game/mario/editor.cpp

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#include "../sdlpp/sdlpp.hpp"
#include "sprites.hpp"
#ifdef _WIN32
#include "../sdlpp/SDL2/SDL2_framerate.h"
#include <ctime>
#include <string>
#include <windows.h>
#else
#include <SDL2/SDL2_framerate.h>
#endif // UNIX
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#include <array>
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#include <thread>
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#include <mutex>
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#include "global_vars.hpp"
#include "objectids.hpp"
#include "blocks.hpp"
#include "maploader.hpp"
#include "../sdlpp/sdlpp_mouse.hpp"
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#include "edit_box.hpp"
#include "editor_visitor.hpp"
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#include "tool_box.hpp"
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#define MAP_WIDTH 18
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#define MAP_HEIGHT 16
#define QUIT_FLAG 0x00000001
#define UPDATE_FLAG 0x00000002
#define MAP_LEFT_ENABLED_FLAG 0x00000004
#define MAP_RIGHT_ENABLED_FLAG 0x00000008
#define TOOL_LEFT_ENABLED_FLAG 0x00000010
#define TOOL_RIGHT_ENABLED_FLAG 0x00000020
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#define MOD_LEFT_ENABLED_FLAG 0x00000040
#define MOD_RIGHT_ENABLED_FLAG 0x00000080
#define CHARACTER_LEFT_ENABLED_FLAG 0x00000100
#define CHARACTER_RIGHT_ENABLED_FLAG 0x00000200
#define TOOLS_WIDTH 4
#define CHARACTER_WIDTH 3
#define MOD_WIDTH 3
struct ToolType {
enum Value {
BLOCK,
MOD,
CHARACTER,
};
};
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struct MouseInfo {
uint64_t cur_flags;
uint64_t prev_flags;
SDLPP::Vec2D< int > edit_box;
SDLPP::Vec2D< int > tool_box;
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ToolType::Value tool_type;
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};
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struct MapInfo {
int cur_page;
int max_page;
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};
struct ToolInfo {
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ToolType::Value type;
uint64_t index;
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int cur_page_tools;
int max_page_tools;
int cur_page_mods;
int max_page_mods;
int cur_page_characters;
int max_page_characters;
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};
struct GlobalVars {
MouseInfo mouse;
MapInfo map;
ToolInfo tool;
uint64_t flags;
std::vector< mapColumnType > objects;
std::vector< std::shared_ptr< SDLPP::RenderObject > > tools;
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std::vector< std::shared_ptr< SDLPP::RenderObject > > mods;
std::vector< std::shared_ptr< SDLPP::RenderObject > > characters;
std::shared_ptr< SDLPP::RenderObject > current_tool;
std::shared_ptr< SDLPP::Texture > translucent_terrain_texture;
std::shared_ptr< SDLPP::Texture > translucent_mario_texture;
std::shared_ptr< SDLPP::RenderObject > mario;
SDLPP::Vec2D< int > mario_pos;
};
GlobalVars global_vars;
std::mutex destruction_mutex;
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enum LandType::Value g_current_world_type = LandType::OVERWORLD;
void updateTool() {
auto tool_index = global_vars.tool.index;
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uint64_t tool_id = 0;
switch(global_vars.tool.type) {
case ToolType::BLOCK:
tool_id = possibleBlocks[tool_index];
break;
case ToolType::MOD:
tool_id = possibleMods[tool_index];
break;
case ToolType::CHARACTER:
tool_id = possibleCharacters[tool_index];
default:
break;
}
auto tool_role = getBlockRole( tool_id );
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std::shared_ptr< SDLPP::Texture > target_texture = nullptr;
switch ( tool_role ) {
case BlockRole::TERRAIN:
target_texture = global_vars.translucent_terrain_texture;
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break;
case BlockRole::MARIO:
target_texture = global_vars.translucent_mario_texture;
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break;
case BlockRole::MODIFIER:
target_texture = global_vars.translucent_terrain_texture;
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break;
case BlockRole::CHARACTER:
break;
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}
global_vars.current_tool->setTexture(
target_texture,
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getSourceRectByID( tool_id, g_current_world_type ) );
global_vars.current_tool->setId( tool_id );
global_vars.current_tool->getCollisions()[0]->setId( tool_id );
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}
void removeMario() {
if ( !global_vars.mario )
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return;
auto prev = global_vars.objects[global_vars.mario_pos.getX()]
[global_vars.mario_pos.getY()];
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// remove character/modifiers
global_vars
.objects[global_vars.mario_pos.getX()][global_vars.mario_pos.getY()] = {
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std::get< 0 >( prev ), std::get< 1 >( prev ), 0, 0, 0, 0
};
global_vars.mario->destroy();
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}
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void updateToolSelection( int prev_index, ToolType::Value type ) {
size_t cur = 0;
size_t multiplier = 0;
std::vector< std::shared_ptr< SDLPP::RenderObject > > *tool_vec = nullptr;
switch(type) {
case ToolType::BLOCK:
cur = global_vars.tool.cur_page_tools;
multiplier = 2*TOOLS_WIDTH;
tool_vec = &global_vars.tools;
break;
case ToolType::MOD:
