Preparation for different types of terrain
This commit is contained in:
parent
5562ca4d82
commit
1927b71629
@ -2,6 +2,35 @@
|
|||||||
#include "global_vars.hpp"
|
#include "global_vars.hpp"
|
||||||
#include "objectids.hpp"
|
#include "objectids.hpp"
|
||||||
#include "sprites.hpp"
|
#include "sprites.hpp"
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
const std::vector< uint64_t > possibleBlocks = { FLOOR_ID,
|
||||||
|
HILL_INCLINE_ID,
|
||||||
|
HILL_DECLINE_ID,
|
||||||
|
HILL_DOTS_RIGHT_ID,
|
||||||
|
HILL_DOTS_LEFT_ID,
|
||||||
|
HILL_FILL_ID,
|
||||||
|
HILL_TOP_ID,
|
||||||
|
BUSH_LEFT_ID,
|
||||||
|
BUSH_MIDDLE_ID,
|
||||||
|
BUSH_RIGHT_ID,
|
||||||
|
CLOUD_LEFT_BOTTOM_ID,
|
||||||
|
CLOUD_MIDDLE_BOTTOM_ID,
|
||||||
|
CLOUD_RIGHT_BOTTOM_ID,
|
||||||
|
CLOUD_LEFT_TOP_ID,
|
||||||
|
CLOUD_MIDDLE_TOP_ID,
|
||||||
|
CLOUD_RIGHT_TOP_ID };
|
||||||
|
|
||||||
|
const std::unordered_map<uint64_t, const SDL_Rect*> block_mapping = {
|
||||||
|
{FLOOR_ID, &FLOOR_SRC}, {HILL_INCLINE_ID, &HILL_INCLINE_SRC},
|
||||||
|
{HILL_DECLINE_ID, &HILL_DECLINE_SRC}, {HILL_DOTS_RIGHT_ID, &HILL_DOTS_RIGHT_SRC},
|
||||||
|
{HILL_DOTS_LEFT_ID, &HILL_DOTS_LEFT_SRC}, {HILL_FILL_ID, &HILL_FILL_SRC},
|
||||||
|
{HILL_TOP_ID, &HILL_TOP_SRC}, {BUSH_LEFT_ID, &BUSH_LEFT_SRC}, {BUSH_MIDDLE_ID, &BUSH_MIDDLE_SRC},
|
||||||
|
{BUSH_RIGHT_ID, &BUSH_RIGHT_SRC}, {CLOUD_LEFT_BOTTOM_ID, &CLOUD_LEFT_BOTTOM_SRC},
|
||||||
|
{CLOUD_MIDDLE_BOTTOM_ID, &CLOUD_MIDDLE_BOTTOM_SRC}, {CLOUD_RIGHT_BOTTOM_ID, &CLOUD_RIGHT_BOTTOM_SRC},
|
||||||
|
{CLOUD_LEFT_TOP_ID, &CLOUD_LEFT_TOP_SRC}, {CLOUD_MIDDLE_TOP_ID, &CLOUD_MIDDLE_TOP_SRC},
|
||||||
|
{CLOUD_RIGHT_TOP_ID, &CLOUD_RIGHT_TOP_SRC}
|
||||||
|
};
|
||||||
|
|
||||||
std::shared_ptr< SDLPP::RectangleRender >
|
std::shared_ptr< SDLPP::RectangleRender >
|
||||||
createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, double x, double y,
|
createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, double x, double y,
|
||||||
@ -17,55 +46,43 @@ createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, double x, double y,
|
|||||||
return block;
|
return block;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Rect getSourceRectByID( uint64_t id ) {
|
SDL_Rect getSourceRectByID( uint64_t id, BlockType type ) {
|
||||||
switch ( id ) {
|
if(block_mapping.find(id) == block_mapping.end())
|
||||||
case FLOOR_OVERWORLD_ID:
|
return {};
|
||||||
return FLOOR_OVERWORLD_SRC;
|
SDL_Rect ret_src = *block_mapping.at(id);
|
||||||
case HILL_OVERWORLD_INCLINE_ID:
|
switch ( type ) {
|
||||||
return HILL_OVERWORLD_INCLINE_SRC;
|
case OVERWORLD:
|
||||||
case HILL_OVERWORLD_DECLINE_ID:
|
ret_src.x += OVERWORLD_SHIFT.getX();
|
||||||
return HILL_OVERWORLD_DECLINE_SRC;
|
ret_src.y += OVERWORLD_SHIFT.getY();
|
||||||
case HILL_OVERWORLD_DOTS_RIGHT_ID:
|
break;
|
||||||
return HILL_OVERWORLD_DOTS_RIGHT_SRC;
