game/mario/editor_visitor.hpp
zv0n 8ca70fa11e
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Mario: formatting
2021-10-18 09:08:35 +02:00

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C++

#ifndef EDITOR_VISITOR_H
#define EDITOR_VISITOR_H
#include "../sdlpp/sdlpp_visitor.hpp"
#include "../sdlpp/sdlpp_geometry.hpp"
#include "blocks.hpp"
#include <memory>
struct VisitorType {
enum Value {
Terrain = 0xE001,
Modifier = 0xE002,
Character = 0xE003,
};
};
class MouseVisitor : public SDLPP::Visitor {
public:
MouseVisitor() = default;
void visit(const SDLPP::RenderObject &obj) override;
void setFromId(uint64_t /*UNUSED*/) override {}
uint64_t getFromId() const override {
return 0;
}
uint64_t getFlags() const {
return select_flags;
}
bool foundEditBox() const {
return edit_box;
}
const SDLPP::Vec2D<int> &getEditBoxIndexes() const {
return edit_box_location;
}
bool foundToolBox() const {
return tool_box;
}
const SDLPP::Vec2D<int> &getToolBoxIndexes() const {
return tool_box_location;
}
void setVisitorType(uint64_t type) override {
_type = type;
}
uint64_t getVisitorType() const override {
return _type;
}
uint64_t getToolType() const {
return tool_box_type;
}
static bool moveMapLeft(uint64_t flags);
static bool moveMapRight(uint64_t flags);
static bool moveToolsLeft(uint64_t flags);
static bool moveToolsRight(uint64_t flags);
static bool moveModsLeft(uint64_t flags);
static bool moveModsRight(uint64_t flags);
static bool moveCharactersLeft(uint64_t flags);
static bool moveCharactersRight(uint64_t flags);
private:
uint64_t select_flags = 0;
bool edit_box = false;
bool tool_box = false;
SDLPP::Vec2D<int> edit_box_location = { -1, -1 };
SDLPP::Vec2D<int> tool_box_location = { -1, -1 };
uint64_t _type{};
uint64_t tool_box_type = 0;
};
class ToolVisitor : public SDLPP::Visitor {
public:
ToolVisitor() = default;
void visit(const SDLPP::RenderObject &obj) override;
void setFromId(uint64_t id) override {
source_id = id;
}
uint64_t getFromId() const override {
return source_id;
}
void setVisitorType(uint64_t type) override {
_type = type;
}
uint64_t getVisitorType() const override {
return _type;
}
void setSourceType(LandType::Value type) {
source_type = type;
}
void setSourceData(const uint64_t &data) {
_data = data;
}
bool addBlock() const;
bool removeBlock() const;
private:
bool remove_block = false;
bool add_block = true;
uint64_t source_id = 0;
uint64_t _type = 0;
uint64_t _data = 0;
LandType::Value source_type{};
};
#endif