1185 lines
43 KiB
C++
1185 lines
43 KiB
C++
#include "../sdlpp/sdlpp.hpp"
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#include "sprites.hpp"
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#ifdef _WIN32
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#include "../sdlpp/SDL2/SDL2_framerate.h"
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#include <ctime>
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#include <string>
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#include <windows.h>
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#else
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#include <SDL2/SDL2_framerate.h>
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#endif // UNIX
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#include <array>
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#include <thread>
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#include <mutex>
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#include "global_vars.hpp"
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#include "objectids.hpp"
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#include "blocks.hpp"
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#include "maploader.hpp"
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#include "../sdlpp/sdlpp_mouse.hpp"
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#include "edit_box.hpp"
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#include "editor_visitor.hpp"
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#include "tool_box.hpp"
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#include "blocks/coineditorblock.hpp"
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#define MAP_WIDTH 24
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#define MAP_HEIGHT 16
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#define QUIT_FLAG 0x00000001
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#define UPDATE_FLAG 0x00000002
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#define MAP_LEFT_ENABLED_FLAG 0x00000004
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#define MAP_RIGHT_ENABLED_FLAG 0x00000008
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#define TOOL_LEFT_ENABLED_FLAG 0x00000010
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#define TOOL_RIGHT_ENABLED_FLAG 0x00000020
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#define MOD_LEFT_ENABLED_FLAG 0x00000040
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#define MOD_RIGHT_ENABLED_FLAG 0x00000080
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#define CHARACTER_LEFT_ENABLED_FLAG 0x00000100
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#define CHARACTER_RIGHT_ENABLED_FLAG 0x00000200
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#define TOOLS_WIDTH 4
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#define CHARACTER_WIDTH 3
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#define MOD_WIDTH 2
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#define OVERWORLD_WIDTH 2
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struct ToolType {
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enum Value {
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BLOCK,
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MOD,
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CHARACTER,
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WORLD,
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};
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};
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struct MouseInfo {
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uint64_t cur_flags{};
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uint64_t prev_flags{};
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SDLPP::Vec2D<int> edit_box;
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SDLPP::Vec2D<int> tool_box;
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ToolType::Value tool_type{};
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};
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struct MapInfo {
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int cur_page;
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int max_page;
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};
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struct ToolInfo {
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ToolType::Value type;
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uint64_t index;
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SDL_Rect texture_src;
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int cur_page_tools;
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int max_page_tools;
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int cur_page_mods;
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int max_page_mods;
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int cur_page_characters;
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int max_page_characters;
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};
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struct GlobalVars {
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MouseInfo mouse{};
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MapInfo map{};
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ToolInfo tool{};
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uint64_t flags{};
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std::vector<mapColumnType> objects;
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std::vector<std::shared_ptr<MarioBlock>> tools;
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std::vector<std::shared_ptr<MarioBlock>> mods;
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std::vector<std::shared_ptr<MarioBlock>> characters;
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std::vector<std::shared_ptr<SDLPP::RenderObject>> tool_boxes;
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std::vector<std::shared_ptr<SDLPP::RenderObject>> mod_boxes;
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std::vector<std::shared_ptr<SDLPP::RenderObject>> character_boxes;
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enum LandType::Value current_world_type{};
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std::shared_ptr<MarioBlock> coin_tool;
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std::shared_ptr<MarioBlock> generic_tool;
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std::shared_ptr<MarioBlock> current_tool;
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std::shared_ptr<SDLPP::Texture> translucent_terrain_texture;
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std::shared_ptr<SDLPP::Texture> translucent_mario_texture;
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std::shared_ptr<SDLPP::Texture> translucent_mod_texture;
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std::shared_ptr<SDLPP::Texture> translucent_enemies_texture;
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std::shared_ptr<SDLPP::RenderObject> mario;
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SDLPP::Vec2D<int> mario_pos;
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};
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GlobalVars global_vars;
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std::mutex destruction_mutex;
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void updateTool() {
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auto tool_index = global_vars.tool.index;
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uint64_t tool_id = 0;
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switch (global_vars.tool.type) {
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case ToolType::BLOCK:
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tool_id = possibleBlocks[tool_index];
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break;
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case ToolType::MOD:
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tool_id = possibleMods[tool_index];
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break;
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case ToolType::CHARACTER:
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tool_id = possibleCharacters[tool_index];
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default:
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break;
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}
