Preparation for different types of terrain
This commit is contained in:
parent
5562ca4d82
commit
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@ -2,6 +2,35 @@
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#include "global_vars.hpp"
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#include "objectids.hpp"
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#include "sprites.hpp"
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#include <unordered_map>
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const std::vector< uint64_t > possibleBlocks = { FLOOR_ID,
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HILL_INCLINE_ID,
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HILL_DECLINE_ID,
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HILL_DOTS_RIGHT_ID,
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HILL_DOTS_LEFT_ID,
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HILL_FILL_ID,
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HILL_TOP_ID,
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BUSH_LEFT_ID,
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BUSH_MIDDLE_ID,
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BUSH_RIGHT_ID,
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CLOUD_LEFT_BOTTOM_ID,
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CLOUD_MIDDLE_BOTTOM_ID,
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CLOUD_RIGHT_BOTTOM_ID,
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CLOUD_LEFT_TOP_ID,
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CLOUD_MIDDLE_TOP_ID,
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CLOUD_RIGHT_TOP_ID };
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const std::unordered_map<uint64_t, const SDL_Rect*> block_mapping = {
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{FLOOR_ID, &FLOOR_SRC}, {HILL_INCLINE_ID, &HILL_INCLINE_SRC},
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{HILL_DECLINE_ID, &HILL_DECLINE_SRC}, {HILL_DOTS_RIGHT_ID, &HILL_DOTS_RIGHT_SRC},
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{HILL_DOTS_LEFT_ID, &HILL_DOTS_LEFT_SRC}, {HILL_FILL_ID, &HILL_FILL_SRC},
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{HILL_TOP_ID, &HILL_TOP_SRC}, {BUSH_LEFT_ID, &BUSH_LEFT_SRC}, {BUSH_MIDDLE_ID, &BUSH_MIDDLE_SRC},
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{BUSH_RIGHT_ID, &BUSH_RIGHT_SRC}, {CLOUD_LEFT_BOTTOM_ID, &CLOUD_LEFT_BOTTOM_SRC},
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{CLOUD_MIDDLE_BOTTOM_ID, &CLOUD_MIDDLE_BOTTOM_SRC}, {CLOUD_RIGHT_BOTTOM_ID, &CLOUD_RIGHT_BOTTOM_SRC},
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{CLOUD_LEFT_TOP_ID, &CLOUD_LEFT_TOP_SRC}, {CLOUD_MIDDLE_TOP_ID, &CLOUD_MIDDLE_TOP_SRC},
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{CLOUD_RIGHT_TOP_ID, &CLOUD_RIGHT_TOP_SRC}
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};
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std::shared_ptr< SDLPP::RectangleRender >
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createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, double x, double y,
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@ -17,55 +46,43 @@ createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, double x, double y,
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return block;
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}
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SDL_Rect getSourceRectByID( uint64_t id ) {
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switch ( id ) {
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case FLOOR_OVERWORLD_ID:
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return FLOOR_OVERWORLD_SRC;
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case HILL_OVERWORLD_INCLINE_ID:
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return HILL_OVERWORLD_INCLINE_SRC;
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case HILL_OVERWORLD_DECLINE_ID:
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return HILL_OVERWORLD_DECLINE_SRC;
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case HILL_OVERWORLD_DOTS_RIGHT_ID:
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return HILL_OVERWORLD_DOTS_RIGHT_SRC;
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case HILL_OVERWORLD_DOTS_LEFT_ID:
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return HILL_OVERWORLD_DOTS_LEFT_SRC;
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case HILL_OVERWORLD_FILL_ID:
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return HILL_OVERWORLD_FILL_SRC;
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case HILL_OVERWORLD_TOP_ID:
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return HILL_OVERWORLD_TOP_SRC;
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case BUSH_OVERWORLD_LEFT_ID:
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return BUSH_OVERWORLD_LEFT_SRC;
