game/mario/blocks/mushroomblock.cpp

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#include "mushroomblock.hpp"
#include "../sprites.hpp"
#include "../global_vars.hpp"
#include "../objectids.hpp"
#include "../visitors/mushroom_visitor.hpp"
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MushroomBlock::MushroomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer)
: MarioBlock(x, y, renderer, g_terrain_texture, MUSHROOM_SRC, true,
true) {
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setHidden(true);
ensureCollision();
setId(MUSHROOM_ID);
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auto bottom_detect = SDLPP::RectColider(0.2, 1, 0.6, 0, NPC_FLOOR_DETECT);
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bottom_detect.setColor("#FF0000");
bottom_detect.setOutlineColor("#FF0000");
bottom_detect.setMinHeight(1);
addCollision(bottom_detect);
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addCollision(SDLPP::RectColider(0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT));
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addCollision(
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SDLPP::RectColider(0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT));
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}
void MushroomBlock::custom_move(int ticks) {
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if (_parent != nullptr && !_parent->isBouncing() && !isTraveling()) {
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setHidden(false);
travelToPos(_parent->getPos() - SDLPP::Vec2D<double>(0, BLOCK_SIZE));
_parent = nullptr;
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} else if (_parent == nullptr && !isTraveling() && !_started_movement) {
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_started_movement = true;
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if(!_fire_flower) {
setMovement(movementSpeed / 4, 0);
}
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}
gravity(ticks);
MarioBlock::custom_move(ticks);
}
void MushroomBlock::setParent(MarioBlock *parent) {
_parent = parent;
}
void MushroomBlock::handleVisitor(SDLPP::Visitor &visitor) {
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auto &m_visitor = dynamic_cast<MushroomVisitor &>(visitor);
if (m_visitor.getDeath()) {
destroy();
}
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if (!_started_movement) {
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return;
}
setOnGround(m_visitor.isOnGround());
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if (isOnGround()) {
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setPos(getPos().getX(), m_visitor.getGroundY() - BLOCK_SIZE);
}
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if (!m_visitor.canGoLeft() || !m_visitor.canGoRight()) {
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setPos(m_visitor.getValidXPos(), getPos().getY());
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setMovement(-getMovement().getX(), getMovement().getY());
}
}
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void MushroomBlock::setFireFlower(bool fire_flower) {
setTextureSourceRect(fire_flower ? FIRE_FLOWER_SRC : MUSHROOM_SRC);
_fire_flower = fire_flower;
}