#include "../filesystem.hpp" #include FSLib::Directory::Directory( const string &path_ ) : dir_path( path_ ) {} FSLib::Directory::Iterator::Iterator( const Directory &d_ ) : d( opendir( d_.path() ) ) { current_entry = readdir( d ); if ( current_entry != nullptr && ( !strcmp( current_entry->d_name, "." ) || !strcmp( current_entry->d_name, ".." ) ) ) ++( *this ); } FSLib::Directory::Iterator::Iterator( const Directory &d_, const struct dirent *current_entry_ ) : d( opendir( d_.path() ) ), current_entry( current_entry_ ) {} FSLib::Directory::Iterator::~Iterator() { closedir( d ); } #ifndef GUI // these functions aren't needed in GUI bool FSLib::exists( const string &path ) { struct stat path_stat; return stat( path.c_str(), &path_stat ) == 0; } string FSLib::canonical( const string &path ) { char_t *canonical_path = new char_t[PATH_MAX]; auto failed = realpath( path.c_str(), canonical_path ) == nullptr; if ( failed ) { delete[] canonical_path; return string(); } string canonical_string{ canonical_path }; delete[] canonical_path; return canonical_string; } #endif // ndef GUI bool FSLib::isDirectory( const string &path ) { struct stat path_stat; stat( path.c_str(), &path_stat ); return S_ISDIR( path_stat.st_mode ); } bool FSLib::rename( const string &file_a, const string &file_b ) { return ::rename( file_a.c_str(), file_b.c_str() ) == 0; } FSLib::Directory::iterator FSLib::Directory::end() { return Iterator( *this, nullptr ); } FSLib::Directory::const_iterator FSLib::Directory::end() const { return Iterator( *this, nullptr ); } char_t const *FSLib::Directory::Iterator::operator*() const { return current_entry->d_name; } FSLib::Directory::Iterator &FSLib::Directory::Iterator::operator++() { if ( current_entry == nullptr ) return *this; current_entry = readdir( d ); // skip . and .. if ( current_entry != nullptr && ( !strcmp( current_entry->d_name, "." ) || !strcmp( current_entry->d_name, ".." ) ) ) return operator++(); return *this; } bool FSLib::Directory::Iterator::operator==( const Iterator &i_other ) const { return i_other.current_entry == current_entry; }