game/mario/sprites.hpp

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2021-04-25 20:42:55 +00:00
#ifndef SPRITES_H
#define SPRITES_H
#include <SDL2/SDL_rect.h>
#include <string>
#include <vector>
extern const double BLOCK_SIZE;
//------------------ OVERWORLD ----------------------
extern const std::string MARIO_OVERWORLD_COLORKEY;
//------------------ MARIO --------------------------
extern const SDL_Rect MARIO_OVERWORLD_STANDING_SRC;
extern const SDL_Rect MARIO_OVERWORLD_DEATH_SRC;
extern const std::vector<SDL_Rect> MARIO_OVERWORLD_WALK_ANIM;
extern const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_SRC;
extern const SDL_Rect MARIO_OVERWORLD_JUMP_SRC;
//------------------ BIG MARIO ----------------------
extern const SDL_Rect MARIO_OVERWORLD_STANDING_BIG_SRC;
extern const SDL_Rect MARIO_OVERWORLD_DEATH_BIG_SRC;
extern const std::vector<SDL_Rect> MARIO_OVERWORLD_WALK_BIG_ANIM;
extern const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_BIG_SRC;
extern const SDL_Rect MARIO_OVERWORLD_JUMP_BIG_SRC;
//------------------ TERRAIN ------------------------
extern const SDL_Rect FLOOR_OVERWORLD_SRC;
extern const SDL_Rect HILL_OVERWORLD_INCLINE_SRC;
extern const SDL_Rect HILL_OVERWORLD_DECLINE_SRC;
extern const SDL_Rect HILL_OVERWORLD_FILL_SRC;
extern const SDL_Rect HILL_OVERWORLD_DOTS_RIGHT_SRC;
extern const SDL_Rect HILL_OVERWORLD_DOTS_LEFT_SRC;
extern const SDL_Rect HILL_OVERWORLD_TOP_SRC;
extern const SDL_Rect BUSH_OVERWORLD_LEFT_SRC;
extern const SDL_Rect BUSH_OVERWORLD_MIDDLE_SRC;
extern const SDL_Rect BUSH_OVERWORLD_RIGHT_SRC;
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_BOTTOM_SRC;
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_BOTTOM_SRC;
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_BOTTOM_SRC;
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_TOP_SRC;
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_TOP_SRC;
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_TOP_SRC;
#endif