2020-11-21 19:57:40 +00:00
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#ifndef SDLPP_HPP_RECT_RENDERER
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#define SDLPP_HPP_RECT_RENDERER
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#include "sdlpp_common.hpp"
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#include "sdlpp_renderobject.hpp"
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#include "sdlpp_rectcolider.hpp"
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2020-12-18 15:02:02 +00:00
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#include "sdlpp_circlecolider.hpp"
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2020-11-21 19:57:40 +00:00
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namespace SDLPP {
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2020-11-22 22:37:55 +00:00
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class SDLPPSCOPE RectangleRender : public RenderObject {
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2020-11-21 19:57:40 +00:00
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public:
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RectangleRender() = delete;
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virtual ~RectangleRender(){};
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r );
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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2021-03-07 12:06:08 +00:00
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const std::shared_ptr< Texture > &t, int source_x,
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int source_y, int source_width, int source_height );
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Texture > &t,
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const SDL_Rect &source_rect = { -1, -1, -1, -1 } );
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2020-11-21 19:57:40 +00:00
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::string &img_or_color, bool is_polygon = false );
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2021-03-07 12:06:08 +00:00
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::string &img, int source_x, int source_y,
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int source_width, int source_height );
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::string &img, const SDL_Rect &source_rect );
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2021-03-12 21:33:46 +00:00
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2021-03-13 17:36:29 +00:00
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RectangleRender( const Vec2D< double > &top_left,
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const Vec2D< double > &size,
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const std::shared_ptr< Renderer > &r );
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RectangleRender( const Vec2D< double > &top_left,
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const Vec2D< double > &size,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Texture > &t, int source_x,
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int source_y, int source_width, int source_height );
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RectangleRender( const Vec2D< double > &top_left,
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const Vec2D< double > &size,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Texture > &t,
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const SDL_Rect &source_rect = { -1, -1, -1, -1 } );
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RectangleRender( const Vec2D< double > &top_left,
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const Vec2D< double > &size,
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const std::shared_ptr< Renderer > &r,
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const std::string &img_or_color, bool is_polygon = false );
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RectangleRender( const Vec2D< double > &top_left,
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const Vec2D< double > &size,
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const std::shared_ptr< Renderer > &r,
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const std::string &img, int source_x, int source_y,
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int source_width, int source_height );
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RectangleRender( const Vec2D< double > &top_left,
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const Vec2D< double > &size,
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const std::shared_ptr< Renderer > &r,
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const std::string &img, const SDL_Rect &source_rect );
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2020-11-21 19:57:40 +00:00
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virtual void setColor( const std::string &color ) override;
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virtual void setOutlineColor( const std::string &color ) override;
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virtual void specialAction( int /*UNUSED*/ ) override {}
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virtual void custom_move( int /*UNUSED*/ ) override {}
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virtual std::pair< Vec2D< double >, Vec2D< double > >
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getDoubleRect() const override;
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virtual int leftmost() override;
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virtual int topmost() override;
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virtual int rightmost() override;
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virtual int bottommost() override;
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virtual int collisionPushX() override;
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virtual int collisionPushY() override;
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virtual int collisionWidth() override;
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virtual int collisionHeight() override;
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virtual void updateSizeAndPosition() override;
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virtual SDL_Rect getRect() override;
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virtual std::shared_ptr< RenderObject > copySelf() override;
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std::string getColor() const;
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protected:
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virtual void copyTo( std::shared_ptr< RenderObject > other ) override;
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Vec2D< double > original_size;
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Vec2D< double > size;
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2020-11-21 19:57:40 +00:00
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std::string color = "";
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};
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} // end of namespace SDLPP
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#endif
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