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case BUSH_OVERWORLD_MIDDLE_ID:
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return BUSH_OVERWORLD_MIDDLE_SRC;
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case BUSH_OVERWORLD_RIGHT_ID:
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return BUSH_OVERWORLD_RIGHT_SRC;
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case CLOUD_OVERWORLD_LEFT_BOTTOM_ID:
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return CLOUD_OVERWORLD_LEFT_BOTTOM_SRC;
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case CLOUD_OVERWORLD_MIDDLE_BOTTOM_ID:
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return CLOUD_OVERWORLD_MIDDLE_BOTTOM_SRC;
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case CLOUD_OVERWORLD_RIGHT_BOTTOM_ID:
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return CLOUD_OVERWORLD_RIGHT_BOTTOM_SRC;
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case CLOUD_OVERWORLD_LEFT_TOP_ID:
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return CLOUD_OVERWORLD_LEFT_TOP_SRC;
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case CLOUD_OVERWORLD_MIDDLE_TOP_ID:
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return CLOUD_OVERWORLD_MIDDLE_TOP_SRC;
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case CLOUD_OVERWORLD_RIGHT_TOP_ID:
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return CLOUD_OVERWORLD_RIGHT_TOP_SRC;
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SDL_Rect getSourceRectByID( uint64_t id, BlockType type ) {
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if(block_mapping.find(id) == block_mapping.end())
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return {};
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SDL_Rect ret_src = *block_mapping.at(id);
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switch ( type ) {
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case OVERWORLD:
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ret_src.x += OVERWORLD_SHIFT.getX();
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ret_src.y += OVERWORLD_SHIFT.getY();
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break;
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case UNDERWORLD:
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ret_src.x += UNDERWORLD_SHIFT.getX();
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ret_src.y += UNDERWORLD_SHIFT.getY();
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break;
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case WATER:
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ret_src.x += WATER_SHIFT.getX();
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ret_src.y += WATER_SHIFT.getY();
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break;
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case BOWSER:
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ret_src.x += BOWSER_SHIFT.getX();
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ret_src.y += BOWSER_SHIFT.getY();
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break;
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}
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return {};
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return ret_src;
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}
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id,
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createTerrainBlock( uint64_t block_id, BlockType type,
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std::shared_ptr< SDLPP::Renderer > &renderer, double x,
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double y, bool collision ) {
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return createBlock( renderer, x, y, g_terrain_texture,
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getSourceRectByID( block_id ), block_id, collision );
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getSourceRectByID( block_id, type ), block_id,
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collision );
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}
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id,
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createTerrainBlock( uint64_t block_id, BlockType type,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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bool collision ) {
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return createTerrainBlock( block_id, renderer, 0, 0, collision );
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return createTerrainBlock( block_id, type, renderer, 0, 0, collision );
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}
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@ -4,7 +4,16 @@
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#include "../sdlpp/sdlpp_rectrenderer.hpp"