cur = global_vars.tool.cur_page_mods;
multiplier = 2*MOD_WIDTH;
tool_vec = &global_vars.mods;
break;
case ToolType::CHARACTER:
cur = global_vars.tool.cur_page_characters;
multiplier = 2*CHARACTER_WIDTH;
tool_vec = &global_vars.characters;
default:
break;
}
cur *= multiplier;
size_t prev = prev_index * multiplier;
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for ( size_t i = prev;
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i < ( tool_vec->size() < prev + multiplier ? tool_vec->size() : prev + multiplier );
i++ ) {
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tool_vec->at(i)->setHidden( true );
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}
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for ( size_t i = cur;
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i < ( tool_vec->size() < cur + multiplier ? tool_vec->size()
: cur + multiplier );
i++ ) {
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tool_vec->at(i)->setHidden( false );
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}
}
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void moveToolsLeft(ToolType::Value type) {
switch(type) {
case ToolType::BLOCK:
global_vars.tool.cur_page_tools--;
updateToolSelection( global_vars.tool.cur_page_tools + 1, type );
break;
case ToolType::MOD:
global_vars.tool.cur_page_mods--;
updateToolSelection( global_vars.tool.cur_page_mods + 1, type );
break;
case ToolType::CHARACTER:
global_vars.tool.cur_page_characters--;
updateToolSelection( global_vars.tool.cur_page_characters + 1, type );
default:
break;
}
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}
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void moveToolsRight(ToolType::Value type) {
switch(type) {
case ToolType::BLOCK:
global_vars.tool.cur_page_tools++;
updateToolSelection( global_vars.tool.cur_page_tools - 1, type );
break;
case ToolType::MOD:
global_vars.tool.cur_page_mods++;
updateToolSelection( global_vars.tool.cur_page_mods - 1, type );
break;
case ToolType::CHARACTER:
global_vars.tool.cur_page_characters++;
updateToolSelection( global_vars.tool.cur_page_characters - 1, type );
default:
break;
}
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}
// TODO add red outline to currently selected tool
// add WSAD navigation for the red highlight
// add mouse wheel navigation
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void selectPrevTool() {
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int multiplier = 0;
switch(global_vars.tool.type) {
case ToolType::BLOCK:
multiplier = 2*TOOLS_WIDTH;
break;
case ToolType::MOD:
multiplier = 2*MOD_WIDTH;
break;
case ToolType::CHARACTER:
multiplier = 2*CHARACTER_WIDTH;
default:
break;
}
if ( global_vars.tool.index == 0 )
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return;
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if ( global_vars.tool.index % multiplier == 0 ) {
moveToolsLeft(global_vars.tool.type);
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}
global_vars.tool.index--;
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updateTool();
}
void selectNextTool() {
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int multiplier = 0;
size_t max_index = 0;
switch(global_vars.tool.type) {
case ToolType::BLOCK:
multiplier = 2*TOOLS_WIDTH;
max_index = global_vars.tools.size() - 1;
break;
case ToolType::MOD:
multiplier = 2*MOD_WIDTH;
max_index = global_vars.mods.size() - 1;
break;
case ToolType::CHARACTER:
multiplier = 2*CHARACTER_WIDTH;
max_index = global_vars.characters.size() - 1;
default:
break;
}
if ( global_vars.tool.index == max_index )
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return;
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if ( global_vars.tool.index % multiplier == (multiplier-1) ) {
moveToolsRight(global_vars.tool.type);
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}
global_vars.tool.index++;
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updateTool();
}
void setFlag( uint64_t flag ) {
global_vars.flags |= flag;
}
void unsetFlag( uint64_t flag ) {
global_vars.flags &= ~flag;
}
bool getFlag( uint64_t flag ) {
return global_vars.flags & flag;
}
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void handleKeyUp( SDL_Keycode key, SDLPP::Scene &scene ) {
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switch ( key ) {
case SDLK_ESCAPE:
setFlag( QUIT_FLAG );
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break;
case SDLK_a:
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selectPrevTool();
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break;
case SDLK_d:
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selectNextTool();
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break;
case SDLK_r:
scene.getRenderer().setRenderColiders(
!scene.getRenderer().getRenderColiders() );
default:
break;
}
}
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void getMousePositionFlags( SDLPP::Scene &scene ) {
auto mouse = scene.getObjects( { EDITOR_MOUSE_ID } )[0];
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// move mouse colider to mouse position
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mouse->setPos( SDLPP::Mouse::getMousePositionDouble(
scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ) );
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MouseVisitor visitor;
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scene.visitCollisions( *mouse, visitor );
global_vars.mouse.cur_flags = visitor.getFlags();
global_vars.mouse.edit_box = visitor.getEditBoxIndexes();
global_vars.mouse.tool_box = visitor.getToolBoxIndexes();