|
case UNDERWORLD:
|
||||||
case HILL_OVERWORLD_DOTS_LEFT_ID:
|
ret_src.x += UNDERWORLD_SHIFT.getX();
|
||||||
return HILL_OVERWORLD_DOTS_LEFT_SRC;
|
ret_src.y += UNDERWORLD_SHIFT.getY();
|
||||||
case HILL_OVERWORLD_FILL_ID:
|
break;
|
||||||
return HILL_OVERWORLD_FILL_SRC;
|
case WATER:
|
||||||
case HILL_OVERWORLD_TOP_ID:
|
ret_src.x += WATER_SHIFT.getX();
|
||||||
return HILL_OVERWORLD_TOP_SRC;
|
ret_src.y += WATER_SHIFT.getY();
|
||||||
case BUSH_OVERWORLD_LEFT_ID:
|
break;
|
||||||
return BUSH_OVERWORLD_LEFT_SRC;
|
case BOWSER:
|
||||||
case BUSH_OVERWORLD_MIDDLE_ID:
|
ret_src.x += BOWSER_SHIFT.getX();
|
||||||
return BUSH_OVERWORLD_MIDDLE_SRC;
|
ret_src.y += BOWSER_SHIFT.getY();
|
||||||
case BUSH_OVERWORLD_RIGHT_ID:
|
break;
|
||||||
return BUSH_OVERWORLD_RIGHT_SRC;
|
|
||||||
case CLOUD_OVERWORLD_LEFT_BOTTOM_ID:
|
|
||||||
return CLOUD_OVERWORLD_LEFT_BOTTOM_SRC;
|
|
||||||
case CLOUD_OVERWORLD_MIDDLE_BOTTOM_ID:
|
|
||||||
return CLOUD_OVERWORLD_MIDDLE_BOTTOM_SRC;
|
|
||||||
case CLOUD_OVERWORLD_RIGHT_BOTTOM_ID:
|
|
||||||
return CLOUD_OVERWORLD_RIGHT_BOTTOM_SRC;
|
|
||||||
case CLOUD_OVERWORLD_LEFT_TOP_ID:
|
|
||||||
return CLOUD_OVERWORLD_LEFT_TOP_SRC;
|
|
||||||
case CLOUD_OVERWORLD_MIDDLE_TOP_ID:
|
|
||||||
return CLOUD_OVERWORLD_MIDDLE_TOP_SRC;
|
|
||||||
case CLOUD_OVERWORLD_RIGHT_TOP_ID:
|
|
||||||
return CLOUD_OVERWORLD_RIGHT_TOP_SRC;
|
|
||||||
}
|
}
|
||||||
return {};
|
return ret_src;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr< SDLPP::RectangleRender >
|
std::shared_ptr< SDLPP::RectangleRender >
|
||||||
createTerrainBlock( uint64_t block_id,
|
createTerrainBlock( uint64_t block_id, BlockType type,
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer, double x,
|
std::shared_ptr< SDLPP::Renderer > &renderer, double x,
|
||||||
double y, bool collision ) {
|
double y, bool collision ) {
|
||||||
return createBlock( renderer, x, y, g_terrain_texture,
|
return createBlock( renderer, x, y, g_terrain_texture,
|
||||||
getSourceRectByID( block_id ), block_id, collision );
|
getSourceRectByID( block_id, type ), block_id,
|
||||||
|
collision );
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr< SDLPP::RectangleRender >
|
std::shared_ptr< SDLPP::RectangleRender >
|
||||||
createTerrainBlock( uint64_t block_id,
|
createTerrainBlock( uint64_t block_id, BlockType type,
|
||||||
std::shared_ptr< SDLPP::Renderer > &renderer,
|
std::shared_ptr< SDLPP::Renderer > &renderer,
|
||||||
bool collision ) {
|
bool collision ) {
|
||||||
return createTerrainBlock( block_id, renderer, 0, 0, collision );
|
return createTerrainBlock( block_id, type, renderer, 0, 0, collision );
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,16 @@
|
|||||||
#include "../sdlpp/sdlpp_rectrenderer.hpp"
|
#include "../sdlpp/sdlpp_rectrenderer.hpp"