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auto tool_role = getBlockRole(tool_id);
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std::shared_ptr<SDLPP::Texture> target_texture = nullptr;
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SDL_Rect target_src;
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switch (tool_role) {
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case BlockRole::TERRAIN:
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target_texture = global_vars.translucent_terrain_texture;
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target_src =
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global_vars.tools[global_vars.tool.index]->getTextureSourceRect();
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break;
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case BlockRole::MARIO:
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target_texture = global_vars.translucent_mario_texture;
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target_src = global_vars.characters[global_vars.tool.index]
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->getTextureSourceRect();
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break;
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case BlockRole::MODIFIER:
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target_texture = global_vars.translucent_mod_texture;
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target_src =
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global_vars.mods[global_vars.tool.index]->getTextureSourceRect();
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break;
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case BlockRole::CHARACTER:
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target_texture = global_vars.translucent_enemies_texture;
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target_src = global_vars.characters[global_vars.tool.index]
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->getTextureSourceRect();
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break;
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}
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global_vars.current_tool->setHidden(true);
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if (tool_id == COIN_MODIFIER_ID) {
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global_vars.coin_tool->setPos(global_vars.current_tool->getPos());
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global_vars.current_tool = global_vars.coin_tool;
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} else {
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global_vars.generic_tool->setPos(global_vars.current_tool->getPos());
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global_vars.current_tool = global_vars.generic_tool;
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global_vars.current_tool->setTexture(target_texture, target_src);
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global_vars.current_tool->setId(tool_id);
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global_vars.current_tool->getCollisions()[0]->setId(tool_id);
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}
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global_vars.current_tool->setHidden(false);
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}
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void removeMario() {
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if (!global_vars.mario) {
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return;
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}
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global_vars
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.objects[global_vars.mario_pos.getX()][global_vars.mario_pos.getY()]
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.unsetCharacter();
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global_vars.mario->destroy();
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}
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void setToolColor(const std::string &color) {
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std::vector<std::shared_ptr<SDLPP::RenderObject>> *store = nullptr;
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int multiplier = 0;
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switch (global_vars.tool.type) {
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case ToolType::BLOCK:
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multiplier = TOOLS_WIDTH;
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store = &global_vars.tool_boxes;
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break;
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case ToolType::MOD:
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multiplier = MOD_WIDTH;
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store = &global_vars.mod_boxes;
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break;
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case ToolType::CHARACTER:
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multiplier = CHARACTER_WIDTH;
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store = &global_vars.character_boxes;
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default:
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break;
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}
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if (store == nullptr) {
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return;
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}
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auto index = global_vars.tool.index % (2 * multiplier);
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store->at(index)->setColor(color);
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}
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void setToolColor() {
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setToolColor("#FFFF8888");
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}
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void unsetToolColor() {
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setToolColor("#FFFFFF00");
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}
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void updateToolSelection(int prev_index, ToolType::Value type) {
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unsetToolColor();
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size_t cur_page = 0;
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size_t multiplier = 0;
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std::vector<std::shared_ptr<MarioBlock>> *tool_vec = nullptr;
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switch (type) {
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case ToolType::BLOCK:
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cur_page = global_vars.tool.cur_page_tools;
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multiplier = 2 * TOOLS_WIDTH;
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tool_vec = &global_vars.tools;
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break;
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case ToolType::MOD:
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cur_page = global_vars.tool.cur_page_mods;
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multiplier = 2 * MOD_WIDTH;
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tool_vec = &global_vars.mods;
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break;
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case ToolType::CHARACTER:
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cur_page = global_vars.tool.cur_page_characters;
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multiplier = 2 * CHARACTER_WIDTH;
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tool_vec = &global_vars.characters;
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default:
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break;
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}
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if (tool_vec == nullptr) {
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return;
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}
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auto cur = cur_page * multiplier;
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size_t prev = prev_index * multiplier;
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for (size_t i = prev;