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#include <memory>
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, std::shared_ptr<SDLPP::Renderer> &renderer, bool collision = false );
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, std::shared_ptr<SDLPP::Renderer> &renderer, double x, double y, bool collision = false );
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extern const std::vector<uint64_t> possibleBlocks;
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enum BlockType {
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OVERWORLD = 0,
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UNDERWORLD = 1,
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WATER = 2,
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BOWSER = 3
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};
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, bool collision = false );
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, double x, double y, bool collision = false );
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#endif
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@ -201,8 +201,8 @@ int main() {
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renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
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mario = std::make_shared< SDLPP::RectangleRender >(
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0, 0, BLOCK_SIZE, BLOCK_SIZE, renderer, mario_texture,
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MARIO_OVERWORLD_STANDING_SRC );
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mario->setAnimationFrames( MARIO_OVERWORLD_WALK_ANIM );
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MARIO_STANDING_SRC );
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mario->setAnimationFrames( MARIO_WALK_ANIM );
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mario->setId( 2 );
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mario->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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mario->setAnimationSpeed( 12.5 );
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@ -5,45 +5,45 @@
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#include "blocks.hpp"
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#include "objectids.hpp"
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std::shared_ptr<SDLPP::RectangleRender> decodeObject( char obj, double x, double y, std::shared_ptr<SDLPP::Renderer> &renderer) {
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std::shared_ptr<SDLPP::RectangleRender> decodeObject( char obj, BlockType type, double x, double y, std::shared_ptr<SDLPP::Renderer> &renderer) {
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switch(obj) {
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case 'F':
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return createTerrainBlock(FLOOR_OVERWORLD_ID, renderer, x, y, true);
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return createTerrainBlock(FLOOR_ID, type, renderer, x, y, true);
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case 'I':
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return createTerrainBlock(HILL_OVERWORLD_INCLINE_ID, renderer, x, y);
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return createTerrainBlock(HILL_INCLINE_ID, type, renderer, x, y);
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case 'R':
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return createTerrainBlock(HILL_OVERWORLD_DOTS_RIGHT_ID, renderer, x, y);
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return createTerrainBlock(HILL_DOTS_RIGHT_ID, type, renderer, x, y);
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case 'G':
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return createTerrainBlock(HILL_OVERWORLD_FILL_ID, renderer, x, y);
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return createTerrainBlock(HILL_FILL_ID, type, renderer, x, y);
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case 'L':
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return createTerrainBlock(HILL_OVERWORLD_DOTS_LEFT_ID, renderer, x, y);
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return createTerrainBlock(HILL_DOTS_LEFT_ID, type, renderer, x, y);
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case 'D':
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return createTerrainBlock(HILL_OVERWORLD_DECLINE_ID, renderer, x, y);
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return createTerrainBlock(HILL_DECLINE_ID, type, renderer, x, y);
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case 'T':
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return createTerrainBlock(HILL_OVERWORLD_TOP_ID, renderer, x, y);