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, std::shared_ptr<SDLPP::Renderer> &renderer, bool collision = false );
|
extern const std::vector<uint64_t> possibleBlocks;
|
||||||
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, std::shared_ptr<SDLPP::Renderer> &renderer, double x, double y, bool collision = false );
|
|
||||||
|
enum BlockType {
|
||||||
|
OVERWORLD = 0,
|
||||||
|
UNDERWORLD = 1,
|
||||||
|
WATER = 2,
|
||||||
|
BOWSER = 3
|
||||||
|
};
|
||||||
|
|
||||||
|
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, bool collision = false );
|
||||||
|
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, double x, double y, bool collision = false );
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -201,8 +201,8 @@ int main() {
|
|||||||
renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
|
renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
|
||||||
mario = std::make_shared< SDLPP::RectangleRender >(
|
mario = std::make_shared< SDLPP::RectangleRender >(
|
||||||
0, 0, BLOCK_SIZE, BLOCK_SIZE, renderer, mario_texture,
|
0, 0, BLOCK_SIZE, BLOCK_SIZE, renderer, mario_texture,
|
||||||
MARIO_OVERWORLD_STANDING_SRC );
|
MARIO_STANDING_SRC );
|
||||||
mario->setAnimationFrames( MARIO_OVERWORLD_WALK_ANIM );
|
mario->setAnimationFrames( MARIO_WALK_ANIM );
|
||||||
mario->setId( 2 );
|
mario->setId( 2 );
|
||||||
mario->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
mario->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
||||||
mario->setAnimationSpeed( 12.5 );
|
mario->setAnimationSpeed( 12.5 );
|
||||||
|
@ -5,45 +5,45 @@
|
|||||||
#include "blocks.hpp"
|
#include "blocks.hpp"
|
||||||
#include "objectids.hpp"
|
#include "objectids.hpp"
|
||||||
|
|
||||||
std::shared_ptr<SDLPP::RectangleRender> decodeObject( char obj, double x, double y, std::shared_ptr<SDLPP::Renderer> &renderer) {
|
std::shared_ptr<SDLPP::RectangleRender> decodeObject( char obj, BlockType type, double x, double y, std::shared_ptr<SDLPP::Renderer> &renderer) {
|
||||||
switch(obj) {
|
switch(obj) {
|
||||||
case 'F':
|
case 'F':
|
||||||
return createTerrainBlock(FLOOR_OVERWORLD_ID, renderer, x, y, true);
|
return createTerrainBlock(FLOOR_ID, type, renderer, x, y, true);
|
||||||
case 'I':
|
case 'I':
|
||||||
return createTerrainBlock(HILL_OVERWORLD_INCLINE_ID, renderer, x, y);
|
return createTerrainBlock(HILL_INCLINE_ID, type, renderer, x, y);
|
||||||
case 'R':
|
case 'R':
|
||||||
return createTerrainBlock(HILL_OVERWORLD_DOTS_RIGHT_ID, renderer, x, y);
|
return createTerrainBlock(HILL_DOTS_RIGHT_ID, type, renderer, x, y);
|
||||||
case 'G':
|
case 'G':
|
||||||
return createTerrainBlock(HILL_OVERWORLD_FILL_ID, renderer, x, y);
|
return createTerrainBlock(HILL_FILL_ID, type, renderer, x, y);
|
||||||
case 'L':
|
case 'L':
|
||||||
return createTerrainBlock(HILL_OVERWORLD_DOTS_LEFT_ID, renderer, x, y);
|
