game/mario/blocks/mushroomblock.cpp

56 lines
1.9 KiB
C++

#include "mushroomblock.hpp"
#include "../sprites.hpp"
#include "../global_vars.hpp"
#include "../objectids.hpp"
#include "../visitors/mushroom_visitor.hpp"
MushroomBlock::MushroomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock(x, y, renderer, g_terrain_texture, MUSHROOM_SRC, true, true) {
setHidden(true);
ensureCollision();
setId(MUSHROOM_ID);
auto bottom_detect = SDLPP::RectColider( 0.2, 1, 0.6, 0, NPC_FLOOR_DETECT );
bottom_detect.setColor("#FF0000");
bottom_detect.setOutlineColor("#FF0000");
bottom_detect.setMinHeight(1);
addCollision(bottom_detect);
addCollision(
SDLPP::RectColider( 0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT ) );
addCollision(
SDLPP::RectColider( 0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT ) );
}
void MushroomBlock::custom_move(int ticks) {
if(_parent != nullptr && !_parent->isBouncing() && !isTraveling()) {
setHidden(false);
travelToPos(_parent->getPos() - SDLPP::Vec2D<double>(0, BLOCK_SIZE));
_parent = nullptr;
} else if(_parent == nullptr && !isTraveling() && !_started_movement) {
_started_movement = true;
setMovement(movementSpeed/2, 0);
}
gravity(ticks);
MarioBlock::custom_move(ticks);
}
void MushroomBlock::setParent(MarioBlock *parent) {
_parent = parent;
}
void MushroomBlock::handleVisitor(SDLPP::Visitor &visitor) {
if(!_started_movement) {
return;
}
auto &m_visitor = dynamic_cast<MushroomVisitor&>(visitor);
setOnGround(m_visitor.isOnGround());
if(isOnGround()) {
setPos(getPos().getX(), m_visitor.getGroundY() - BLOCK_SIZE);
}
if(!m_visitor.canGoLeft() || !m_visitor.canGoRight()) {
setPos(m_visitor.getValidXPos(), getPos().getY());
setMovement(-getMovement().getX(), getMovement().getY());
}
if(m_visitor.getDeath()) {
destroy();
}
}