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global_vars.mouse.tool_type = static_cast<ToolType::Value>(visitor.getToolType());
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// if we found an edit box, move tool icon to that box
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if ( visitor.foundEditBox() ) {
const auto &box = global_vars.mouse.edit_box;
global_vars.current_tool->setPos( BLOCK_SIZE + box.getX() * BLOCK_SIZE,
( MAP_WIDTH - MAP_HEIGHT + 2 ) *
BLOCK_SIZE +
box.getY() * BLOCK_SIZE );
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}
}
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void mouseUpAction( uint64_t flags, SDLPP::Scene &scene ) {
if ( MouseVisitor::moveMapLeft( flags ) && global_vars.map.cur_page != 0 ) {
global_vars.map.cur_page--;
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scene.moveEverything( BLOCK_SIZE, 0 );
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}
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if ( MouseVisitor::moveMapRight( flags ) ) {
if ( global_vars.map.cur_page == global_vars.map.max_page ) {
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// add column
global_vars.objects.resize( global_vars.objects.size() + 1 );
global_vars.map.max_page++;
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}
global_vars.map.cur_page += 1;
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scene.moveEverything( -BLOCK_SIZE, 0 );
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}
if ( MouseVisitor::moveToolsLeft( flags ) &&
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global_vars.tool.cur_page_tools != 0 ) {
global_vars.tool.cur_page_tools--;
updateToolSelection( global_vars.tool.cur_page_tools + 1, ToolType::BLOCK );
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}
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if ( MouseVisitor::moveToolsRight( flags ) &&
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global_vars.tool.cur_page_tools != global_vars.tool.max_page_tools ) {
global_vars.tool.cur_page_tools++;
updateToolSelection( global_vars.tool.cur_page_tools - 1, ToolType::BLOCK );
}
if ( MouseVisitor::moveModsLeft( flags ) &&
global_vars.tool.cur_page_mods != 0 ) {
global_vars.tool.cur_page_mods--;
updateToolSelection( global_vars.tool.cur_page_mods + 1, ToolType::MOD );
}
if ( MouseVisitor::moveModsRight( flags ) &&
global_vars.tool.cur_page_mods != global_vars.tool.max_page_mods ) {
global_vars.tool.cur_page_mods++;
updateToolSelection( global_vars.tool.cur_page_mods - 1, ToolType::MOD );
}
if ( MouseVisitor::moveCharactersLeft( flags ) &&
global_vars.tool.cur_page_characters != 0 ) {
global_vars.tool.cur_page_characters--;
updateToolSelection( global_vars.tool.cur_page_characters + 1, ToolType::CHARACTER );
}
if ( MouseVisitor::moveCharactersRight( flags ) &&
global_vars.tool.cur_page_characters != global_vars.tool.max_page_characters ) {
global_vars.tool.cur_page_characters++;
updateToolSelection( global_vars.tool.cur_page_characters - 1, ToolType::CHARACTER );
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}
}
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SDLPP::Vec2D< int > getSelectedObjectPosition() {
return global_vars.mouse.edit_box +
SDLPP::Vec2D< int >( global_vars.map.cur_page, 0 );
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}
mapObjectType &getSelectedObject() {
auto pos = getSelectedObjectPosition();
return global_vars.objects[pos.getX()][pos.getY()];
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}
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void placeTool( SDLPP::Scene &scene ) {
std::lock_guard< std::mutex > lock( destruction_mutex );
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ToolVisitor visitor;
auto tool_type = getBlockRole( global_vars.current_tool->getId() );
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switch ( tool_type ) {
case BlockRole::TERRAIN:
visitor.setVisitorType( VisitorType::Terrain );
break;
default:
visitor.setVisitorType( VisitorType::Modifier );
break;
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}
scene.visitCollisions( *global_vars.current_tool, visitor );
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if ( visitor.removeBlock() && !visitor.addBlock() ) {
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auto &obj = getSelectedObject();
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switch ( visitor.getVisitorType() ) {
case VisitorType::Terrain:
std::get< MapObject::TERRAIN_TYPE >( obj ) = LandType::OVERWORLD;
std::get< MapObject::TERRAIN_ID >( obj ) = 0;
break;
case VisitorType::Modifier:
std::get< MapObject::CHARACTER_TYPE >( obj ) = 0;
std::get< MapObject::CHARACTER_ID >( obj ) = 0;
std::get< MapObject::MODIFIER_TYPE >( obj ) = 0;
std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
break;
default:
break;
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}
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} else if ( visitor.addBlock() ) {
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auto &obj = getSelectedObject();
auto renderer = scene.getRendererShared();
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int z_index = 1;
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std::shared_ptr< SDLPP::RenderObject > new_obj = nullptr;
switch ( visitor.getVisitorType() ) {
case VisitorType::Terrain:
std::get< MapObject::TERRAIN_TYPE >( obj ) = LandType::OVERWORLD;
std::get< MapObject::TERRAIN_ID >( obj ) =
global_vars.current_tool->getId();
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// TODO why 1 +?
