game/mario/editor_visitor.hpp

103 lines
2.6 KiB
C++

#ifndef EDITOR_VISITOR_H
#define EDITOR_VISITOR_H
#include "../sdlpp/sdlpp_visitor.hpp"
#include "../sdlpp/sdlpp_geometry.hpp"
#include "blocks.hpp"
#include <memory>
struct VisitorType {
enum Value {
Terrain = 0xE001,
Modifier = 0xE002,
};
};
class MouseVisitor : public SDLPP::Visitor {
public:
MouseVisitor() = default;
void visit( const SDLPP::RenderObject &obj ) override;
void setFromId( uint64_t /*UNUSED*/ ) override {}
uint64_t getFromId() const override {
return 0;
}
uint64_t getFlags() const {
return select_flags;
}
bool foundEditBox() const {
return edit_box;
}
const SDLPP::Vec2D< int > &getEditBoxIndexes() const {
return edit_box_location;
}
bool foundToolBox() const {
return tool_box;
}
const SDLPP::Vec2D< int > &getToolBoxIndexes() const {
return tool_box_location;
}
void setVisitorType( uint64_t type ) override {
_type = type;
}
uint64_t getVisitorType() const override {
return _type;
}
uint64_t getToolType() const {
return tool_box_type;
}
static bool moveMapLeft( uint64_t flags );
static bool moveMapRight( uint64_t flags );
static bool moveToolsLeft( uint64_t flags );
static bool moveToolsRight( uint64_t flags );
static bool moveModsLeft( uint64_t flags );
static bool moveModsRight( uint64_t flags );
static bool moveCharactersLeft( uint64_t flags );
static bool moveCharactersRight( uint64_t flags );
private:
uint64_t select_flags = 0;
bool edit_box = false;
bool tool_box = false;
SDLPP::Vec2D< int > edit_box_location = { -1, -1 };
SDLPP::Vec2D< int > tool_box_location = { -1, -1 };
uint64_t _type{};
uint64_t tool_box_type = 0;
};
class ToolVisitor : public SDLPP::Visitor {
public:
ToolVisitor() = default;
void visit( const SDLPP::RenderObject &obj ) override;
void setFromId( uint64_t id ) override {
source_id = id;
}
uint64_t getFromId() const override {
return source_id;
}
void setVisitorType( uint64_t type ) override {
_type = type;
}
uint64_t getVisitorType() const override {
return _type;
}
void setSourceType(LandType::Value type) {
source_type = type;
}
void setSourceData(const uint64_t &data) {
_data = data;
}
bool addBlock() const;
bool removeBlock() const;
private:
bool remove_block = false;
bool add_block = true;
uint64_t source_id = 0;
uint64_t _type = 0;
uint64_t _data = 0;
LandType::Value source_type{};
};
#endif