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i < (tool_vec->size() < prev + multiplier ? tool_vec->size()
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: prev + multiplier);
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i++) {
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tool_vec->at(i)->setHidden(true);
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}
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for (size_t i = cur;
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i < (tool_vec->size() < cur + multiplier ? tool_vec->size()
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: cur + multiplier);
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i++) {
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tool_vec->at(i)->setHidden(false);
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}
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if (global_vars.tool.index / multiplier == cur_page) {
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setToolColor();
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}
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}
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void moveToolsLeft(ToolType::Value type) {
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switch (type) {
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case ToolType::BLOCK:
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global_vars.tool.cur_page_tools--;
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updateToolSelection(global_vars.tool.cur_page_tools + 1, type);
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break;
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case ToolType::MOD:
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global_vars.tool.cur_page_mods--;
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updateToolSelection(global_vars.tool.cur_page_mods + 1, type);
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break;
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case ToolType::CHARACTER:
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global_vars.tool.cur_page_characters--;
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updateToolSelection(global_vars.tool.cur_page_characters + 1, type);
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default:
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break;
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}
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}
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void moveToolsRight(ToolType::Value type) {
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switch (type) {
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case ToolType::BLOCK:
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global_vars.tool.cur_page_tools++;
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updateToolSelection(global_vars.tool.cur_page_tools - 1, type);
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break;
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case ToolType::MOD:
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global_vars.tool.cur_page_mods++;
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updateToolSelection(global_vars.tool.cur_page_mods - 1, type);
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break;
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case ToolType::CHARACTER:
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global_vars.tool.cur_page_characters++;
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updateToolSelection(global_vars.tool.cur_page_characters - 1, type);
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default:
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break;
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}
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}
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void updateToolIndex(uint64_t new_index, ToolType::Value new_type) {
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int multiplier = 0;
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int *page = nullptr;
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switch (new_type) {
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case ToolType::BLOCK:
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multiplier = 2 * TOOLS_WIDTH;
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page = &global_vars.tool.cur_page_tools;
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break;
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case ToolType::MOD:
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multiplier = 2 * MOD_WIDTH;
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page = &global_vars.tool.cur_page_mods;
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break;
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case ToolType::CHARACTER:
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multiplier = 2 * CHARACTER_WIDTH;
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page = &global_vars.tool.cur_page_characters;
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default:
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break;
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}
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unsetToolColor();
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global_vars.tool.type = new_type;
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global_vars.tool.index = new_index;
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setToolColor();
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updateTool();
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if (new_index / multiplier != static_cast<uint64_t>(*page)) {
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auto prev = *page;
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*page = new_index / multiplier;
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updateToolSelection(prev, global_vars.tool.type);
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}
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}
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void updateToolIndex(uint64_t new_index) {
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updateToolIndex(new_index, global_vars.tool.type);
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}
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void selectLowerTool() {
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int multiplier = 0;
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size_t max_index = 0;
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switch (global_vars.tool.type) {
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case ToolType::BLOCK:
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multiplier = 2 * TOOLS_WIDTH;
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max_index = global_vars.tools.size() - 1;
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break;
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case ToolType::MOD:
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multiplier = 2 * MOD_WIDTH;
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max_index = global_vars.mods.size() - 1;
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break;
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case ToolType::CHARACTER:
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multiplier = 2 * CHARACTER_WIDTH;
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max_index = global_vars.characters.size() - 1;
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default:
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break;
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}
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if (global_vars.tool.index % multiplier >=
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static_cast<uint64_t>(multiplier / 2) ||
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global_vars.tool.index + multiplier / 2 > max_index) {
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return;
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}
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updateToolIndex(global_vars.tool.index + multiplier / 2);
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}
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void selectUpperTool() {
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int multiplier = 0;
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switch (global_vars.tool.type) {