new_obj = createTerrainBlock(
global_vars.current_tool->getId(), LandType::OVERWORLD,
renderer, 1 + global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY(), true );
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new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
break;
case VisitorType::Modifier:
if(tool_type == BlockRole::MARIO) {
std::get< MapObject::CHARACTER_TYPE >( obj ) = LandType::OVERWORLD;
std::get< MapObject::CHARACTER_ID >( obj ) = MARIO_ID;
std::get< MapObject::MODIFIER_TYPE >( obj ) = 0;
std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
new_obj = createMario( LandType::OVERWORLD, renderer,
1 + global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY() );
// remove mario if exists
removeMario();
global_vars.mario = new_obj;
global_vars.mario_pos = getSelectedObjectPosition();
new_obj->getCollisions()[0]->setId( EDITOR_CHARACTER_ID );
z_index = scene.getObjects().size() - 1;
// TODO BlockRole::Character
} else {
// TODO data
std::get< MapObject::MODIFIER_TYPE >( obj ) = global_vars.current_tool->getId();
std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
new_obj = createTerrainBlock(
global_vars.current_tool->getId(), LandType::OVERWORLD,
renderer, 1 + global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY(), global_vars.translucent_terrain_texture, true );
new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
// TODO createModifierBlock
dynamic_cast<MarioBlock*>(new_obj.get())->setTerrain(false);
z_index = scene.getObjects().size() - 1;
}
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break;
default:
break;
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}
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scene.addObject( new_obj );
scene.setZIndex( new_obj, z_index );
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}
}
void pollEvents( SDLPP::Scene &scene ) {
SDL_Event event;
while ( SDLPP::getSDLEvent( event ) ) {
switch ( event.type ) {
case SDL_QUIT:
setFlag( QUIT_FLAG );
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break;
case SDL_KEYUP:
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handleKeyUp( event.key.keysym.sym, scene );
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break;
case SDL_WINDOWEVENT:
if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) {
setFlag( UPDATE_FLAG );
}
break;
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case SDL_MOUSEMOTION:
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getMousePositionFlags( scene );
break;
case SDL_MOUSEBUTTONUP:
if ( global_vars.mouse.cur_flags == global_vars.mouse.prev_flags ) {
mouseUpAction( global_vars.mouse.cur_flags, scene );
}
if ( global_vars.mouse.edit_box.getX() != -1 ) {
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placeTool( scene );
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}
if ( global_vars.mouse.tool_box.getX() != -1 ) {
auto &tool_box = global_vars.mouse.tool_box;
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int multiplier = 0;
size_t max_index = 0;
size_t cur_page = 0;
switch(global_vars.mouse.tool_type) {
case ToolType::BLOCK:
multiplier = 2*TOOLS_WIDTH;
max_index = global_vars.tools.size();
cur_page = global_vars.tool.cur_page_tools;
break;
case ToolType::MOD:
multiplier = 2*MOD_WIDTH;
max_index = global_vars.mods.size();
cur_page = global_vars.tool.cur_page_mods;
break;
case ToolType::CHARACTER:
multiplier = 2*CHARACTER_WIDTH;
max_index = global_vars.characters.size();
cur_page = global_vars.tool.cur_page_characters;
default:
break;
}
global_vars.tool.type = global_vars.mouse.tool_type;
size_t index = tool_box.getY() * (multiplier/2) + tool_box.getX();
if ( index < max_index ) {
global_vars.tool.index = cur_page * multiplier + index;
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updateTool();
}
}
break;
case SDL_MOUSEBUTTONDOWN:
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// store current mouse flags in previous mouse flags
global_vars.mouse.prev_flags = global_vars.mouse.cur_flags;
break;
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default:
break;
}
}
}
void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
FPSmanager gFPS;
SDL_initFramerate( &gFPS );
SDL_setFramerate( &gFPS, 200 );
while ( true ) {
SDL_framerateDelay( &gFPS );
pollEvents( *scene );
scene->updateScene();
}
}
void createGrid(double start_x, double start_y, int count_x, int count_y, std::shared_ptr<SDLPP::Scene> &scene) {
auto renderer = scene->getRendererShared();
auto width = count_x * BLOCK_SIZE;
auto height = count_y * BLOCK_SIZE;
for ( int i = 0; i < count_x + 1; i++ ) {
auto line_vertical = std::make_shared< SDLPP::LineRenderer >(