return createTerrainBlock(HILL_DOTS_LEFT_ID, type, renderer, x, y);
|
||||||
case 'D':
|
case 'D':
|
||||||
return createTerrainBlock(HILL_OVERWORLD_DECLINE_ID, renderer, x, y);
|
return createTerrainBlock(HILL_DECLINE_ID, type, renderer, x, y);
|
||||||
case 'T':
|
case 'T':
|
||||||
return createTerrainBlock(HILL_OVERWORLD_TOP_ID, renderer, x, y);
|
return createTerrainBlock(HILL_TOP_ID, type, renderer, x, y);
|
||||||
case 'q':
|
case 'q':
|
||||||
return createTerrainBlock(BUSH_OVERWORLD_LEFT_ID, renderer, x, y);
|
return createTerrainBlock(BUSH_LEFT_ID, type, renderer, x, y);
|
||||||
case 'w':
|
case 'w':
|
||||||
return createTerrainBlock(BUSH_OVERWORLD_MIDDLE_ID, renderer, x, y);
|
return createTerrainBlock(BUSH_MIDDLE_ID, type, renderer, x, y);
|
||||||
case 'r':
|
case 'r':
|
||||||
return createTerrainBlock(BUSH_OVERWORLD_RIGHT_ID, renderer, x, y);
|
return createTerrainBlock(BUSH_RIGHT_ID, type, renderer, x, y);
|
||||||
case 'a':
|
case 'a':
|
||||||
return createTerrainBlock(CLOUD_OVERWORLD_LEFT_BOTTOM_ID, renderer, x, y);
|
return createTerrainBlock(CLOUD_LEFT_BOTTOM_ID, type, renderer, x, y);
|
||||||
case 's':
|
case 's':
|
||||||
return createTerrainBlock(CLOUD_OVERWORLD_MIDDLE_BOTTOM_ID, renderer, x, y);
|
return createTerrainBlock(CLOUD_MIDDLE_BOTTOM_ID, type, renderer, x, y);
|
||||||
case 'd':
|
case 'd':
|
||||||
return createTerrainBlock(CLOUD_OVERWORLD_RIGHT_BOTTOM_ID, renderer, x, y);
|
return createTerrainBlock(CLOUD_RIGHT_BOTTOM_ID, type, renderer, x, y);
|
||||||
case 'z':
|
case 'z':
|
||||||
return createTerrainBlock(CLOUD_OVERWORLD_LEFT_TOP_ID, renderer, x, y);
|
return createTerrainBlock(CLOUD_LEFT_TOP_ID, type, renderer, x, y);
|
||||||
case 'x':
|
case 'x':
|
||||||
return createTerrainBlock(CLOUD_OVERWORLD_MIDDLE_TOP_ID, renderer, x, y);
|
return createTerrainBlock(CLOUD_MIDDLE_TOP_ID, type, renderer, x, y);
|
||||||
case 'c':
|
case 'c':
|
||||||
return createTerrainBlock(CLOUD_OVERWORLD_RIGHT_TOP_ID, renderer, x, y);
|
return createTerrainBlock(CLOUD_RIGHT_TOP_ID, type, renderer, x, y);
|
||||||
}
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> &mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer) {
|
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer) {
|
||||||
std::fstream mapFile;
|
std::fstream mapFile;
|
||||||
mapFile.open(file, std::ios::in);
|
mapFile.open(file, std::ios::in);
|
||||||
std::string buffer;
|
std::string buffer;
|
||||||
@ -63,12 +63,16 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::Rectan
|
|||||||
cur_x += BLOCK_SIZE;
|
cur_x += BLOCK_SIZE;
|
||||||
if(buffer[j] == ' ')
|
if(buffer[j] == ' ')
|
||||||
continue;
|
continue;
|
||||||
auto obj = decodeObject(buffer[j], cur_x, cur_y, renderer);
|
auto obj = decodeObject(buffer[j], OVERWORLD, cur_x, cur_y, renderer);
|
||||||
if(obj != nullptr)
|
if(obj != nullptr)
|
||||||
scene->addObject(obj);