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case ToolType::BLOCK:
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multiplier = 2 * TOOLS_WIDTH;
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break;
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case ToolType::MOD:
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multiplier = 2 * MOD_WIDTH;
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break;
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case ToolType::CHARACTER:
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multiplier = 2 * CHARACTER_WIDTH;
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default:
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break;
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}
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if (global_vars.tool.index % multiplier <
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static_cast<uint64_t>(multiplier / 2)) {
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return;
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}
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updateToolIndex(global_vars.tool.index - multiplier / 2);
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}
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void selectPrevTool() {
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int multiplier = 0;
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switch (global_vars.tool.type) {
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case ToolType::BLOCK:
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multiplier = TOOLS_WIDTH;
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break;
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case ToolType::MOD:
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multiplier = MOD_WIDTH;
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break;
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case ToolType::CHARACTER:
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multiplier = CHARACTER_WIDTH;
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default:
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break;
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}
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int subtraction = 1;
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if (global_vars.tool.index % multiplier == 0) {
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subtraction = multiplier + 1;
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}
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if (global_vars.tool.index == 0 || global_vars.tool.index - subtraction >
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static_cast<uint64_t>(-multiplier)) {
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return;
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}
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updateToolIndex(global_vars.tool.index - subtraction);
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}
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void selectNextTool() {
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size_t max_index = 0;
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int multiplier = 0;
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switch (global_vars.tool.type) {
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case ToolType::BLOCK:
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max_index = global_vars.tools.size() - 1;
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multiplier = TOOLS_WIDTH;
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break;
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case ToolType::MOD:
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max_index = global_vars.mods.size() - 1;
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multiplier = MOD_WIDTH;
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break;
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case ToolType::CHARACTER:
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max_index = global_vars.characters.size() - 1;
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multiplier = CHARACTER_WIDTH;
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default:
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break;
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}
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int addition = 1;
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if (global_vars.tool.index % multiplier ==
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static_cast<uint64_t>(multiplier - 1)) {
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addition = multiplier + 1;
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}
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if (global_vars.tool.index == max_index) {
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return;
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}
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if (global_vars.tool.index + addition > max_index) {
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addition = 1;
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}
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updateToolIndex(global_vars.tool.index + addition);
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}
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void setFlag(uint64_t flag) {
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global_vars.flags |= flag;
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}
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void unsetFlag(uint64_t flag) {
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global_vars.flags &= ~flag;
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}
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bool getFlag(uint64_t flag) {
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return global_vars.flags & flag;
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}
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void updateWorld() {
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for (auto &block : global_vars.tools) {
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block->setType(global_vars.current_world_type);
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}
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for (auto &block : global_vars.characters) {
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block->setType(global_vars.current_world_type);
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}
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if (getBlockRole(global_vars.current_tool->getId()) !=
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BlockRole::MODIFIER) {
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global_vars.current_tool->setType(global_vars.current_world_type);
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}
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}
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// TODO add mouse wheel control for modifiers
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void handleKeyUp(SDL_Keycode key, SDLPP::Scene &scene) {
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switch (key) {
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case SDLK_ESCAPE:
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setFlag(QUIT_FLAG);
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break;
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case SDLK_a:
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selectPrevTool();
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break;
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case SDLK_d:
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selectNextTool();
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break;
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case SDLK_w:
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selectUpperTool();
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break;
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case SDLK_s:
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selectLowerTool();
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break;
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case SDLK_1:
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global_vars.current_world_type = possibleLands[0];
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updateWorld();