start_x + i * BLOCK_SIZE, start_y, start_x + i * BLOCK_SIZE, start_y + height,
renderer, "#282828" );
line_vertical->setPermanent();
line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject( line_vertical );
}
for (int i = 0; i < count_y + 1; i++) {
auto line_horizontal = std::make_shared< SDLPP::LineRenderer >(
start_x, start_y + i * BLOCK_SIZE,
start_x + width, start_y + i * BLOCK_SIZE,
renderer, "#282828" );
line_horizontal->setPermanent();
line_horizontal->setAlignment( SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER );
scene->addObject( line_horizontal );
}
}
std::pair<std::shared_ptr<SDLPP::TextRenderer>, std::shared_ptr<SDLPP::TextRenderer>> createArrowControls(double left_x, double right_x, double start_y, double height, uint64_t left_id, uint64_t right_id, std::shared_ptr<SDLPP::Scene> &scene) {
auto renderer = scene->getRendererShared();
// white rectangles
auto rectangle1 = std::make_shared< SDLPP::RectangleRender >(
left_x, start_y, BLOCK_SIZE, height, renderer, "#FFFFFF88", true );
rectangle1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
rectangle1->setId( left_id );
rectangle1->setPermanent();
rectangle1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( rectangle1 );
// white rectangles
auto rectangle2 = std::make_shared< SDLPP::RectangleRender >(
right_x, start_y, BLOCK_SIZE, height, renderer, "#FFFFFF88", true );
rectangle2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
rectangle2->setId( right_id );
rectangle2->setPermanent();
rectangle2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( rectangle2 );
auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
auto font_config = std::make_shared< SDLPP::FontConfiguration >(
font, "#000000", "#282828", 0.05 );
auto left = std::make_shared< SDLPP::TextRenderer >(
left_x, start_y + height / 2.0 - 0.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, "<", font_config );
left->setId( 0 );
left->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
left->setPermanent();
scene->addObject( left );
auto right = std::make_shared< SDLPP::TextRenderer >(
right_x, start_y + height / 2.0 - 0.5 * BLOCK_SIZE, BLOCK_SIZE,
BLOCK_SIZE, renderer, ">", font_config );
right->setId( 0 );
right->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
right->setPermanent();
scene->addObject( right );
return {left, right};
}
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#ifdef _WIN32
int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
PWSTR szCmdLine, int nCmdShow ) {
#else
int main() {
#endif
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//TODO the code setting up UI is terrible, terrible mess, make it cleaner
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SDLPP::init();
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SDLPP::Window w( "Mario editor!" );
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w.setResizable( true );
BLOCK_SIZE = 1.0 / ( MAP_WIDTH + 2 );
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auto renderer = std::make_shared< SDLPP::Renderer >( w );
renderer->setBlendMode( SDL_BLENDMODE_BLEND );
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// prepare global vars
g_terrain_texture = std::make_shared< SDLPP::Texture >(
renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
g_mario_texture = std::make_shared< SDLPP::Texture >(
renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
g_translucent_terrain_texture =
std::make_shared< SDLPP::Texture >( renderer, "sprites/terrain.png",
MARIO_OVERWORLD_COLORKEY );
g_translucent_terrain_texture->setAlpha( 100 );
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auto scene = std::make_shared< SDLPP::Scene >( renderer );
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auto bg = std::make_shared< SDLPP::RectangleRender >(
0, 0, 10, 10, renderer, MARIO_OVERWORLD_COLORKEY, true );
bg->setPermanent();
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bg->setId( 1 );
scene->addObject( bg );
// TODO file name
loadMap( scene, global_vars.mario, "test_binary.bin", renderer, global_vars.objects );
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auto arrows = createArrowControls(0, (MAP_WIDTH + 1) * BLOCK_SIZE, (MAP_WIDTH + 2 - MAP_HEIGHT) * BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE, EDITOR_LEFT_MAP_ID, EDITOR_RIGHT_MAP_ID, scene);
auto left = arrows.first;
auto right = arrows.second;
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createGrid(BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH, MAP_HEIGHT, scene);
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for ( int i = 0; i < MAP_WIDTH; i++ ) {
for ( int j = 0; j < MAP_HEIGHT; j++ ) {
