game/mario/blocks/mushroomblock.hpp

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#ifndef MUSHROOM_BLOCK_HPP
#define MUSHROOM_BLOCK_HPP
#include "../blocks.hpp"
class MushroomBlock : public MarioBlock {
public:
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MushroomBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
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void custom_move(int ticks) override;
void setParent(MarioBlock *parent);
void handleVisitor(SDLPP::Visitor &visitor) override;
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private:
MarioBlock *_parent = nullptr;
bool _started_movement = false;
};
#endif