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break;
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case SDLK_2:
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global_vars.current_world_type = possibleLands[1];
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updateWorld();
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break;
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case SDLK_3:
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global_vars.current_world_type = possibleLands[2];
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updateWorld();
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break;
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case SDLK_4:
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global_vars.current_world_type = possibleLands[3];
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updateWorld();
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break;
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case SDLK_r:
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scene.getRenderer().setRenderColiders(
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!scene.getRenderer().getRenderColiders());
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default:
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break;
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}
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}
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void getMousePositionFlags(SDLPP::Scene &scene) {
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auto mouse = scene.getObjects({ EDITOR_MOUSE_ID })[0];
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// move mouse colider to mouse position
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mouse->setPos(SDLPP::Mouse::getMousePositionDouble(
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scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER));
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MouseVisitor visitor;
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scene.visitCollisions(*mouse, visitor);
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global_vars.mouse.cur_flags = visitor.getFlags();
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// + 1 because the left map arrow is on position 0
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global_vars.mouse.edit_box =
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visitor.getEditBoxIndexes() + SDLPP::Vec2D<int>(1, 0);
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global_vars.mouse.tool_box = visitor.getToolBoxIndexes();
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global_vars.mouse.tool_type =
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static_cast<ToolType::Value>(visitor.getToolType());
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// if we found an edit box, move tool icon to that box
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if (visitor.foundEditBox()) {
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const auto &box = global_vars.mouse.edit_box;
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global_vars.current_tool->setPos(box.getX() * BLOCK_SIZE,
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1 - MAP_HEIGHT * BLOCK_SIZE +
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box.getY() * BLOCK_SIZE);
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}
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}
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void mouseUpAction(uint64_t flags, SDLPP::Scene &scene) {
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if (MouseVisitor::moveMapLeft(flags) && global_vars.map.cur_page != 0) {
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global_vars.map.cur_page--;
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scene.moveEverything(BLOCK_SIZE, 0);
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}
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if (MouseVisitor::moveMapRight(flags)) {
|
|
if (global_vars.map.cur_page == global_vars.map.max_page) {
|
|
// add column
|
|
global_vars.objects.resize(global_vars.objects.size() + 1);
|
|
global_vars.map.max_page++;
|
|
}
|
|
global_vars.map.cur_page += 1;
|
|
scene.moveEverything(-BLOCK_SIZE, 0);
|
|
}
|
|
if (MouseVisitor::moveToolsLeft(flags) &&
|
|
global_vars.tool.cur_page_tools != 0) {
|
|
global_vars.tool.cur_page_tools--;
|
|
updateToolSelection(global_vars.tool.cur_page_tools + 1,
|
|
ToolType::BLOCK);
|
|
}
|
|
if (MouseVisitor::moveToolsRight(flags) &&
|
|
global_vars.tool.cur_page_tools != global_vars.tool.max_page_tools) {
|
|
global_vars.tool.cur_page_tools++;
|
|
updateToolSelection(global_vars.tool.cur_page_tools - 1,
|
|
ToolType::BLOCK);
|
|
}
|
|
if (MouseVisitor::moveModsLeft(flags) &&
|
|
global_vars.tool.cur_page_mods != 0) {
|
|
global_vars.tool.cur_page_mods--;
|
|
updateToolSelection(global_vars.tool.cur_page_mods + 1, ToolType::MOD);
|
|
}
|
|
if (MouseVisitor::moveModsRight(flags) &&
|
|
global_vars.tool.cur_page_mods != global_vars.tool.max_page_mods) {
|
|
global_vars.tool.cur_page_mods++;
|
|
updateToolSelection(global_vars.tool.cur_page_mods - 1, ToolType::MOD);
|
|
}
|
|
if (MouseVisitor::moveCharactersLeft(flags) &&
|
|
global_vars.tool.cur_page_characters != 0) {
|
|
global_vars.tool.cur_page_characters--;
|
|
updateToolSelection(global_vars.tool.cur_page_characters + 1,
|
|
ToolType::CHARACTER);
|
|
}
|
|
if (MouseVisitor::moveCharactersRight(flags) &&
|
|
global_vars.tool.cur_page_characters !=
|
|
global_vars.tool.max_page_characters) {
|
|
global_vars.tool.cur_page_characters++;
|
|
updateToolSelection(global_vars.tool.cur_page_characters - 1,
|
|
ToolType::CHARACTER);
|
|
}
|
|
}
|
|
|
|
SDLPP::Vec2D<int> getSelectedObjectIndexes() {
|
|
// -1 because we're indexing edit boxes from 1 (due to left arrow on map)
|
|
return global_vars.mouse.edit_box +
|
|
SDLPP::Vec2D<int>(global_vars.map.cur_page - 1, 0);
|
|
}
|
|
|
|
MapObject &getSelectedObject() {
|
|
auto pos = getSelectedObjectIndexes();
|
|
return global_vars.objects[pos.getX()][pos.getY()];
|
|
}
|
|
|
|
void placeTool(SDLPP::Scene &scene) {
|
|
std::lock_guard<std::mutex> lock(destruction_mutex);
|
|
|
|
ToolVisitor visitor;
|
|
visitor.setSourceType(global_vars.current_world_type);
|
|
visitor.setSourceData(global_vars.current_tool->getData());
|
|
auto tool_type = getBlockRole(global_vars.current_tool->getId());
|
|
switch (tool_type) {
|
|
case BlockRole::TERRAIN:
|
|
visitor.setVisitorType(VisitorType::Terrain);
|
|
break;
|
|
case BlockRole::CHARACTER:
|
|
case BlockRole::MARIO:
|
|
visitor.setVisitorType(VisitorType::Character);
|
|
break;
|
|
default:
|
|
visitor.setVisitorType(VisitorType::Modifier);
|
|
break;
|
|
}
|
|
|
|
scene.visitCollisions(*global_vars.current_tool, visitor);
|
|
auto &obj = getSelectedObject();
|
|
if (visitor.removeBlock() && !visitor.addBlock()) {
|
|
switch (visitor.getVisitorType()) {
|
|
case VisitorType::Terrain:
|
|
obj.unsetTerrain();
|
|
break;
|
|
case VisitorType::Character:
|
|
obj.unsetCharacter();
|
|
break;
|
|
case VisitorType::Modifier:
|
|
obj.unsetModifier();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else if (visitor.addBlock()) {
|
|
auto renderer = scene.getRendererShared();
|
|
uint64_t z_index = 1;
|
|
std::shared_ptr<MarioBlock> new_obj = nullptr;
|
|
switch (visitor.getVisitorType()) {
|
|
case VisitorType::Terrain:
|
|
obj.setTerrain(global_vars.current_tool->getId(),
|
|
global_vars.current_world_type);
|
|
new_obj = createTerrainBlock(
|
|
obj.getTerrainId(), obj.getTerrainType(), renderer,
|
|
global_vars.mouse.edit_box.getX(),
|
|
global_vars.mouse.edit_box.getY(), false, true);
|
|
new_obj->getCollisions()[0]->setId(EDITOR_TERRAIN_ID);
|
|
break;
|
|
case VisitorType::Character:
|
|
if (tool_type == BlockRole::MARIO) {
|
|
obj.setCharacter(MARIO_ID, global_vars.current_world_type);
|
|
new_obj = createMario(global_vars.current_world_type, renderer,
|
|
global_vars.mouse.edit_box.getX(),
|
|
global_vars.mouse.edit_box.getY(), true);
|
|
// remove mario if exists
|
|
removeMario();
|
|
global_vars.mario = new_obj;
|
|
global_vars.mario_pos = getSelectedObjectIndexes();
|
|
new_obj->getCollisions()[0]->setId(EDITOR_CHARACTER_ID);
|
|
z_index = scene.getObjects().size() - 1;
|
|
} else {
|
|
obj.setCharacter(global_vars.current_tool->getId(),
|
|
global_vars.current_world_type);
|
|
new_obj = createTerrainBlock(
|
|
obj.getCharacterId(), obj.getCharacterType(), renderer,
|
|
global_vars.mouse.edit_box.getX(),