scene->addObject( std::make_shared< EditBox >(
i, j, MAP_WIDTH, MAP_HEIGHT, renderer ) );
}
}
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auto mouse = std::make_shared< SDLPP::RectangleRender >( 0.01, 0.01, 0, 0,
renderer );
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mouse->setMinWidth( 1 );
mouse->setMinHeight( 1 );
mouse->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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mouse->setId( EDITOR_MOUSE_ID );
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mouse->setColiderColor( "#00FF00" );
mouse->addCollision( SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) );
scene->addObject( mouse );
global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH;
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global_vars.tool.max_page_tools = ( possibleBlocks.size() - 1 ) / (2*TOOLS_WIDTH);
global_vars.tool.max_page_mods = ( possibleMods.size() - 1 ) / (2*MOD_WIDTH);
global_vars.tool.max_page_characters = ( possibleCharacters.size() - 1 ) / (2*CHARACTER_WIDTH);
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// tools
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for ( int i = 0; i < TOOLS_WIDTH; i++ ) {
auto tool_box1 = std::make_shared< ToolBox >( i, 0,
(MAP_WIDTH - TOOLS_WIDTH) * BLOCK_SIZE, BLOCK_SIZE, renderer );
auto tool_box2 = std::make_shared< ToolBox >( i, 1, (MAP_WIDTH - TOOLS_WIDTH) * BLOCK_SIZE,
BLOCK_SIZE, renderer );
tool_box1->setType(ToolType::BLOCK);
tool_box2->setType(ToolType::BLOCK);
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scene->addObject( tool_box1 );
scene->addObject( tool_box2 );
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}
int tool_index = 0;
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for ( auto &block : possibleBlocks ) {
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global_vars.tools.push_back( createTerrainBlock(
block, LandType::OVERWORLD, renderer, false ) );
global_vars.tools.back()->setHidden( true );
global_vars.tools.back()->setPermanent();
auto x = tool_index % TOOLS_WIDTH;
auto y = tool_index / TOOLS_WIDTH;
global_vars.tools.back()->setPos( ( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE +
x * BLOCK_SIZE,
BLOCK_SIZE + y * BLOCK_SIZE );
scene->addObject( global_vars.tools.back() );
tool_index = ( tool_index + 1 ) % (2*TOOLS_WIDTH);
}
arrows = createArrowControls((MAP_WIDTH - TOOLS_WIDTH - 1) * BLOCK_SIZE, MAP_WIDTH * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_TOOL_ID, EDITOR_RIGHT_TOOL_ID, scene);
auto left_tool = arrows.first;
auto right_tool = arrows.second;
createGrid(( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE, BLOCK_SIZE, TOOLS_WIDTH, 2, scene);
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//mods
for ( int i = 0; i < MOD_WIDTH; i++ ) {
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auto mod_box1 = std::make_shared< ToolBox >( i, 0, 2*BLOCK_SIZE,
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BLOCK_SIZE, renderer );
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auto mod_box2 = std::make_shared< ToolBox >( i, 1, 2*BLOCK_SIZE,
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BLOCK_SIZE, renderer );
mod_box1->setType(ToolType::MOD);
mod_box2->setType(ToolType::MOD);
scene->addObject( mod_box1 );
scene->addObject( mod_box2 );
}
tool_index = 0;
for ( auto &block : possibleMods ) {
//TODO createModBlock
global_vars.mods.push_back( createTerrainBlock(
block, LandType::OVERWORLD, renderer, false ) );
global_vars.mods.back()->setHidden( true );
global_vars.mods.back()->setPermanent();
auto x = tool_index % MOD_WIDTH;
auto y = tool_index / MOD_WIDTH;
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global_vars.mods.back()->setPos( 2*BLOCK_SIZE +
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x * BLOCK_SIZE,
BLOCK_SIZE + y * BLOCK_SIZE );
scene->addObject( global_vars.mods.back() );
tool_index = ( tool_index + 1 ) % (2*MOD_WIDTH);
}
arrows = createArrowControls(BLOCK_SIZE, (MOD_WIDTH + 2) * BLOCK_SIZE, BLOCK_SIZE, 2*BLOCK_SIZE, EDITOR_LEFT_MOD_ID, EDITOR_RIGHT_MOD_ID, scene);
auto left_mod = arrows.first;
auto right_mod = arrows.second;
createGrid(2*BLOCK_SIZE, BLOCK_SIZE, MOD_WIDTH, 2, scene);
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//characters
for ( int i = 0; i < CHARACTER_WIDTH; i++ ) {
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auto char_box1 = std::make_shared< ToolBox >( i, 0, (MOD_WIDTH+5)*BLOCK_SIZE,
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BLOCK_SIZE, renderer );
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auto char_box2 = std::make_shared< ToolBox >( i, 1, (MOD_WIDTH+5)*BLOCK_SIZE,