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return createTerrainBlock(HILL_TOP_ID, type, renderer, x, y);
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case 'q':
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return createTerrainBlock(BUSH_OVERWORLD_LEFT_ID, renderer, x, y);
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return createTerrainBlock(BUSH_LEFT_ID, type, renderer, x, y);
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case 'w':
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return createTerrainBlock(BUSH_OVERWORLD_MIDDLE_ID, renderer, x, y);
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return createTerrainBlock(BUSH_MIDDLE_ID, type, renderer, x, y);
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case 'r':
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return createTerrainBlock(BUSH_OVERWORLD_RIGHT_ID, renderer, x, y);
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return createTerrainBlock(BUSH_RIGHT_ID, type, renderer, x, y);
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case 'a':
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return createTerrainBlock(CLOUD_OVERWORLD_LEFT_BOTTOM_ID, renderer, x, y);
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return createTerrainBlock(CLOUD_LEFT_BOTTOM_ID, type, renderer, x, y);
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case 's':
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return createTerrainBlock(CLOUD_OVERWORLD_MIDDLE_BOTTOM_ID, renderer, x, y);
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return createTerrainBlock(CLOUD_MIDDLE_BOTTOM_ID, type, renderer, x, y);
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case 'd':
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return createTerrainBlock(CLOUD_OVERWORLD_RIGHT_BOTTOM_ID, renderer, x, y);
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return createTerrainBlock(CLOUD_RIGHT_BOTTOM_ID, type, renderer, x, y);
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case 'z':
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return createTerrainBlock(CLOUD_OVERWORLD_LEFT_TOP_ID, renderer, x, y);
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return createTerrainBlock(CLOUD_LEFT_TOP_ID, type, renderer, x, y);
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case 'x':
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return createTerrainBlock(CLOUD_OVERWORLD_MIDDLE_TOP_ID, renderer, x, y);
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return createTerrainBlock(CLOUD_MIDDLE_TOP_ID, type, renderer, x, y);
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case 'c':
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return createTerrainBlock(CLOUD_OVERWORLD_RIGHT_TOP_ID, renderer, x, y);
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return createTerrainBlock(CLOUD_RIGHT_TOP_ID, type, renderer, x, y);
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}
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return nullptr;
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}
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void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> &mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer) {
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void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer) {
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std::fstream mapFile;
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mapFile.open(file, std::ios::in);
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std::string buffer;
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@ -63,12 +63,16 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::Rectan
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cur_x += BLOCK_SIZE;
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if(buffer[j] == ' ')
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continue;
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auto obj = decodeObject(buffer[j], cur_x, cur_y, renderer);
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auto obj = decodeObject(buffer[j], OVERWORLD, cur_x, cur_y, renderer);
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if(obj != nullptr)
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scene->addObject(obj);
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}
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cur_y += BLOCK_SIZE;
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}
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mario->setPos(mario_x * BLOCK_SIZE, 1 - (rows - mario_y) * BLOCK_SIZE);
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if(mario != nullptr) {
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mario->setPos(mario_x * BLOCK_SIZE, 1 - (rows - mario_y) * BLOCK_SIZE);
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} else {
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//createMarioBlock