|
scene->addObject(obj);
|
||||||
}
|
}
|
||||||
cur_y += BLOCK_SIZE;
|
cur_y += BLOCK_SIZE;
|
||||||
}
|
}
|
||||||
mario->setPos(mario_x * BLOCK_SIZE, 1 - (rows - mario_y) * BLOCK_SIZE);
|
if(mario != nullptr) {
|
||||||
|
mario->setPos(mario_x * BLOCK_SIZE, 1 - (rows - mario_y) * BLOCK_SIZE);
|
||||||
|
} else {
|
||||||
|
//createMarioBlock
|
||||||
|
}
|
||||||
scene->moveZTop(mario);
|
scene->moveZTop(mario);
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,6 @@
|
|||||||
#include "../sdlpp/sdlpp_scene.hpp"
|
#include "../sdlpp/sdlpp_scene.hpp"
|
||||||
#include "../sdlpp/sdlpp_rectrenderer.hpp"
|
#include "../sdlpp/sdlpp_rectrenderer.hpp"
|
||||||
|
|
||||||
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> &mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer);
|
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
|
void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
|
||||||
auto id = obj.getId();
|
auto id = obj.getId();
|
||||||
switch ( id ) {
|
switch ( id ) {
|
||||||
case FLOOR_OVERWORLD_ID:
|
case FLOOR_ID:
|
||||||
if ( from == MARIO_FLOOR_DETECT )
|
if ( from == MARIO_FLOOR_DETECT )
|
||||||
onGround = true;
|
onGround = true;
|
||||||
else if ( from == MARIO_LEFT_SIDE_DETECT )
|
else if ( from == MARIO_LEFT_SIDE_DETECT )
|
||||||
|
@ -1,22 +1,22 @@
|
|||||||
#ifndef OBJECTIDS_H
|
#ifndef OBJECTIDS_H
|
||||||
#define OBJECTIDS_H
|
#define OBJECTIDS_H
|
||||||
|
|
||||||
#define FLOOR_OVERWORLD_ID 0x70000001
|
#define FLOOR_ID 0x70000001
|
||||||
#define HILL_OVERWORLD_INCLINE_ID 0x70000002
|
#define HILL_INCLINE_ID 0x70000002
|
||||||
#define HILL_OVERWORLD_DECLINE_ID 0x70000003
|
#define HILL_DECLINE_ID 0x70000003
|
||||||
#define HILL_OVERWORLD_DOTS_RIGHT_ID 0x70000004
|
#define HILL_DOTS_RIGHT_ID 0x70000004
|
||||||
#define HILL_OVERWORLD_DOTS_LEFT_ID 0x70000005
|
#define HILL_DOTS_LEFT_ID 0x70000005
|
||||||
#define HILL_OVERWORLD_FILL_ID 0x70000006
|
#define HILL_FILL_ID 0x70000006
|
||||||
#define HILL_OVERWORLD_TOP_ID 0x70000007
|
#define HILL_TOP_ID 0x70000007
|
||||||
#define BUSH_OVERWORLD_LEFT_ID 0x70000008
|
#define BUSH_LEFT_ID 0x70000008
|
||||||
#define BUSH_OVERWORLD_MIDDLE_ID 0x70000009
|
#define BUSH_MIDDLE_ID 0x70000009
|
||||||
#define BUSH_OVERWORLD_RIGHT_ID 0x7000000A
|
#define BUSH_RIGHT_ID 0x7000000A
|
||||||
#define CLOUD_OVERWORLD_LEFT_BOTTOM_ID 0x7000000B
|
#define CLOUD_LEFT_BOTTOM_ID 0x7000000B
|
||||||
#define CLOUD_OVERWORLD_MIDDLE_BOTTOM_ID 0x7000000C
|
#define CLOUD_MIDDLE_BOTTOM_ID 0x7000000C
|
||||||
#define CLOUD_OVERWORLD_RIGHT_BOTTOM_ID 0x7000000D
|
#define CLOUD_RIGHT_BOTTOM_ID 0x7000000D
|
||||||
#define CLOUD_OVERWORLD_LEFT_TOP_ID 0x7000000E
|
#define CLOUD_LEFT_TOP_ID 0x7000000E
|
||||||
#define CLOUD_OVERWORLD_MIDDLE_TOP_ID 0x7000000F
|
#define CLOUD_MIDDLE_TOP_ID 0x7000000F
|
||||||
#define CLOUD_OVERWORLD_RIGHT_TOP_ID 0x70000010
