game/mario/mario_visitor.hpp

44 lines
834 B
C++
Raw Normal View History

2021-04-25 20:42:55 +00:00
#ifndef MARIO_VISITOR_H
#define MARIO_VISITOR_H
#include "../sdlpp/sdlpp_visitor.hpp"
2021-04-26 19:59:21 +00:00
#include "../sdlpp/sdlpp_geometry.hpp"
2021-04-25 20:42:55 +00:00
class MarioVisitor : public SDLPP::Visitor {
public:
MarioVisitor() {}
2021-04-26 19:59:21 +00:00
virtual void visit( const SDLPP::RenderObject &obj ) override;
2021-04-25 20:42:55 +00:00
bool isOnGround() {
return onGround;
}
bool isDead() {
return death;
}
2021-04-26 19:59:21 +00:00
bool isStopped() {
return stop;
}
double newXPos() {
return newX;
}
virtual void fromId( uint64_t id ) override {
from = id;
}
2021-04-29 10:33:31 +00:00
bool canGoLeft() {
return !left;
}
bool canGoRight() {
return !right;
}
2021-04-26 19:59:21 +00:00
2021-04-25 20:42:55 +00:00
private:
bool onGround = false;
bool death = false;
2021-04-26 19:59:21 +00:00
bool stop = false;
double newX;
uint64_t from = -1;
2021-04-29 10:33:31 +00:00
bool left = false;
bool right = false;
2021-04-25 20:42:55 +00:00
};
#endif