 0xF000)>>12;
uint16_t id = (input_number & 0x0FFF) | BLOCK_PREFIX;
if(type & 0x8) {
map_file.read((char *)&additional_data, sizeof(uint8_t)/sizeof(char));
type &= ~0x8;
if(additional_data & 0x80) {
//modifier
additional_data &= ~0x80;
modifier_type = (additional_data & 0xF0)>>4;
modifier_data = additional_data & 0x0F;
} else {
// character
character_type = (additional_data & 0xF0)>>4;
character = additional_data & 0x0F;
}
}
col[j] = {type, id, character_type, character, modifier_type, modifier_data};
bool collision = false;
if(id == FLOOR_ID) {
collision = true;
}
// TODO add modifiers to createTerrainBlock
auto obj = createTerrainBlock(id, static_cast<BlockType>(type), renderer, i * BLOCK_SIZE, 1 - (16-j) * BLOCK_SIZE, collision);
if(obj != nullptr)
scene->addObject(obj);
if(character) {
if(character == MARIO_ID) {
scene->addObject(createMario(static_cast<BlockType>(character_type), renderer, i * BLOCK_SIZE, 1 - (16-j) * BLOCK_SIZE));
}
}
}
}
}
// tuple - world object type, object, world character type, character, modifier type, modifier data
void saveMap(const std::string &file, std::vector<std::array<std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t>,16>> &objects) {
std::ofstream output_file;
output_file.open(file, std::ios::out | std::ios::binary);
uint16_t cols = objects.size();
output_file.write((char*)&cols, sizeof(uint16_t)/sizeof(char));
for(auto &col : objects) {
for(int i = 0; i < 16; i++) {
auto &obj = col[i];
uint16_t wide_type = std::get<0>(obj);
wide_type = wide_type<<12;
uint16_t write_num = (0x0FFF & std::get<1>(obj)) | wide_type;
// 3 becuase character type can be 0 (overworld), 4 because modifier data can be 0 (breakable)
if(std::get<3>(obj) || std::get<4>(obj)) {
write_num |= 0x8000;
}
output_file.write((char*)&write_num, sizeof(uint16_t)/sizeof(char));
uint8_t additional_data = 0;
if(std::get<3>(obj)) {
additional_data |= std::get<2>(obj)<<4;
additional_data |= std::get<3>(obj);
} else if(std::get<4>(obj)) {
additional_data |= std::get<4>(obj)<<4;
additional_data |= 0x80;
additional_data |= std::get<5>(obj);
}
if(additional_data) {
output_file.write((char*)&additional_data, sizeof(uint8_t)/sizeof(char));
}
}
}
output_file.close();
}