RenameServer/fileobject.hpp

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#ifndef FILEOBJECT_H
#define FILEOBJECT_H
#include <string>
enum FileType {
TYPE_FILE,
TYPE_DIRECTORY,
};
class FileObject {
public:
FileObject( const std::string &name )
: _name( name ) {}
const std::string &getName() const {
return _name;
}
const int &getDepth() const {
return _depth;
}
const FileType &getFileType() const {
return _type;
}
void setFileType(FileType file_type) {
_type = file_type;
}
void setDepth(int depth) {
_depth = depth;
}
bool operator < (const FileObject &other) const {
return _name < other.getName();
}
bool operator > (const FileObject &other) const {
return _name > other.getName();
}
private:
std::string _name;
int _depth = -1;
FileType _type = TYPE_FILE;
};
#endif