2021-04-30 19:02:14 +00:00
|
|
|
#include "../sdlpp/sdlpp.hpp"
|
|
|
|
#include "sprites.hpp"
|
|
|
|
#ifdef _WIN32
|
|
|
|
#include "../sdlpp/SDL2/SDL2_framerate.h"
|
|
|
|
#include <ctime>
|
|
|
|
#include <string>
|
|
|
|
#include <windows.h>
|
|
|
|
#else
|
|
|
|
#include <SDL2/SDL2_framerate.h>
|
|
|
|
#endif // UNIX
|
|
|
|
|
|
|
|
#include <thread>
|
|
|
|
#include "global_vars.hpp"
|
|
|
|
#include "objectids.hpp"
|
|
|
|
#include "blocks.hpp"
|
|
|
|
#include "maploader.hpp"
|
|
|
|
|
|
|
|
std::shared_ptr< SDLPP::Renderer > renderer = nullptr;
|
|
|
|
bool quit = false;
|
2021-04-30 21:12:53 +00:00
|
|
|
std::vector<std::array<std::pair<uint8_t, uint16_t>,16>> objects = {};
|
2021-04-30 19:02:14 +00:00
|
|
|
|
|
|
|
void handleKeyDown( SDL_Keycode key, SDLPP::Scene &scene ) {
|
|
|
|
switch ( key ) {
|
|
|
|
case SDLK_ESCAPE:
|
|
|
|
quit = true;
|
|
|
|
break;
|
|
|
|
case SDLK_a:
|
|
|
|
break;
|
|
|
|
case SDLK_d:
|
|
|
|
break;
|
|
|
|
case SDLK_SPACE:
|
|
|
|
case SDLK_w:
|
|
|
|
break;
|
|
|
|
case SDLK_s:
|
|
|
|
break;
|
|
|
|
case SDLK_r:
|
|
|
|
scene.getRenderer().setRenderColiders(
|
|
|
|
!scene.getRenderer().getRenderColiders() );
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void handleKeyUp( SDL_Keycode key ) {
|
|
|
|
switch ( key ) {
|
|
|
|
case SDLK_a:
|
|
|
|
break;
|
|
|
|
case SDLK_d:
|
|
|
|
break;
|
|
|
|
case SDLK_w:
|
|
|
|
case SDLK_s:
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void pollEvents( SDLPP::Scene &scene ) {
|
|
|
|
SDL_Event event;
|
|
|
|
while ( SDLPP::getSDLEvent( event ) ) {
|
|
|
|
switch ( event.type ) {
|
|
|
|
case SDL_QUIT:
|
|
|
|
quit = true;
|
|
|
|
break;
|
|
|
|
case SDL_KEYDOWN:
|
|
|
|
if ( !event.key.repeat )
|
|
|
|
handleKeyDown( event.key.keysym.sym, scene );
|
|
|
|
break;
|
|
|
|
case SDL_KEYUP:
|
|
|
|
handleKeyUp( event.key.keysym.sym );
|
|
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT:
|
|
|
|
if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) {
|
|
|
|
scene.updateSizeAndPosition();
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
|
|
|
|
FPSmanager gFPS;
|
|
|
|
SDL_initFramerate( &gFPS );
|
|
|
|
SDL_setFramerate( &gFPS, 200 );
|
|
|
|
while ( true ) {
|
|
|
|
SDL_framerateDelay( &gFPS );
|
|
|
|
pollEvents( *scene );
|
|
|
|
scene->updateScene();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
|
|
|
PWSTR szCmdLine, int nCmdShow ) {
|
|
|
|
#else
|
|
|
|
int main() {
|
|
|
|
#endif
|
|
|
|
SDLPP::init();
|
|
|
|
SDLPP::Window w( "Mario clone!" );
|
|
|
|
w.setResizable( true );
|
|
|
|
BLOCK_SIZE = 1.0 / 20;
|
|
|
|
|
|
|
|
renderer = std::make_shared< SDLPP::Renderer >( w );
|
|
|
|
renderer->setBlendMode( SDL_BLENDMODE_BLEND );
|
|
|
|
|
|
|
|
// prepare global vars
|
|
|
|
g_terrain_texture = std::make_shared< SDLPP::Texture >(
|
|
|
|
renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
|
|
|
|
|
|
|
|
auto scene = std::make_shared< SDLPP::Scene >( renderer );
|
|
|
|
auto bg = std::make_shared< SDLPP::RectangleRender >(
|
|
|
|
0, 0, 10, 10, renderer, MARIO_OVERWORLD_COLORKEY, true );
|
|
|
|
bg->setStatic();
|
|
|
|
bg->setId( 1 );
|
|
|
|
scene->addObject( bg );
|
|
|
|
|
2021-04-30 21:12:53 +00:00
|
|
|
loadMap( scene, "test_binary.bin", renderer, objects );
|
|
|
|
|
|
|
|
// grid
|
|
|
|
for ( int i = 1; i < 20; i++ ) {
|
|
|
|
auto line_vertical = std::make_shared< SDLPP::LineRenderer >(
|
|
|
|
i * BLOCK_SIZE, 1 - 16 * BLOCK_SIZE, i * BLOCK_SIZE, 1.0, renderer, "#282828" );
|
|
|
|
line_vertical->setStatic();
|
|
|
|
line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
|
|
|
scene->addObject(line_vertical);
|
|
|
|
if(i > 2) {
|
|
|
|
auto line_horizontal = std::make_shared< SDLPP::LineRenderer >(
|
|
|
|
BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE, 19 * BLOCK_SIZE,
|
|
|
|
( i + 1 ) * BLOCK_SIZE, renderer, "#282828" );
|
|
|
|
line_horizontal->setStatic();
|
|
|
|
line_horizontal->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
|
|
|
scene->addObject(line_horizontal);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// white rectangles
|
|
|
|
auto rectangle1 = std::make_shared< SDLPP::RectangleRender >(
|
|
|
|
0, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE, renderer, "#FFFFFF88", true);
|
|
|
|
rectangle1->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
|
|
rectangle1->setId(1);
|
|
|
|
rectangle1->addCollision(SDLPP::RectColider(0, 0, 1, 1));
|
|
|
|
scene->addObject(rectangle1);
|
|
|
|
// white rectangles
|
|
|
|
auto rectangle2 = std::make_shared< SDLPP::RectangleRender >(
|
|
|
|
19*BLOCK_SIZE, 4 * BLOCK_SIZE, 20*BLOCK_SIZE, 16 * BLOCK_SIZE, renderer, "#FFFFFF88", true);
|
|
|
|
rectangle2->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
|
|
|
|
rectangle2->setId(1);
|
|
|
|
rectangle2->addCollision(SDLPP::RectColider(0, 0, 1, 1));
|
|
|
|
scene->addObject(rectangle2);
|
|
|
|
|
2021-04-30 19:02:14 +00:00
|
|
|
|
|
|
|
FPSmanager gFPS;
|
|
|
|
SDL_initFramerate( &gFPS );
|
|
|
|
SDL_setFramerate( &gFPS, 60 );
|
|
|
|
|
|
|
|
auto base = SDL_GetTicks();
|
|
|
|
int frames = 0;
|
|
|
|
std::thread inputThread( doInput, scene );
|
|
|
|
inputThread.detach();
|
|
|
|
while ( !quit ) {
|
|
|
|
SDL_PumpEvents();
|
|
|
|
SDL_framerateDelay( &gFPS );
|
|
|
|
scene->renderScene();
|
|
|
|
renderer->presentRenderer();
|
|
|
|
frames++;
|
|
|
|
if ( SDL_GetTicks() - base >= 1000 ) {
|
|
|
|
std::cout << "FPS: " << frames << std::endl;
|
|
|
|
frames = 0;
|
|
|
|
base = SDL_GetTicks();
|
|
|
|
}
|
|
|
|
}
|
2021-04-30 21:12:53 +00:00
|
|
|
// saveMap("test_binary.bin", objects);
|
2021-04-30 19:02:14 +00:00
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|