game/mario/objectids.hpp

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#ifndef OBJECTIDS_H
#define OBJECTIDS_H
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#define BLOCK_PREFIX 0x7000
#define FLOOR_ID 0x7001
#define HILL_INCLINE_ID 0x7002
#define HILL_DECLINE_ID 0x7003
#define HILL_DOTS_RIGHT_ID 0x7004
#define HILL_DOTS_LEFT_ID 0x7005
#define HILL_FILL_ID 0x7006
#define HILL_TOP_ID 0x7007
#define BUSH_LEFT_ID 0x7008
#define BUSH_MIDDLE_ID 0x7009
#define BUSH_RIGHT_ID 0x700A
#define CLOUD_LEFT_BOTTOM_ID 0x700B
#define CLOUD_MIDDLE_BOTTOM_ID 0x700C
#define CLOUD_RIGHT_BOTTOM_ID 0x700D
#define CLOUD_LEFT_TOP_ID 0x700E
#define CLOUD_MIDDLE_TOP_ID 0x700F
#define CLOUD_RIGHT_TOP_ID 0x7010
// character IDs
#define MARIO_ID 0x0F
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#define DEATH_ID 0x1001
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#define STOP_MOVEMENT 0x2000
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#define MARIO_FLOOR_DETECT 0x2001
#define MARIO_LEFT_SIDE_DETECT 0x2002
#define MARIO_RIGHT_SIDE_DETECT 0x2003
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#endif