game/mario/gui/gui.hpp

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#ifndef GUIELEMENTS
#define GUIELEMENTS
#include "../../sdlpp/sdlpp.hpp"
#include "../global_vars.hpp"
#include "../objectids.hpp"
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#include <functional>
#include <utility>
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enum ButtonState {
NORMAL,
HIGHLIGHTED,
DISABLED,
};
struct ButtonConfig {
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std::string font_color;
std::string font_outline_color;
std::string bg_color;
std::string font_color_highlight;
std::string font_outline_color_highlight;
std::string bg_color_highlight;
std::string font_color_disabled;
std::string font_outline_color_disabled;
std::string bg_color_disabled;
double outline;
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};
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class Button : public SDLPP::TextRenderer {
public:
Button() = delete;
Button(double x, double y, double w, double h,
std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
const ButtonConfig &config,
std::function<void(void *, Button *)> click_fun, void *input)
: TextRenderer(x, y, w, h, r, g_text_config->getFont(), text, config.font_color,
config.font_outline_color, config.outline),
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click_fun(std::move(click_fun)), func_input(input),
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config(config), button_text(text) {
setColor(config.bg_color);
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setId(BUTTON_ID);
addCollision(SDLPP::RectColider(0, 0, 1, 1));
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state = NORMAL;
}
void setButtonText(const std::string &text) {
button_text = text;
should_update_text = true;
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}
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void setFontColor(const std::string &color) {
config.font_color = color;
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if(!highlighted && !disabled) {
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should_update_color = true;
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}
}
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void setFontColorHighlight(const std::string &color) {
config.font_color_highlight = color;
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if(highlighted && !disabled) {
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should_update_color = true;
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}
}
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void setFontColorDisabled(const std::string &color) {
config.font_color_disabled = color;
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if(disabled) {
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should_update_color = true;
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}
}
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void setFontOutlineColor(const std::string &color) {
config.font_outline_color = color;
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if(!highlighted && !disabled) {
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should_update_color = true;
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}
}
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void setFontOutlineColorHighlight(const std::string &color) {
config.font_outline_color_highlight = color;
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if(highlighted && !disabled) {
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should_update_color = true;
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}
}
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void setFontOutlineColorDisabled(const std::string &color) {
config.font_outline_color_disabled = color;
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if(disabled) {
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should_update_color = true;
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}
}
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void setBackgroundColor(const std::string &color) {
config.bg_color = color;
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if(!highlighted && !disabled) {
setColor(color);
}
}
void setBackgroundColorHighlight(const std::string &color) {
config.bg_color_highlight = color;
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if(highlighted && !disabled) {
setColor(color);
}
}
void setBackgroundColorDisabled(const std::string &color) {
config.bg_color_disabled = color;
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if(disabled) {
setColor(color);
}
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}
void performFunction() {
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if(!disabled) {
click_fun(func_input, this);
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}
}
uint64_t getButtonIndex() const {
return _id;
}
void setButtonIndex(uint64_t id) {
_id = id;
}
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void setHighlight() {
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if(!disabled) {
setColor(config.bg_color_highlight);
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should_update_color = true;
state = HIGHLIGHTED;
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}
highlighted = true;
}
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void unsetHighlight() {
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if(!disabled) {
setColor(config.bg_color);
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should_update_color = true;
state = NORMAL;
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}
highlighted = false;
}
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void disable() {
setColor(config.bg_color_disabled);
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should_update_color = true;
state = DISABLED;
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disabled = true;
}
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void enable() {
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if(!highlighted) {
setColor(config.bg_color);
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should_update_color = true;
state = NORMAL;
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} else {
setColor(config.bg_color_highlight);
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should_update_color = true;
state = HIGHLIGHTED;
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}
disabled = false;
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}
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void update() {
if(should_update_color) {
switch(state) {
case NORMAL:
setTextColor(g_text_config->getFont(), config.font_color, config.font_outline_color, config.outline);
break;
case HIGHLIGHTED:
setTextColor(g_text_config->getFont(), config.font_color_highlight, config.font_outline_color_highlight, config.outline);
break;
case DISABLED:
setTextColor(g_text_config->getFont(), config.font_color_disabled, config.font_outline_color_disabled, config.outline);
default:
break;
}
}
if(should_update_text) {
changeText(button_text);
}
}
private:
std::function<void(void *, Button *)> click_fun;
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void *func_input;
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uint64_t _id{};
ButtonConfig config{};
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bool highlighted = false;
bool disabled = false;
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std::string button_text;
ButtonState state = NORMAL;
bool should_update_color = false;
bool should_update_text = false;
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};
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/*std::shared_ptr<SDLPP::RectangleRender>
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createButton(double x, double y, double w, double h,
std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
const std::string &color, const std::string &outline_color,
const std::string &background_color,
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std::function<void(void *)> click_fun, void *input);*/
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#endif