|
|
global_vars.mouse.edit_box.getY(), false, true);
|
|
new_obj->getCollisions()[0]->setId(EDITOR_CHARACTER_ID);
|
|
dynamic_cast<MarioBlock *>(new_obj.get())->setTerrain(false);
|
|
z_index = scene.getObjects().size() - 1;
|
|
}
|
|
break;
|
|
case VisitorType::Modifier:
|
|
obj.setModifier(global_vars.current_tool->getId(),
|
|
global_vars.current_tool->getData());
|
|
new_obj = createTerrainBlock(
|
|
obj.getModifierId(), LandType::OVERWORLD, renderer,
|
|
global_vars.mouse.edit_box.getX(),
|
|
global_vars.mouse.edit_box.getY(), false, true);
|
|
new_obj->setTextureKeepSRC(global_vars.translucent_mod_texture);
|
|
new_obj->setData(global_vars.current_tool->getData());
|
|
new_obj->getCollisions()[0]->setId(EDITOR_TERRAIN_ID);
|
|
// TODO createModifierBlock
|
|
dynamic_cast<MarioBlock *>(new_obj.get())->setTerrain(false);
|
|
z_index = scene.getObjects().size() - 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
scene.addObject(new_obj);
|
|
scene.setZIndex(new_obj, z_index);
|
|
}
|
|
}
|
|
|
|
void pollEvents(SDLPP::Scene &scene) {
|
|
SDL_Event event;
|
|
while (SDLPP::getSDLEvent(event)) {
|
|
switch (event.type) {
|
|
case SDL_QUIT:
|
|
setFlag(QUIT_FLAG);
|
|
break;
|
|
case SDL_KEYUP:
|
|
handleKeyUp(event.key.keysym.sym, scene);
|
|
break;
|
|
case SDL_WINDOWEVENT:
|
|
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
|
|
setFlag(UPDATE_FLAG);
|
|
}
|
|
break;
|
|
case SDL_MOUSEMOTION:
|
|
getMousePositionFlags(scene);
|
|
break;
|
|
case SDL_MOUSEBUTTONUP:
|
|
if (global_vars.mouse.cur_flags == global_vars.mouse.prev_flags) {
|
|
mouseUpAction(global_vars.mouse.cur_flags, scene);
|
|
}
|
|
if (global_vars.mouse.edit_box.getX() != 0) {
|
|
placeTool(scene);
|
|
}
|
|
if (global_vars.mouse.tool_box.getX() != -1) {
|
|
auto &tool_box = global_vars.mouse.tool_box;
|
|
int multiplier = 0;
|
|
size_t max_index = 0;
|
|
size_t cur_page = 0;
|
|
switch (global_vars.mouse.tool_type) {
|
|
case ToolType::BLOCK:
|
|
multiplier = 2 * TOOLS_WIDTH;
|
|
max_index = global_vars.tools.size();
|
|
cur_page = global_vars.tool.cur_page_tools;
|
|
break;
|
|
case ToolType::MOD:
|
|
multiplier = 2 * MOD_WIDTH;
|
|
max_index = global_vars.mods.size();
|
|
cur_page = global_vars.tool.cur_page_mods;
|
|
break;
|
|
case ToolType::CHARACTER:
|
|
multiplier = 2 * CHARACTER_WIDTH;
|
|
max_index = global_vars.characters.size();
|
|
cur_page = global_vars.tool.cur_page_characters;
|
|
break;
|
|
case ToolType::WORLD:
|
|
multiplier = 2 * OVERWORLD_WIDTH;
|
|
default:
|
|
break;
|
|
}
|
|
size_t index =
|
|
tool_box.getY() * (multiplier / 2) + tool_box.getX();
|
|
if (global_vars.mouse.tool_type == ToolType::WORLD) {
|
|
global_vars.current_world_type = possibleLands[index];
|
|
updateWorld();
|
|
} else if (index < max_index) {
|
|
updateToolIndex(cur_page * multiplier + index,
|
|
global_vars.mouse.tool_type);
|
|
}
|
|
}
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
// store current mouse flags in previous mouse flags
|
|
global_vars.mouse.prev_flags = global_vars.mouse.cur_flags;
|
|
break;
|
|
case SDL_MOUSEWHEEL:
|
|
if (event.wheel.y > 0) {
|
|
global_vars.current_tool->onScrollUp();
|
|
} else if (event.wheel.y < 0) {
|
|
global_vars.current_tool->onScrollDown();
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void doInput(std::shared_ptr<SDLPP::Scene> scene) {
|
|
FPSmanager gFPS;
|
|
SDL_initFramerate(&gFPS);
|
|
SDL_setFramerate(&gFPS, 200);
|
|
while (true) {
|
|
SDL_framerateDelay(&gFPS);
|
|
pollEvents(*scene);
|
|
scene->updateScene();
|
|
}
|
|
}
|
|
|
|
void createGrid(double start_x, double start_y, int count_x, int count_y,
|
|
std::shared_ptr<SDLPP::Scene> &scene) {
|
|
auto renderer = scene->getRendererShared();
|
|
auto width = count_x * BLOCK_SIZE;
|
|
auto height = count_y * BLOCK_SIZE;
|
|
for (int i = 0; i < count_x + 1; i++) {
|
|
auto line_vertical = std::make_shared<SDLPP::LineRenderer>(
|
|
start_x + i * BLOCK_SIZE, start_y, start_x + i * BLOCK_SIZE,
|
|
start_y + height, renderer, "#282828");
|
|
line_vertical->setPermanent();
|
|
line_vertical->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
scene->addObject(line_vertical);
|
|
}
|
|
for (int i = 0; i < count_y + 1; i++) {
|
|
auto line_horizontal = std::make_shared<SDLPP::LineRenderer>(
|
|
start_x, start_y + i * BLOCK_SIZE, start_x + width,
|
|
start_y + i * BLOCK_SIZE, renderer, "#282828");
|
|
line_horizontal->setPermanent();
|
|
line_horizontal->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
scene->addObject(line_horizontal);
|
|
}
|
|
}
|
|
|
|
std::pair<std::shared_ptr<SDLPP::TextRenderer>,
|
|
std::shared_ptr<SDLPP::TextRenderer>>
|
|
createArrowControls(double left_x, double right_x, double start_y,
|
|
double height, uint64_t left_id, uint64_t right_id,
|
|
std::shared_ptr<SDLPP::Scene> &scene,
|
|
std::shared_ptr<SDLPP::FontConfiguration> &font_config) {
|
|
auto renderer = scene->getRendererShared();
|
|
// white rectangles
|
|
auto rectangle1 = std::make_shared<SDLPP::RectangleRender>(
|
|
left_x, start_y, BLOCK_SIZE, height, renderer, "#FFFFFF88", true);
|
|
rectangle1->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
rectangle1->setId(left_id);
|
|
rectangle1->setPermanent();
|
|
rectangle1->addCollision(SDLPP::RectColider(0, 0, 1, 1));
|
|
scene->addObject(rectangle1);
|
|
// white rectangles
|
|
auto rectangle2 = std::make_shared<SDLPP::RectangleRender>(
|
|
right_x, start_y, BLOCK_SIZE, height, renderer, "#FFFFFF88", true);
|
|
rectangle2->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
rectangle2->setId(right_id);
|
|
rectangle2->setPermanent();
|
|
rectangle2->addCollision(SDLPP::RectColider(0, 0, 1, 1));
|
|
scene->addObject(rectangle2);
|
|
|
|
auto left = std::make_shared<SDLPP::TextRenderer>(
|
|
left_x, start_y + height / 2.0 - 0.5 * BLOCK_SIZE, BLOCK_SIZE,
|
|
BLOCK_SIZE, renderer, "<", font_config);
|
|
left->setId(0);
|
|
left->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
left->setPermanent();
|
|
scene->addObject(left);
|
|
auto right = std::make_shared<SDLPP::TextRenderer>(
|
|
right_x, start_y + height / 2.0 - 0.5 * BLOCK_SIZE, BLOCK_SIZE,
|
|
BLOCK_SIZE, renderer, ">", font_config);
|
|
right->setId(0);
|
|
right->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
right->setPermanent();
|
|
scene->addObject(right);
|
|
return { left, right };
|
|
}
|
|
|
|
void populateToolGrid(
|
|
int count_x, int count_y, float start_x, float start_y,
|
|
ToolType::Value type, const std::vector<uint64_t> &blocks,
|
|
std::vector<std::shared_ptr<MarioBlock>> &tool_store,
|
|
std::vector<std::shared_ptr<SDLPP::RenderObject>> &tool_box_store,
|
|
std::shared_ptr<SDLPP::Scene> &scene, const std::string &title,
|
|
const std::shared_ptr<SDLPP::FontConfiguration> &font_config) {
|
|
auto renderer = scene->getRendererShared();
|
|
for (int j = 0; j < count_y; j++) {
|
|
for (int i = 0; i < count_x; i++) {
|
|
auto tool_box = std::make_shared<ToolBox>(i, j, start_x, start_y,
|
|
renderer, false);
|
|
scene->addObject(tool_box);
|
|
}
|
|
}
|
|
int tool_index = 0;
|
|
for (auto &block : blocks) {
|
|
switch (type) {
|
|
case ToolType::CHARACTER:
|
|
if (block == MARIO_ID) {
|
|
tool_store.push_back(createMario(global_vars.current_world_type,
|
|
renderer, 0, 0, true));
|
|
break;
|
|
}
|
|
// fall through
|
|
case ToolType::MOD:
|
|
tool_store.push_back(createTerrainBlock(
|
|
block, global_vars.current_world_type, renderer, false, true));
|
|
break;
|
|
case ToolType::BLOCK:
|
|
tool_store.push_back(createTerrainBlock(
|
|
block, global_vars.current_world_type, renderer, false, true));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
tool_store.back()->setHidden(true);
|
|
tool_store.back()->setPermanent();
|
|
tool_store.back()->pauseAnimation();
|
|
auto x = tool_index % count_x;
|
|
auto y = tool_index / count_x;
|
|
tool_store.back()->setPos(start_x + x * BLOCK_SIZE,
|
|
start_y + y * BLOCK_SIZE);
|
|
scene->addObject(tool_store.back());
|
|
tool_index = (tool_index + 1) % (2 * count_x);
|
|
}
|
|
for (int j = 0; j < count_y; j++) {
|
|
for (int i = 0; i < count_x; i++) {
|
|
auto tool_box =
|
|
std::make_shared<ToolBox>(i, j, start_x, start_y, renderer);
|
|
tool_box->setType(type);
|
|
scene->addObject(tool_box);
|
|
tool_box->setColor("#00000000");
|
|
tool_box_store.push_back(tool_box);
|
|
}
|
|
}
|
|
auto tool_text = std::make_shared<SDLPP::TextRenderer>(
|
|
start_x - BLOCK_SIZE, start_y - BLOCK_SIZE, (count_x + 2) * BLOCK_SIZE,
|
|
BLOCK_SIZE, renderer, title, font_config, SDLPP_TEXT_CENTER);
|
|
tool_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