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}
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scene->moveZTop(mario);
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}
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@ -4,6 +4,6 @@
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#include "../sdlpp/sdlpp_scene.hpp"
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#include "../sdlpp/sdlpp_rectrenderer.hpp"
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void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> &mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer);
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void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer);
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#endif
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@ -5,7 +5,7 @@
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void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
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auto id = obj.getId();
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switch ( id ) {
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case FLOOR_OVERWORLD_ID:
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case FLOOR_ID:
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if ( from == MARIO_FLOOR_DETECT )
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onGround = true;
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else if ( from == MARIO_LEFT_SIDE_DETECT )
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@ -1,22 +1,22 @@
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#ifndef OBJECTIDS_H
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#define OBJECTIDS_H
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#define FLOOR_OVERWORLD_ID 0x70000001
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#define HILL_OVERWORLD_INCLINE_ID 0x70000002
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#define HILL_OVERWORLD_DECLINE_ID 0x70000003
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#define HILL_OVERWORLD_DOTS_RIGHT_ID 0x70000004
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#define HILL_OVERWORLD_DOTS_LEFT_ID 0x70000005
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#define HILL_OVERWORLD_FILL_ID 0x70000006
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#define HILL_OVERWORLD_TOP_ID 0x70000007
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#define BUSH_OVERWORLD_LEFT_ID 0x70000008
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#define BUSH_OVERWORLD_MIDDLE_ID 0x70000009
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#define BUSH_OVERWORLD_RIGHT_ID 0x7000000A
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#define CLOUD_OVERWORLD_LEFT_BOTTOM_ID 0x7000000B
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#define CLOUD_OVERWORLD_MIDDLE_BOTTOM_ID 0x7000000C
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#define CLOUD_OVERWORLD_RIGHT_BOTTOM_ID 0x7000000D
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#define CLOUD_OVERWORLD_LEFT_TOP_ID 0x7000000E
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#define CLOUD_OVERWORLD_MIDDLE_TOP_ID 0x7000000F
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#define CLOUD_OVERWORLD_RIGHT_TOP_ID 0x70000010
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#define FLOOR_ID 0x70000001
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#define HILL_INCLINE_ID 0x70000002
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#define HILL_DECLINE_ID 0x70000003
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#define HILL_DOTS_RIGHT_ID 0x70000004
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#define HILL_DOTS_LEFT_ID 0x70000005
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#define HILL_FILL_ID 0x70000006
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#define HILL_TOP_ID 0x70000007
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#define BUSH_LEFT_ID 0x70000008
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#define BUSH_MIDDLE_ID 0x70000009
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#define BUSH_RIGHT_ID 0x7000000A
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#define CLOUD_LEFT_BOTTOM_ID 0x7000000B
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#define CLOUD_MIDDLE_BOTTOM_ID 0x7000000C
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#define CLOUD_RIGHT_BOTTOM_ID 0x7000000D
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#define CLOUD_LEFT_TOP_ID 0x7000000E
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#define CLOUD_MIDDLE_TOP_ID 0x7000000F
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#define CLOUD_RIGHT_TOP_ID 0x70000010
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#define DEATH_ID 0x10000001
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#define STOP_MOVEMENT 0x2000