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BLOCK_SIZE, renderer );
char_box1->setType(ToolType::CHARACTER);
char_box2->setType(ToolType::CHARACTER);
scene->addObject( char_box1 );
scene->addObject( char_box2 );
}
tool_index = 0;
for ( auto &block : possibleCharacters ) {
//TODO createCharacterBlock
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if ( block == MARIO_ID ) {
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global_vars.characters.push_back(
createMario( LandType::OVERWORLD, renderer, 0, 0 ) );
} else {
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global_vars.characters.push_back( createTerrainBlock(
block, LandType::OVERWORLD, renderer, false ) );
}
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global_vars.characters.back()->setHidden( true );
global_vars.characters.back()->setPermanent();
auto x = tool_index % CHARACTER_WIDTH;
auto y = tool_index / CHARACTER_WIDTH;
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global_vars.characters.back()->setPos( (MOD_WIDTH + 5) * BLOCK_SIZE +
x * BLOCK_SIZE,
BLOCK_SIZE + y * BLOCK_SIZE );
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scene->addObject( global_vars.characters.back() );
tool_index = ( tool_index + 1 ) % (2*CHARACTER_WIDTH);
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}
arrows = createArrowControls((MOD_WIDTH + 4) * BLOCK_SIZE, (MOD_WIDTH + 5 + CHARACTER_WIDTH) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_CHARACTER_ID, EDITOR_RIGHT_CHARACTER_ID, scene);
auto left_char = arrows.first;
auto right_char = arrows.second;
createGrid((MOD_WIDTH + 5) * BLOCK_SIZE, BLOCK_SIZE, CHARACTER_WIDTH, 2, scene);
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auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
auto font_config = std::make_shared< SDLPP::FontConfiguration >(
font, "#000000", "#282828", 0.05 );
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global_vars.translucent_terrain_texture =
std::make_shared< SDLPP::Texture >( renderer, "sprites/terrain.png",
MARIO_OVERWORLD_COLORKEY );
global_vars.translucent_terrain_texture->setAlpha( 100 );
global_vars.translucent_mario_texture = std::make_shared< SDLPP::Texture >(
renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
global_vars.translucent_mario_texture->setAlpha( 100 );
global_vars.current_tool = createTerrainBlock(
possibleBlocks[global_vars.tool.index], LandType::OVERWORLD, renderer,
global_vars.translucent_terrain_texture, false );
global_vars.current_tool->addCollision(
SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) );
dynamic_cast< MarioBlock & >( *global_vars.current_tool ).setTool();
scene->addObject( global_vars.current_tool );
scene->moveZTop( global_vars.current_tool );
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scene->moveEverything( BLOCK_SIZE, 0 );
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FPSmanager gFPS;
SDL_initFramerate( &gFPS );
SDL_setFramerate( &gFPS, 60 );
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updateToolSelection( 0, ToolType::BLOCK );
updateToolSelection( 0, ToolType::MOD );
updateToolSelection( 0, ToolType::CHARACTER );
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auto base = SDL_GetTicks();
int frames = 0;
std::thread inputThread( doInput, scene );
inputThread.detach();
setFlag( UPDATE_FLAG );
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global_vars.tool.cur_page_tools = 0;
global_vars.tool.cur_page_mods = 0;
global_vars.tool.cur_page_characters = 0;
// required for initial correct rendering
setFlag( MAP_LEFT_ENABLED_FLAG );
setFlag( MAP_RIGHT_ENABLED_FLAG );
setFlag( TOOL_LEFT_ENABLED_FLAG );
setFlag( TOOL_RIGHT_ENABLED_FLAG );
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setFlag( MOD_LEFT_ENABLED_FLAG );
setFlag( MOD_RIGHT_ENABLED_FLAG );
setFlag( CHARACTER_LEFT_ENABLED_FLAG );
setFlag( CHARACTER_RIGHT_ENABLED_FLAG );
while ( !getFlag( QUIT_FLAG ) ) {
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SDL_PumpEvents();
SDL_framerateDelay( &gFPS );
std::lock_guard< std::mutex > lock( destruction_mutex );
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scene->renderScene();
renderer->presentRenderer();
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frames++;
if ( SDL_GetTicks() - base >= 1000 ) {
std::cout << "FPS: " << frames << std::endl;
frames = 0;
base = SDL_GetTicks();
}
if ( global_vars.map.cur_page == 0 &&
getFlag( MAP_LEFT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
unsetFlag( MAP_LEFT_ENABLED_FLAG );
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left->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