tool_text->setPermanent();
|
|
scene->addObject(tool_text);
|
|
}
|
|
|
|
void populateWorldType(
|
|
int count_x, int count_y, float start_x, float start_y,
|
|
std::shared_ptr<SDLPP::Scene> &scene, const std::string &title,
|
|
const std::shared_ptr<SDLPP::FontConfiguration> &font_config) {
|
|
auto renderer = scene->getRendererShared();
|
|
for (int j = 0; j < count_y; j++) {
|
|
for (int i = 0; i < count_x; i++) {
|
|
auto tool_box =
|
|
std::make_shared<ToolBox>(i, j, start_x, start_y, renderer);
|
|
tool_box->setType(ToolType::WORLD);
|
|
scene->addObject(tool_box);
|
|
}
|
|
}
|
|
int tool_index = 0;
|
|
for (auto &type : possibleLands) {
|
|
auto land = createTerrainBlock(BRICK_ID, type, renderer, false, true);
|
|
auto x = tool_index % count_x;
|
|
auto y = tool_index / count_x;
|
|
land->setId(EDITOR_WORLD_CHANGE_ID);
|
|
land->setPermanent();
|
|
land->setPos(start_x + x * BLOCK_SIZE, start_y + y * BLOCK_SIZE);
|
|
scene->addObject(land);
|
|
tool_index = (tool_index + 1) % (2 * count_x);
|
|
}
|
|
auto tool_text = std::make_shared<SDLPP::TextRenderer>(
|
|
start_x, start_y - BLOCK_SIZE, count_x * BLOCK_SIZE, BLOCK_SIZE,
|
|
renderer, title, font_config, SDLPP_TEXT_CENTER);
|
|
tool_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
tool_text->setPermanent();
|
|
scene->addObject(tool_text);
|
|
}
|
|
|
|
void checkArrowsEnabled(uint64_t cur_page, uint64_t max_page,
|
|
uint64_t left_flag, uint64_t right_flag,
|
|
std::shared_ptr<SDLPP::TextRenderer> &left_arrow,
|
|
std::shared_ptr<SDLPP::TextRenderer> &right_arrow,
|
|
std::shared_ptr<SDLPP::Font> &font, bool map = false) {
|
|
if (cur_page == 0 && getFlag(left_flag)) {
|
|
setFlag(UPDATE_FLAG);
|
|
unsetFlag(left_flag);
|
|
left_arrow->setTextColor(font, "#CCCCCC", "#CCCCCC", 0.05);
|
|
} else if (cur_page != 0 && !getFlag(left_flag)) {
|
|
setFlag(UPDATE_FLAG);
|
|
setFlag(left_flag);
|
|
left_arrow->setTextColor(font, "#000000", "#282828", 0.05);
|
|
}
|
|
if (cur_page == max_page && getFlag(right_flag)) {
|
|
setFlag(UPDATE_FLAG);
|
|
unsetFlag(right_flag);
|
|
if (map) {
|
|
right_arrow->setTextColor(font, "#00FF00", "#000000", 0.1);
|
|
right_arrow->changeText("+");
|
|
} else {
|
|
right_arrow->setTextColor(font, "#CCCCCC", "#CCCCCC", 0.05);
|
|
}
|
|
} else if (cur_page != max_page && !getFlag(right_flag)) {
|
|
setFlag(UPDATE_FLAG);
|
|
setFlag(right_flag);
|
|
right_arrow->setTextColor(font, "#000000", "#282828", 0.05);
|
|
if (map) {
|
|
right_arrow->changeText(">");
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
|
PWSTR szCmdLine, int nCmdShow) {
|
|
#else
|
|
int main() {
|
|
#endif
|
|
SDLPP::init();
|
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SDLPP::Window w("Mario editor!");
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w.setResizable(true);
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BLOCK_SIZE = 1.0 / 26;
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auto font = std::make_shared<SDLPP::Font>("testfont.ttf", 36);
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auto font_config = std::make_shared<SDLPP::FontConfiguration>(
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font, "#000000", "#282828", 0.05);
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g_text_config = std::make_shared<SDLPP::FontConfiguration>(font, "#FFFFFF",
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"#000000", 0.15);
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auto renderer = std::make_shared<SDLPP::Renderer>(w);
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renderer->setBlendMode(SDL_BLENDMODE_BLEND);
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// prepare global vars
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g_terrain_texture = std::make_shared<SDLPP::Texture>(
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renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY);
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g_mario_texture = std::make_shared<SDLPP::Texture>(
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renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY);
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g_mod_texture =
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std::make_shared<SDLPP::Texture>(renderer, "sprites/mods.png");
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g_enemies_texture = std::make_shared<SDLPP::Texture>(
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renderer, "sprites/enemies.png", MARIO_OVERWORLD_COLORKEY);
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g_translucent_terrain_texture = std::make_shared<SDLPP::Texture>(
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renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY);
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g_translucent_terrain_texture->setAlpha(100);
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g_translucent_mod_texture =
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std::make_shared<SDLPP::Texture>(renderer, "sprites/mods.png");
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g_translucent_mod_texture->setAlpha(100);
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g_translucent_enemies_texture = std::make_shared<SDLPP::Texture>(
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renderer, "sprites/enemies.png", MARIO_OVERWORLD_COLORKEY);
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g_translucent_enemies_texture->setAlpha(100);
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auto scene = std::make_shared<SDLPP::Scene>(renderer);
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auto bg = std::make_shared<SDLPP::RectangleRender>(
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0, 0, 10, 10, renderer, MARIO_OVERWORLD_COLORKEY, true);
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bg->setPermanent();
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bg->setId(1);
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scene->addObject(bg);
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global_vars.current_world_type = LandType::OVERWORLD;
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// TODO file name
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loadMap(scene, global_vars.mario, "test_binary.bin", global_vars.objects,
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true, MAP_WIDTH);
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// create grids and arrow controls
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// map
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auto arrows = createArrowControls(
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0, (MAP_WIDTH + 1) * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE,
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MAP_HEIGHT * BLOCK_SIZE, EDITOR_LEFT_MAP_ID, EDITOR_RIGHT_MAP_ID, scene,
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font_config);
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auto left_map_arrow = arrows.first;
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auto right_map_arrow = arrows.second;
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createGrid(BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH, MAP_HEIGHT,
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scene);
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// edit blocks on map
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for (int i = 0; i < MAP_WIDTH; i++) {
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for (int j = 0; j < MAP_HEIGHT; j++) {
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scene->addObject(std::make_shared<EditBox>(
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i, j, BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH,
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MAP_HEIGHT, renderer));
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}
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}
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// tools
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populateToolGrid(TOOLS_WIDTH, 2, (MAP_WIDTH - TOOLS_WIDTH) * BLOCK_SIZE,
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1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, ToolType::BLOCK,
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possibleBlocks, global_vars.tools, global_vars.tool_boxes,
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scene, "TERRAIN", font_config);
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arrows = createArrowControls(
