game/mario/objectids.hpp

29 lines
803 B
C++

#ifndef OBJECTIDS_H
#define OBJECTIDS_H
#define FLOOR_ID 0x70000001
#define HILL_INCLINE_ID 0x70000002
#define HILL_DECLINE_ID 0x70000003
#define HILL_DOTS_RIGHT_ID 0x70000004
#define HILL_DOTS_LEFT_ID 0x70000005
#define HILL_FILL_ID 0x70000006
#define HILL_TOP_ID 0x70000007
#define BUSH_LEFT_ID 0x70000008
#define BUSH_MIDDLE_ID 0x70000009
#define BUSH_RIGHT_ID 0x7000000A
#define CLOUD_LEFT_BOTTOM_ID 0x7000000B
#define CLOUD_MIDDLE_BOTTOM_ID 0x7000000C
#define CLOUD_RIGHT_BOTTOM_ID 0x7000000D
#define CLOUD_LEFT_TOP_ID 0x7000000E
#define CLOUD_MIDDLE_TOP_ID 0x7000000F
#define CLOUD_RIGHT_TOP_ID 0x70000010
#define DEATH_ID 0x10000001
#define STOP_MOVEMENT 0x2000
#define MARIO_FLOOR_DETECT 0x20000001
#define MARIO_LEFT_SIDE_DETECT 0x20000002
#define MARIO_RIGHT_SIDE_DETECT 0x20000003
#endif