game/sdlpp/sdlpp_textrenderer.hpp

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#ifndef SDLPP_HPP_TEXT_RENDERER
#define SDLPP_HPP_TEXT_RENDERER
#include "sdlpp_common.hpp"
#include "sdlpp_rectrenderer.hpp"
#include "sdlpp_fontconfiguration.hpp"
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#include <memory>
#include <string>
namespace SDLPP {
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class SDLPPSCOPE TextRenderer : public RectangleRender {
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public:
TextRenderer() = delete;
TextRenderer( double x, double y, double w, double h,
std::shared_ptr< Renderer > &r );
TextRenderer( double x, double y, double w, double h,
std::shared_ptr< Renderer > &r, std::shared_ptr< Font > font,
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const std::string &text, const std::string &color = "FFFFFF",
const std::string &outline_color = "000000",
double outline_size = -1, int flags = SDLPP_TEXT_CENTER );
TextRenderer( double x, double y, double w, double h,
std::shared_ptr< Renderer > &r, const std::string &text,
std::shared_ptr< FontConfiguration > config,
int flags = SDLPP_TEXT_CENTER );
void setText( std::shared_ptr< Font > font, const std::string &text,
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const std::string &color = "FFFFFF",
const std::string &outline_color = "000000",
double outline_size = -1 );
void setText( const std::string &text,
std::shared_ptr< FontConfiguration > config );
void setTextColor( std::shared_ptr< Font > font,
const std::string &color = "FFFFFF",
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const std::string &outline_color = "000000",
double outline_size = -1 );
void setTextColor( std::shared_ptr< FontConfiguration > config );
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void changeText( const std::string &text );
void setFlags( int flags );
virtual void render() override;
virtual void updateSizeAndPosition() override;
virtual std::shared_ptr< RenderObject > copySelf() override;
private:
virtual void copyTo( std::shared_ptr< RenderObject > other ) override;
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void updateTexture();
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void updateDstRect();
void saveFontConfig( std::shared_ptr< Font > font, const std::string &color,
const std::string &outline_color,
double outline_size );
void saveFontConfig( std::shared_ptr< FontConfiguration > config );
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std::string _text{};
int position_flags = 0;
SDL_Rect dst_rect{};
std::shared_ptr< FontConfiguration > _config;
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};
} // end of namespace SDLPP
#endif