} else if ( global_vars.map.cur_page != 0 &&
!getFlag( MAP_LEFT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
setFlag( MAP_LEFT_ENABLED_FLAG );
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left->setTextColor( font, "#000000", "#282828", 0.05 );
}
if ( global_vars.map.cur_page == global_vars.map.max_page &&
getFlag( MAP_RIGHT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
unsetFlag( MAP_RIGHT_ENABLED_FLAG );
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right->setTextColor( font, "#00FF00", "#000000", 0.1 );
right->changeText( "+" );
} else if ( global_vars.map.cur_page != global_vars.map.max_page &&
!getFlag( MAP_RIGHT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
setFlag( MAP_RIGHT_ENABLED_FLAG );
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right->setTextColor( font, "#000000", "#282828", 0.05 );
right->changeText( ">" );
}
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//TODO
if ( global_vars.tool.cur_page_tools == 0 &&
getFlag( TOOL_LEFT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
unsetFlag( TOOL_LEFT_ENABLED_FLAG );
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left_tool->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
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} else if ( global_vars.tool.cur_page_tools != 0 &&
!getFlag( TOOL_LEFT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
setFlag( TOOL_LEFT_ENABLED_FLAG );
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left_tool->setTextColor( font, "#000000", "#282828", 0.05 );
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}
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if ( global_vars.tool.cur_page_tools == global_vars.tool.max_page_tools &&
getFlag( TOOL_RIGHT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
unsetFlag( TOOL_RIGHT_ENABLED_FLAG );
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right_tool->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
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} else if ( global_vars.tool.cur_page_tools != global_vars.tool.max_page_tools &&
!getFlag( TOOL_RIGHT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
setFlag( TOOL_RIGHT_ENABLED_FLAG );
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right_tool->setTextColor( font, "#000000", "#282828", 0.05 );
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}
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if ( global_vars.tool.cur_page_mods == 0 &&
getFlag( MOD_LEFT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
unsetFlag( MOD_LEFT_ENABLED_FLAG );
left_mod->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
} else if ( global_vars.tool.cur_page_mods != 0 &&
!getFlag( MOD_LEFT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
setFlag( MOD_LEFT_ENABLED_FLAG );
left_mod->setTextColor( font, "#000000", "#282828", 0.05 );
}
if ( global_vars.tool.cur_page_mods == global_vars.tool.max_page_mods &&
getFlag( MOD_RIGHT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
unsetFlag( MOD_RIGHT_ENABLED_FLAG );
right_mod->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
} else if ( global_vars.tool.cur_page_mods != global_vars.tool.max_page_mods &&
!getFlag( MOD_RIGHT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
setFlag( MOD_RIGHT_ENABLED_FLAG );
right_mod->setTextColor( font, "#000000", "#282828", 0.05 );
}
if ( global_vars.tool.cur_page_characters == 0 &&
getFlag( CHARACTER_LEFT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
unsetFlag( CHARACTER_LEFT_ENABLED_FLAG );
left_char->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
} else if ( global_vars.tool.cur_page_characters != 0 &&
!getFlag( CHARACTER_LEFT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
setFlag( CHARACTER_LEFT_ENABLED_FLAG );
left_char->setTextColor( font, "#000000", "#282828", 0.05 );
}
if ( global_vars.tool.cur_page_characters == global_vars.tool.max_page_characters &&
getFlag( CHARACTER_RIGHT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
unsetFlag( CHARACTER_RIGHT_ENABLED_FLAG );
right_char->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
} else if ( global_vars.tool.cur_page_characters != global_vars.tool.max_page_characters &&
!getFlag( CHARACTER_RIGHT_ENABLED_FLAG ) ) {
setFlag( UPDATE_FLAG );
setFlag( CHARACTER_RIGHT_ENABLED_FLAG );
right_char->setTextColor( font, "#000000", "#282828", 0.05 );
}
if ( getFlag( UPDATE_FLAG ) ) {
scene->updateSizeAndPosition();
unsetFlag( UPDATE_FLAG );
}
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}
saveMap( "test_binary2.bin", global_vars.objects );
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return 0;
}