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(MAP_WIDTH - TOOLS_WIDTH - 1) * BLOCK_SIZE, MAP_WIDTH * BLOCK_SIZE,
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1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_TOOL_ID,
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EDITOR_RIGHT_TOOL_ID, scene, font_config);
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auto left_tool_arrow = arrows.first;
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auto right_tool_arrow = arrows.second;
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createGrid((MAP_WIDTH - TOOLS_WIDTH) * BLOCK_SIZE,
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1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, TOOLS_WIDTH, 2, scene);
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// mods
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populateToolGrid(MOD_WIDTH, 2, 5 * BLOCK_SIZE,
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1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, ToolType::MOD,
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possibleMods, global_vars.mods, global_vars.mod_boxes,
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scene, "MODS", font_config);
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arrows = createArrowControls(4 * BLOCK_SIZE, (MOD_WIDTH + 5) * BLOCK_SIZE,
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1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
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2 * BLOCK_SIZE, EDITOR_LEFT_MOD_ID,
|
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EDITOR_RIGHT_MOD_ID, scene, font_config);
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auto left_mod_arrow = arrows.first;
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auto right_mod_arrow = arrows.second;
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createGrid(5 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, MOD_WIDTH, 2,
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scene);
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// characters
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populateToolGrid(CHARACTER_WIDTH, 2, (MOD_WIDTH + 8) * BLOCK_SIZE,
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1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, ToolType::CHARACTER,
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possibleCharacters, global_vars.characters,
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global_vars.character_boxes, scene, "CHARACTERS",
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|
font_config);
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arrows = createArrowControls((MOD_WIDTH + 7) * BLOCK_SIZE,
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(MOD_WIDTH + 8 + CHARACTER_WIDTH) * BLOCK_SIZE,
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|
1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
|
|
2 * BLOCK_SIZE, EDITOR_LEFT_CHARACTER_ID,
|
|
EDITOR_RIGHT_CHARACTER_ID, scene, font_config);
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auto left_char_arrow = arrows.first;
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|
auto right_char_arrow = arrows.second;
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|
createGrid((MOD_WIDTH + 8) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
|
|
CHARACTER_WIDTH, 2, scene);
|
|
|
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// world type
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populateWorldType(OVERWORLD_WIDTH, 2, BLOCK_SIZE,
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|
1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, scene, "WORLD",
|
|
font_config);
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|
createGrid(BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, OVERWORLD_WIDTH,
|
|
2, scene);
|
|
|
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global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH;
|
|
|
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global_vars.tool.max_page_tools =
|
|
(possibleBlocks.size() - 1) / (2 * TOOLS_WIDTH);
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|
global_vars.tool.max_page_mods =
|
|
(possibleMods.size() - 1) / (2 * MOD_WIDTH);
|
|
global_vars.tool.max_page_characters =
|
|
(possibleCharacters.size() - 1) / (2 * CHARACTER_WIDTH);
|
|
|
|
auto mouse =
|
|
std::make_shared<SDLPP::RectangleRender>(0.01, 0.01, 0, 0, renderer);
|
|
mouse->setMinWidth(1);
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|
mouse->setMinHeight(1);
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|
mouse->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
mouse->setId(EDITOR_MOUSE_ID);
|
|
mouse->setColiderColor("#00FF00");
|
|
mouse->addCollision(SDLPP::RectColider({ 0, 0 }, { 1, 1 }));
|
|
scene->addObject(mouse);
|
|
|
|
global_vars.translucent_terrain_texture = g_translucent_terrain_texture;
|
|
global_vars.translucent_mario_texture = std::make_shared<SDLPP::Texture>(
|
|
renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY);
|
|
global_vars.translucent_mario_texture->setAlpha(100);
|
|
global_vars.generic_tool =
|
|
createTerrainBlock(possibleBlocks[global_vars.tool.index],
|
|
global_vars.current_world_type, renderer, false);
|
|
global_vars.generic_tool->setTextureKeepSRC(
|
|
global_vars.translucent_terrain_texture);
|
|
global_vars.generic_tool->removeCollisions();
|
|
global_vars.generic_tool->addCollision(
|
|
SDLPP::RectColider(0.1, 0.1, 0.8, 0.8));
|
|
global_vars.current_tool = global_vars.generic_tool;
|
|
|
|
global_vars.coin_tool = createTerrainBlock(
|
|
COIN_MODIFIER_ID, LandType::OVERWORLD, renderer, 0, 0, false, true);
|
|
global_vars.coin_tool->setData(1);
|
|
global_vars.coin_tool->removeCollisions();
|
|
global_vars.coin_tool->addCollision(SDLPP::RectColider(0.1, 0.1, 0.8, 0.8));
|
|
global_vars.translucent_mod_texture = g_translucent_mod_texture;
|
|
global_vars.translucent_enemies_texture = g_translucent_enemies_texture;
|
|
dynamic_cast<MarioBlock &>(*global_vars.current_tool).setTool();
|
|
scene->addObject(global_vars.current_tool);
|
|
scene->addObject(global_vars.coin_tool);
|
|
global_vars.coin_tool->setHidden(true);
|
|
scene->moveZTop(global_vars.current_tool);
|
|
scene->moveZTop(global_vars.coin_tool);
|
|
|
|
scene->moveEverything(BLOCK_SIZE, 0);
|
|
FPSmanager gFPS;
|
|
SDL_initFramerate(&gFPS);
|
|
SDL_setFramerate(&gFPS, 60);
|
|
|
|
updateToolSelection(0, ToolType::BLOCK);
|
|
updateToolSelection(0, ToolType::MOD);
|
|
updateToolSelection(0, ToolType::CHARACTER);
|
|
setToolColor();
|
|
|
|
auto base = SDL_GetTicks();
|
|
int frames = 0;
|
|
std::thread inputThread(doInput, scene);
|
|
inputThread.detach();
|
|
setFlag(UPDATE_FLAG);
|
|
global_vars.tool.cur_page_tools = 0;
|
|
global_vars.tool.cur_page_mods = 0;
|
|
global_vars.tool.cur_page_characters = 0;
|
|
// required for initial correct rendering
|
|
setFlag(MAP_LEFT_ENABLED_FLAG | MAP_RIGHT_ENABLED_FLAG |
|
|
TOOL_LEFT_ENABLED_FLAG | TOOL_RIGHT_ENABLED_FLAG |
|
|
MOD_LEFT_ENABLED_FLAG | MOD_RIGHT_ENABLED_FLAG |
|
|
CHARACTER_LEFT_ENABLED_FLAG | CHARACTER_RIGHT_ENABLED_FLAG);
|
|
|
|
SDL_PumpEvents();
|
|
scene->updateSizeAndPosition();
|
|
scene->renderScene();
|
|
renderer->presentRenderer();
|
|
setFlag(UPDATE_FLAG);
|
|
|
|
while (!getFlag(QUIT_FLAG)) {
|
|
SDL_framerateDelay(&gFPS);
|
|
SDL_PumpEvents();
|
|
std::lock_guard<std::mutex> lock(destruction_mutex);
|
|
scene->renderScene();
|
|
renderer->presentRenderer();
|
|
frames++;
|
|
if (SDL_GetTicks() - base >= 1000) {
|
|
std::cout << "FPS: " << frames << std::endl;
|
|
frames = 0;
|
|
base = SDL_GetTicks();
|
|
}
|
|
checkArrowsEnabled(global_vars.map.cur_page, global_vars.map.max_page,
|
|
MAP_LEFT_ENABLED_FLAG, MAP_RIGHT_ENABLED_FLAG,
|
|
left_map_arrow, right_map_arrow, font, true);
|
|
checkArrowsEnabled(global_vars.tool.cur_page_tools,
|
|
global_vars.tool.max_page_tools,
|
|
TOOL_LEFT_ENABLED_FLAG, TOOL_RIGHT_ENABLED_FLAG,
|
|
left_tool_arrow, right_tool_arrow, font);
|
|
checkArrowsEnabled(global_vars.tool.cur_page_mods,
|
|
global_vars.tool.max_page_mods,
|
|
MOD_LEFT_ENABLED_FLAG, MOD_RIGHT_ENABLED_FLAG,
|
|
left_mod_arrow, right_mod_arrow, font);
|
|
checkArrowsEnabled(global_vars.tool.cur_page_characters,
|
|
global_vars.tool.max_page_characters,
|
|
CHARACTER_LEFT_ENABLED_FLAG,
|
|
CHARACTER_RIGHT_ENABLED_FLAG, left_char_arrow,
|
|
right_char_arrow, font);
|
|
if (getFlag(UPDATE_FLAG)) {
|
|
scene->updateSizeAndPosition();
|
|
unsetFlag(UPDATE_FLAG);
|
|
}
|
|
}
|
|
saveMap("test_binary2.bin", global_vars.objects);
|
|
|
|
return 0;
|
|
}
|