|
#define CLOUD_RIGHT_TOP_ID 0x70000010
|
||||||
|
|
||||||
#define DEATH_ID 0x10000001
|
#define DEATH_ID 0x10000001
|
||||||
#define STOP_MOVEMENT 0x2000
|
#define STOP_MOVEMENT 0x2000
|
||||||
|
@ -4,35 +4,40 @@ extern const double BLOCK_SIZE = 0.0625;
|
|||||||
|
|
||||||
const std::string MARIO_OVERWORLD_COLORKEY = "#93bbec";
|
const std::string MARIO_OVERWORLD_COLORKEY = "#93bbec";
|
||||||
|
|
||||||
const SDL_Rect MARIO_OVERWORLD_STANDING_SRC = { 1, 9, 16, 16 };
|
const SDL_Rect MARIO_STANDING_SRC = { 1, 9, 16, 16 };
|
||||||
const SDL_Rect MARIO_OVERWORLD_DEATH_SRC = { 22, 9, 16, 16 };
|
const SDL_Rect MARIO_DEATH_SRC = { 22, 9, 16, 16 };
|
||||||
const std::vector< SDL_Rect > MARIO_OVERWORLD_WALK_ANIM = { { 43, 9, 16, 16 },
|
const std::vector< SDL_Rect > MARIO_WALK_ANIM = { { 43, 9, 16, 16 },
|
||||||
{ 60, 9, 16, 16 },
|
{ 60, 9, 16, 16 },
|
||||||
{ 77, 9, 16, 16 } };
|
{ 77, 9, 16, 16 } };
|
||||||
const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_SRC = { 98, 9, 16, 16 };
|
const SDL_Rect MARIO_CHANGE_DIR_SRC = { 98, 9, 16, 16 };
|
||||||
const SDL_Rect MARIO_OVERWORLD_JUMP_SRC = { 119, 9, 16, 16 };
|
const SDL_Rect MARIO_JUMP_SRC = { 119, 9, 16, 16 };
|
||||||
|
|
||||||
const SDL_Rect MARIO_OVERWORLD_STANDING_BIG_SRC = { 1, 26, 16, 32 };
|
const SDL_Rect MARIO_STANDING_BIG_SRC = { 1, 26, 16, 32 };
|
||||||
const SDL_Rect MARIO_OVERWORLD_DEATH_BIG_SRC = { 22, 26, 16, 32 };
|
const SDL_Rect MARIO_DEATH_BIG_SRC = { 22, 26, 16, 32 };
|
||||||
const std::vector< SDL_Rect > MARIO_OVERWORLD_WALK_BIG_ANIM = {
|
const std::vector< SDL_Rect > MARIO_WALK_BIG_ANIM = {
|
||||||
{ 43, 26, 16, 32 }, { 60, 9, 16, 32 }, { 77, 9, 16, 32 }
|
{ 43, 26, 16, 32 }, { 60, 9, 16, 32 }, { 77, 9, 16, 32 }
|
||||||
};
|
};
|
||||||
const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_BIG_SRC = { 98, 26, 16, 32 };
|
const SDL_Rect MARIO_CHANGE_DIR_BIG_SRC = { 98, 26, 16, 32 };
|
||||||
const SDL_Rect MARIO_OVERWORLD_JUMP_BIG_SRC = { 119, 26, 16, 32 };
|
const SDL_Rect MARIO_JUMP_BIG_SRC = { 119, 26, 16, 32 };
|
||||||
|
|
||||||
const SDL_Rect FLOOR_OVERWORLD_SRC = { 1, 131, 16, 16 };
|
const SDL_Rect FLOOR_SRC = { 1, 131, 16, 16 };
|
||||||
const SDL_Rect HILL_OVERWORLD_INCLINE_SRC = { 137, 97, 16, 16 };
|
const SDL_Rect HILL_INCLINE_SRC = { 137, 97, 16, 16 };
|
||||||
const SDL_Rect HILL_OVERWORLD_DECLINE_SRC = { 205, 97, 16, 16 };
|
const SDL_Rect HILL_DECLINE_SRC = { 205, 97, 16, 16 };
|
||||||
const SDL_Rect HILL_OVERWORLD_FILL_SRC = { 171, 97, 16, 16 };
|
const SDL_Rect HILL_FILL_SRC = { 171, 97, 16, 16 };
|
||||||
const SDL_Rect HILL_OVERWORLD_DOTS_RIGHT_SRC = { 154, 97, 16, 16 };
|
const SDL_Rect HILL_DOTS_RIGHT_SRC = { 154, 97, 16, 16 };
|
||||||
const SDL_Rect HILL_OVERWORLD_DOTS_LEFT_SRC = { 188, 97, 16, 16 };
|
const SDL_Rect HILL_DOTS_LEFT_SRC = { 188, 97, 16, 16 };
