2021-05-22 21:13:26 +00:00
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#include "mario.hpp"
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#include "global_vars.hpp"
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#include "objectids.hpp"
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#include "sprites.hpp"
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Mario::Mario(const std::shared_ptr< SDLPP::Renderer > &renderer) : SDLPP::RectangleRender(0, 0, BLOCK_SIZE, BLOCK_SIZE, renderer, g_mario_texture, MARIO_STANDING_SRC) {
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setAnimationFrames( MARIO_WALK_ANIM );
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setId( MARIO_ID );
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setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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setAnimationSpeed( 12.5 );
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pauseAnimation();
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setMovement( 0, 0 );
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setMovementSpeed( 1 );
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2021-05-22 21:13:26 +00:00
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addCollision(
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SDLPP::RectColider( 0.21, 0.85, 0.65, 0.25, MARIO_FLOOR_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0, 0.1, 0.1, 0.8, MARIO_LEFT_SIDE_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0.9, 0.1, 0.1, 0.8, MARIO_RIGHT_SIDE_DETECT ) );
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2021-05-23 21:45:45 +00:00
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addCollision(
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2021-05-23 22:07:40 +00:00
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SDLPP::RectColider( 0.45, 0, 0.1, 0.15, MARIO_TOP_DETECT ) );
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2021-05-22 21:13:26 +00:00
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setStatic( false );
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}
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void Mario::walkLeft() {
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2021-05-23 21:45:45 +00:00
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if(on_ground)
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resumeAnimation();
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2021-05-22 21:13:26 +00:00
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addMovement( -side_movement, 0 );
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if ( getMovement().getX() < 0 && faces_right ) {
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flipHorizontally();
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faces_right = false;
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}
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}
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void Mario::walkRight() {
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2021-05-23 21:45:45 +00:00
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if(on_ground)
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resumeAnimation();
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2021-05-22 21:13:26 +00:00
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addMovement( side_movement, 0 );
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if ( getMovement().getX() > 0 && !faces_right ) {
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flipHorizontally();
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faces_right = true;
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}
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}
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void Mario::setStanding() {
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if ( getMovement().getX() == 0 ) {
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pauseAnimation();
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}
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}
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void Mario::handleVisitor(MarioVisitor &visitor, SDLPP::Vec2D<double> previous_position) {
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// handle gravity
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2021-05-22 21:54:01 +00:00
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// TODO - https://haydnscarlett.wordpress.com/2020/07/30/marios-jump/
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/* if (jumping) {
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if(stop_jump && getPos().getY() - min_jump < 0.05) {
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jumping = false;
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resetMovementY();
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} else if( getPos().getY() - max_jump < 0.05 ) {
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jumping = false;
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resetMovementY();
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} else if ( getPos().getY() - slow_jump < 0.05 && getMovement().getY() < -1*jump_movement/5 ) {
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addMovement(0, jump_movement/50);
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}
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}*/
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on_ground = visitor.isOnGround();
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if(!jumping && on_ground) {
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resetMovementY();
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setTextureSourceRect(MARIO_STANDING_SRC);
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if(getMovement().getX() != 0)
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resumeAnimation();
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// for some reason falling of the edge causes on_ground to be true, but
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// visitor ground_y is 0
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if(visitor.getGroundY() != 0) {
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setPos(getPos().getX(), visitor.getGroundY() - BLOCK_SIZE);
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}
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}
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2021-05-23 21:57:29 +00:00
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if(visitor.topBlock() && getMovement().getY() < 0) {
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resetMovementY();
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}
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// make sure Mario isn't stuck inside a wall
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if ( visitor.isStopped() ||
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( !visitor.canGoLeft() && previous_position.getX() > getPos().getX() ) ||
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( !visitor.canGoRight() && previous_position.getX() < getPos().getX() ) ) {
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setPos( previous_position.getX(), getPos().getY() );
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}
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}
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void Mario::jump() {
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if(!on_ground)
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return;
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jumping = true;
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stop_jump = false;
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max_jump = getPos().getY() - 3*BLOCK_SIZE;
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min_jump = getPos().getY() - 1*BLOCK_SIZE;
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slow_jump = getPos().getY() - 2*BLOCK_SIZE;
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addMovement( 0, -jump_movement );
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ticks_till_gravity = base_gravity_ticks;
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setTextureSourceRect(MARIO_JUMP_SRC);
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pauseAnimation();
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}
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void Mario::stopJump() {
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stop_jump = true;
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}
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void Mario::custom_move( int ticks ) {
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if(!jumping && on_ground)
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return;
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if(getMovement().getY() >= 1.0625 * jump_movement)
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return;
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ticks_till_gravity -= ticks;
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if(ticks_till_gravity < 0) {
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if(getMovement().getY() > 0) {
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jumping = false;
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addMovement(0, gravity_add_jumping);
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} else {
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if(stop_jump) {
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addMovement(0, gravity_add_falling);
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} else {
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addMovement(0, gravity_add_jumping);
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}
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}
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ticks_till_gravity += base_gravity_ticks;
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}
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}
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