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@ -4,35 +4,40 @@ extern const double BLOCK_SIZE = 0.0625;
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const std::string MARIO_OVERWORLD_COLORKEY = "#93bbec";
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const SDL_Rect MARIO_OVERWORLD_STANDING_SRC = { 1, 9, 16, 16 };
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const SDL_Rect MARIO_OVERWORLD_DEATH_SRC = { 22, 9, 16, 16 };
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const std::vector< SDL_Rect > MARIO_OVERWORLD_WALK_ANIM = { { 43, 9, 16, 16 },
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const SDL_Rect MARIO_STANDING_SRC = { 1, 9, 16, 16 };
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const SDL_Rect MARIO_DEATH_SRC = { 22, 9, 16, 16 };
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const std::vector< SDL_Rect > MARIO_WALK_ANIM = { { 43, 9, 16, 16 },
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{ 60, 9, 16, 16 },
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{ 77, 9, 16, 16 } };
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const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_SRC = { 98, 9, 16, 16 };
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const SDL_Rect MARIO_OVERWORLD_JUMP_SRC = { 119, 9, 16, 16 };
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const SDL_Rect MARIO_CHANGE_DIR_SRC = { 98, 9, 16, 16 };
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const SDL_Rect MARIO_JUMP_SRC = { 119, 9, 16, 16 };
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const SDL_Rect MARIO_OVERWORLD_STANDING_BIG_SRC = { 1, 26, 16, 32 };
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const SDL_Rect MARIO_OVERWORLD_DEATH_BIG_SRC = { 22, 26, 16, 32 };
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const std::vector< SDL_Rect > MARIO_OVERWORLD_WALK_BIG_ANIM = {
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const SDL_Rect MARIO_STANDING_BIG_SRC = { 1, 26, 16, 32 };
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const SDL_Rect MARIO_DEATH_BIG_SRC = { 22, 26, 16, 32 };
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const std::vector< SDL_Rect > MARIO_WALK_BIG_ANIM = {
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{ 43, 26, 16, 32 }, { 60, 9, 16, 32 }, { 77, 9, 16, 32 }
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};
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const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_BIG_SRC = { 98, 26, 16, 32 };
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const SDL_Rect MARIO_OVERWORLD_JUMP_BIG_SRC = { 119, 26, 16, 32 };
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const SDL_Rect MARIO_CHANGE_DIR_BIG_SRC = { 98, 26, 16, 32 };
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const SDL_Rect MARIO_JUMP_BIG_SRC = { 119, 26, 16, 32 };
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const SDL_Rect FLOOR_OVERWORLD_SRC = { 1, 131, 16, 16 };
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const SDL_Rect HILL_OVERWORLD_INCLINE_SRC = { 137, 97, 16, 16 };
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const SDL_Rect HILL_OVERWORLD_DECLINE_SRC = { 205, 97, 16, 16 };
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const SDL_Rect HILL_OVERWORLD_FILL_SRC = { 171, 97, 16, 16 };
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const SDL_Rect HILL_OVERWORLD_DOTS_RIGHT_SRC = { 154, 97, 16, 16 };
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const SDL_Rect HILL_OVERWORLD_DOTS_LEFT_SRC = { 188, 97, 16, 16 };
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const SDL_Rect HILL_OVERWORLD_TOP_SRC = { 171, 63, 16, 16 };
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extern const SDL_Rect BUSH_OVERWORLD_LEFT_SRC = {222,97,16,16};
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extern const SDL_Rect BUSH_OVERWORLD_MIDDLE_SRC = {239,97,16,16};
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extern const SDL_Rect BUSH_OVERWORLD_RIGHT_SRC = {256,97,16,16};
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extern const SDL_Rect CLOUD_OVERWORLD_LEFT_BOTTOM_SRC = {222,80,16,16};
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extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_BOTTOM_SRC = {239,80,16,16};
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extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_BOTTOM_SRC = {256,80,16,16};
|
||||
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_TOP_SRC = {222,63,16,16};
|
||||
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_TOP_SRC = {239,63,16,16};
|
||||
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_TOP_SRC = {256,63,16,16};
|
||||
const SDL_Rect FLOOR_SRC = { 1, 131, 16, 16 };
|
||||
const SDL_Rect HILL_INCLINE_SRC = { 137, 97, 16, 16 };
|
||||
const SDL_Rect HILL_DECLINE_SRC = { 205, 97, 16, 16 };
