game/mario/objectids.hpp

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#ifndef OBJECTIDS_H
#define OBJECTIDS_H
#define FLOOR_OVERWORLD_ID 0x70000001
#define HILL_OVERWORLD_INCLINE_ID 0x70000002
#define HILL_OVERWORLD_DECLINE_ID 0x70000003
#define HILL_OVERWORLD_DOTS_RIGHT_ID 0x70000004
#define HILL_OVERWORLD_DOTS_LEFT_ID 0x70000005
#define HILL_OVERWORLD_FILL_ID 0x70000006
#define HILL_OVERWORLD_TOP_ID 0x70000007
#define BUSH_OVERWORLD_LEFT_ID 0x70000008
#define BUSH_OVERWORLD_MIDDLE_ID 0x70000009
#define BUSH_OVERWORLD_RIGHT_ID 0x7000000A
#define CLOUD_OVERWORLD_LEFT_BOTTOM_ID 0x7000000B
#define CLOUD_OVERWORLD_MIDDLE_BOTTOM_ID 0x7000000C
#define CLOUD_OVERWORLD_RIGHT_BOTTOM_ID 0x7000000D
#define CLOUD_OVERWORLD_LEFT_TOP_ID 0x7000000E
#define CLOUD_OVERWORLD_MIDDLE_TOP_ID 0x7000000F
#define CLOUD_OVERWORLD_RIGHT_TOP_ID 0x70000010
#define DEATH_ID 0x10000001
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#define STOP_MOVEMENT 0x2000
#define MARIO_FLOOR_DETECT 0x20000001
#define MARIO_SIDE_DETECT 0x20000002
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#endif