|
||||||
const SDL_Rect HILL_OVERWORLD_TOP_SRC = { 171, 63, 16, 16 };
|
const SDL_Rect HILL_TOP_SRC = { 171, 63, 16, 16 };
|
||||||
extern const SDL_Rect BUSH_OVERWORLD_LEFT_SRC = {222,97,16,16};
|
const SDL_Rect BUSH_LEFT_SRC = {222,97,16,16};
|
||||||
extern const SDL_Rect BUSH_OVERWORLD_MIDDLE_SRC = {239,97,16,16};
|
const SDL_Rect BUSH_MIDDLE_SRC = {239,97,16,16};
|
||||||
extern const SDL_Rect BUSH_OVERWORLD_RIGHT_SRC = {256,97,16,16};
|
const SDL_Rect BUSH_RIGHT_SRC = {256,97,16,16};
|
||||||
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_BOTTOM_SRC = {222,80,16,16};
|
const SDL_Rect CLOUD_LEFT_BOTTOM_SRC = {222,80,16,16};
|
||||||
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_BOTTOM_SRC = {239,80,16,16};
|
const SDL_Rect CLOUD_MIDDLE_BOTTOM_SRC = {239,80,16,16};
|
||||||
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_BOTTOM_SRC = {256,80,16,16};
|
const SDL_Rect CLOUD_RIGHT_BOTTOM_SRC = {256,80,16,16};
|
||||||
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_TOP_SRC = {222,63,16,16};
|
const SDL_Rect CLOUD_LEFT_TOP_SRC = {222,63,16,16};
|
||||||
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_TOP_SRC = {239,63,16,16};
|
const SDL_Rect CLOUD_MIDDLE_TOP_SRC = {239,63,16,16};
|
||||||
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_TOP_SRC = {256,63,16,16};
|
const SDL_Rect CLOUD_RIGHT_TOP_SRC = {256,63,16,16};
|
||||||
|
|
||||||
|
const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT = {0, 0};
|
||||||
|
const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT = {274, 0};
|
||||||
|
const SDLPP::Vec2D<uint64_t> WATER_SHIFT = {548, 0};
|
||||||
|
const SDLPP::Vec2D<uint64_t> BOWSER_SHIFT = {0, 173};
|
||||||
|
@ -4,40 +4,46 @@
|
|||||||
#include <SDL2/SDL_rect.h>
|
#include <SDL2/SDL_rect.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include "../sdlpp/sdlpp_vector.hpp"
|
||||||
|
|
||||||
extern const double BLOCK_SIZE;
|
extern const double BLOCK_SIZE;
|
||||||
|
|
||||||
//------------------ OVERWORLD ----------------------
|
//------------------ COLORS -------------------------
|
||||||
extern const std::string MARIO_OVERWORLD_COLORKEY;
|
extern const std::string MARIO_OVERWORLD_COLORKEY;
|
||||||
//------------------ MARIO --------------------------
|
//------------------ MARIO --------------------------
|
||||||
extern const SDL_Rect MARIO_OVERWORLD_STANDING_SRC;
|
extern const SDL_Rect MARIO_STANDING_SRC;
|
||||||
extern const SDL_Rect MARIO_OVERWORLD_DEATH_SRC;
|
extern const SDL_Rect MARIO_DEATH_SRC;
|
||||||
extern const std::vector<SDL_Rect> MARIO_OVERWORLD_WALK_ANIM;
|
extern const std::vector<SDL_Rect> MARIO_WALK_ANIM;
|
||||||
extern const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_SRC;
|
extern const SDL_Rect MARIO_CHANGE_DIR_SRC;
|
||||||
extern const SDL_Rect MARIO_OVERWORLD_JUMP_SRC;
|
extern const SDL_Rect MARIO_JUMP_SRC;