|
||||
const SDL_Rect HILL_FILL_SRC = { 171, 97, 16, 16 };
|
||||
const SDL_Rect HILL_DOTS_RIGHT_SRC = { 154, 97, 16, 16 };
|
||||
const SDL_Rect HILL_DOTS_LEFT_SRC = { 188, 97, 16, 16 };
|
||||
const SDL_Rect HILL_TOP_SRC = { 171, 63, 16, 16 };
|
||||
const SDL_Rect BUSH_LEFT_SRC = {222,97,16,16};
|
||||
const SDL_Rect BUSH_MIDDLE_SRC = {239,97,16,16};
|
||||
const SDL_Rect BUSH_RIGHT_SRC = {256,97,16,16};
|
||||
const SDL_Rect CLOUD_LEFT_BOTTOM_SRC = {222,80,16,16};
|
||||
const SDL_Rect CLOUD_MIDDLE_BOTTOM_SRC = {239,80,16,16};
|
||||
const SDL_Rect CLOUD_RIGHT_BOTTOM_SRC = {256,80,16,16};
|
||||
const SDL_Rect CLOUD_LEFT_TOP_SRC = {222,63,16,16};
|
||||
const SDL_Rect CLOUD_MIDDLE_TOP_SRC = {239,63,16,16};
|
||||
const SDL_Rect CLOUD_RIGHT_TOP_SRC = {256,63,16,16};
|
||||
|
||||
const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT = {0, 0};
|
||||
const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT = {274, 0};
|
||||
const SDLPP::Vec2D<uint64_t> WATER_SHIFT = {548, 0};
|
||||
const SDLPP::Vec2D<uint64_t> BOWSER_SHIFT = {0, 173};
|
||||
|
@ -4,40 +4,46 @@
|
||||
#include <SDL2/SDL_rect.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "../sdlpp/sdlpp_vector.hpp"
|
||||
|
||||
extern const double BLOCK_SIZE;
|
||||
|
||||
//------------------ OVERWORLD ----------------------
|
||||
//------------------ COLORS -------------------------
|
||||
extern const std::string MARIO_OVERWORLD_COLORKEY;
|
||||
//------------------ MARIO --------------------------
|
||||
extern const SDL_Rect MARIO_OVERWORLD_STANDING_SRC;
|
||||
extern const SDL_Rect MARIO_OVERWORLD_DEATH_SRC;
|
||||
extern const std::vector<SDL_Rect> MARIO_OVERWORLD_WALK_ANIM;
|
||||
extern const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_SRC;
|
||||
extern const SDL_Rect MARIO_OVERWORLD_JUMP_SRC;
|
||||
extern const SDL_Rect MARIO_STANDING_SRC;
|
||||
extern const SDL_Rect MARIO_DEATH_SRC;
|
||||
extern const std::vector<SDL_Rect> MARIO_WALK_ANIM;
|
||||
extern const SDL_Rect MARIO_CHANGE_DIR_SRC;
|
||||
extern const SDL_Rect MARIO_JUMP_SRC;
|
||||
//------------------ BIG MARIO ----------------------
|
||||
extern const SDL_Rect MARIO_OVERWORLD_STANDING_BIG_SRC;
|
||||
extern const SDL_Rect MARIO_OVERWORLD_DEATH_BIG_SRC;
|
||||
extern const std::vector<SDL_Rect> MARIO_OVERWORLD_WALK_BIG_ANIM;
|
||||
extern const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_BIG_SRC;
|
||||
extern const SDL_Rect MARIO_OVERWORLD_JUMP_BIG_SRC;
|
||||
extern const SDL_Rect MARIO_STANDING_BIG_SRC;
|
||||
extern const SDL_Rect MARIO_DEATH_BIG_SRC;
|
||||
extern const std::vector<SDL_Rect> MARIO_WALK_BIG_ANIM;
|
||||
extern const SDL_Rect MARIO_CHANGE_DIR_BIG_SRC;
|
||||
extern const SDL_Rect MARIO_JUMP_BIG_SRC;
|
||||
|
||||
//------------------ TERRAIN ------------------------
|
||||
extern const SDL_Rect FLOOR_OVERWORLD_SRC;
|
||||
extern const SDL_Rect HILL_OVERWORLD_INCLINE_SRC;
|
||||
extern const SDL_Rect HILL_OVERWORLD_DECLINE_SRC;
|
||||
extern const SDL_Rect HILL_OVERWORLD_FILL_SRC;
|
||||
extern const SDL_Rect HILL_OVERWORLD_DOTS_RIGHT_SRC;
|
||||
extern const SDL_Rect HILL_OVERWORLD_DOTS_LEFT_SRC;
|
||||
extern const SDL_Rect HILL_OVERWORLD_TOP_SRC;
|
||||
extern const SDL_Rect BUSH_OVERWORLD_LEFT_SRC;
|
||||
extern const SDL_Rect BUSH_OVERWORLD_MIDDLE_SRC;
|
||||
extern const SDL_Rect BUSH_OVERWORLD_RIGHT_SRC;
|
||||
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_BOTTOM_SRC;
|
||||
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_BOTTOM_SRC;
|
||||
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_BOTTOM_SRC;
|
||||
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_TOP_SRC;
|
||||
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_TOP_SRC;
|
||||
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_TOP_SRC;
|
||||
extern const SDL_Rect FLOOR_SRC;
|
||||
extern const SDL_Rect HILL_INCLINE_SRC;
|
||||
extern const SDL_Rect HILL_DECLINE_SRC;
|
||||
extern const SDL_Rect HILL_FILL_SRC;
|
||||
extern const SDL_Rect HILL_DOTS_RIGHT_SRC;
|
||||
extern const SDL_Rect HILL_DOTS_LEFT_SRC;
|
||||
extern const SDL_Rect HILL_TOP_SRC;
|
||||
extern const SDL_Rect BUSH_LEFT_SRC;
|
||||
extern const SDL_Rect BUSH_MIDDLE_SRC;
|
||||
extern const SDL_Rect BUSH_RIGHT_SRC;
|
||||
extern const SDL_Rect CLOUD_LEFT_BOTTOM_SRC;
|
||||
extern const SDL_Rect CLOUD_MIDDLE_BOTTOM_SRC;
|
||||
extern const SDL_Rect CLOUD_RIGHT_BOTTOM_SRC;
|
||||
extern const SDL_Rect CLOUD_LEFT_TOP_SRC;
|
||||
extern const SDL_Rect CLOUD_MIDDLE_TOP_SRC;
|
||||
extern const SDL_Rect CLOUD_RIGHT_TOP_SRC;
|
||||
|
||||
extern const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT;
|
||||
extern const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT;
|
||||
extern const SDLPP::Vec2D<uint64_t> WATER_SHIFT;
|
||||
extern const SDLPP::Vec2D<uint64_t> BOWSER_SHIFT;
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user