|
||||||
//------------------ BIG MARIO ----------------------
|
//------------------ BIG MARIO ----------------------
|
||||||
extern const SDL_Rect MARIO_OVERWORLD_STANDING_BIG_SRC;
|
extern const SDL_Rect MARIO_STANDING_BIG_SRC;
|
||||||
extern const SDL_Rect MARIO_OVERWORLD_DEATH_BIG_SRC;
|
extern const SDL_Rect MARIO_DEATH_BIG_SRC;
|
||||||
extern const std::vector<SDL_Rect> MARIO_OVERWORLD_WALK_BIG_ANIM;
|
extern const std::vector<SDL_Rect> MARIO_WALK_BIG_ANIM;
|
||||||
extern const SDL_Rect MARIO_OVERWORLD_CHANGE_DIR_BIG_SRC;
|
extern const SDL_Rect MARIO_CHANGE_DIR_BIG_SRC;
|
||||||
extern const SDL_Rect MARIO_OVERWORLD_JUMP_BIG_SRC;
|
extern const SDL_Rect MARIO_JUMP_BIG_SRC;
|
||||||
|
|
||||||
//------------------ TERRAIN ------------------------
|
//------------------ TERRAIN ------------------------
|
||||||
extern const SDL_Rect FLOOR_OVERWORLD_SRC;
|
extern const SDL_Rect FLOOR_SRC;
|
||||||
extern const SDL_Rect HILL_OVERWORLD_INCLINE_SRC;
|
extern const SDL_Rect HILL_INCLINE_SRC;
|
||||||
extern const SDL_Rect HILL_OVERWORLD_DECLINE_SRC;
|
extern const SDL_Rect HILL_DECLINE_SRC;
|
||||||
extern const SDL_Rect HILL_OVERWORLD_FILL_SRC;
|
extern const SDL_Rect HILL_FILL_SRC;
|
||||||
extern const SDL_Rect HILL_OVERWORLD_DOTS_RIGHT_SRC;
|
extern const SDL_Rect HILL_DOTS_RIGHT_SRC;
|
||||||
extern const SDL_Rect HILL_OVERWORLD_DOTS_LEFT_SRC;
|
extern const SDL_Rect HILL_DOTS_LEFT_SRC;
|
||||||
extern const SDL_Rect HILL_OVERWORLD_TOP_SRC;
|
extern const SDL_Rect HILL_TOP_SRC;
|
||||||
extern const SDL_Rect BUSH_OVERWORLD_LEFT_SRC;
|
extern const SDL_Rect BUSH_LEFT_SRC;
|
||||||
extern const SDL_Rect BUSH_OVERWORLD_MIDDLE_SRC;
|
extern const SDL_Rect BUSH_MIDDLE_SRC;
|
||||||
extern const SDL_Rect BUSH_OVERWORLD_RIGHT_SRC;
|
extern const SDL_Rect BUSH_RIGHT_SRC;
|
||||||
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_BOTTOM_SRC;
|
extern const SDL_Rect CLOUD_LEFT_BOTTOM_SRC;
|
||||||
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_BOTTOM_SRC;
|
extern const SDL_Rect CLOUD_MIDDLE_BOTTOM_SRC;
|
||||||
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_BOTTOM_SRC;
|
extern const SDL_Rect CLOUD_RIGHT_BOTTOM_SRC;
|
||||||
extern const SDL_Rect CLOUD_OVERWORLD_LEFT_TOP_SRC;
|
extern const SDL_Rect CLOUD_LEFT_TOP_SRC;
|
||||||
extern const SDL_Rect CLOUD_OVERWORLD_MIDDLE_TOP_SRC;
|
extern const SDL_Rect CLOUD_MIDDLE_TOP_SRC;
|
||||||
extern const SDL_Rect CLOUD_OVERWORLD_RIGHT_TOP_SRC;
|
extern const SDL_Rect CLOUD_RIGHT_TOP_SRC;
|
||||||
|
|
||||||
|
extern const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT;
|
||||||
|
extern const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT;
|
||||||
|
extern const SDLPP::Vec2D<uint64_t> WATER_SHIFT;
|
||||||
|
extern const SDLPP::Vec2D<uint64_t> BOWSER_SHIFT;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user