Added generic button
Some checks reported errors
continuous-integration/drone/push Build encountered an error
Some checks reported errors
continuous-integration/drone/push Build encountered an error
This commit is contained in:
parent
a3a1e900b5
commit
2402567330
@ -22,12 +22,15 @@ list(APPEND CommonFiles
|
|||||||
blocks/simpleblocks.cpp
|
blocks/simpleblocks.cpp
|
||||||
mario.cpp
|
mario.cpp
|
||||||
blocks.cpp
|
blocks.cpp
|
||||||
|
gui/gui.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
list(APPEND SDLLibs
|
list(APPEND SDLLibs
|
||||||
sdlpp)
|
sdlpp)
|
||||||
|
|
||||||
if(WIN32)
|
if(WIN32)
|
||||||
|
list(APPEND CommonFiles
|
||||||
|
filesystem/windows/filesystem.cpp)
|
||||||
list(APPEND CommonFiles
|
list(APPEND CommonFiles
|
||||||
../sdlpp/SDL2/SDL2_framerate.c
|
../sdlpp/SDL2/SDL2_framerate.c
|
||||||
../sdlpp/SDL2/SDL2_gfxPrimitives.c
|
../sdlpp/SDL2/SDL2_gfxPrimitives.c
|
||||||
@ -51,6 +54,8 @@ if(WIN32)
|
|||||||
SDL2_ttf_m
|
SDL2_ttf_m
|
||||||
)
|
)
|
||||||
else()
|
else()
|
||||||
|
list(APPEND CommonFiles
|
||||||
|
filesystem/unix/filesystem.cpp)
|
||||||
add_executable(mario)
|
add_executable(mario)
|
||||||
add_executable(editor)
|
add_executable(editor)
|
||||||
list(APPEND SDLLibs
|
list(APPEND SDLLibs
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
#include "../sdlpp/sdlpp.hpp"
|
#include "../sdlpp/sdlpp.hpp"
|
||||||
|
#include "gui/gui.hpp"
|
||||||
#include "sprites.hpp"
|
#include "sprites.hpp"
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#include "../sdlpp/SDL2/SDL2_framerate.h"
|
#include "../sdlpp/SDL2/SDL2_framerate.h"
|
||||||
@ -56,6 +57,7 @@ struct MouseInfo {
|
|||||||
SDLPP::Vec2D<int> edit_box;
|
SDLPP::Vec2D<int> edit_box;
|
||||||
SDLPP::Vec2D<int> tool_box;
|
SDLPP::Vec2D<int> tool_box;
|
||||||
ToolType::Value tool_type{};
|
ToolType::Value tool_type{};
|
||||||
|
const Button *cur_button{};
|
||||||
};
|
};
|
||||||
|
|
||||||
struct MapInfo {
|
struct MapInfo {
|
||||||
@ -491,6 +493,7 @@ void getMousePositionFlags(SDLPP::Scene &scene) {
|
|||||||
|
|
||||||
MouseVisitor visitor;
|
MouseVisitor visitor;
|
||||||
scene.visitCollisions(*mouse, visitor);
|
scene.visitCollisions(*mouse, visitor);
|
||||||
|
global_vars.mouse.cur_button = visitor.getCurButton();
|
||||||
global_vars.mouse.cur_flags = visitor.getFlags();
|
global_vars.mouse.cur_flags = visitor.getFlags();
|
||||||
// + 1 because the left map arrow is on position 0
|
// + 1 because the left map arrow is on position 0
|
||||||
global_vars.mouse.edit_box =
|
global_vars.mouse.edit_box =
|
||||||
@ -556,6 +559,9 @@ void mouseUpAction(uint64_t flags, SDLPP::Scene &scene) {
|
|||||||
updateToolSelection(global_vars.tool.cur_page_characters - 1,
|
updateToolSelection(global_vars.tool.cur_page_characters - 1,
|
||||||
ToolType::CHARACTER);
|
ToolType::CHARACTER);
|
||||||
}
|
}
|
||||||
|
if(MouseVisitor::button(flags)) {
|
||||||
|
global_vars.mouse.cur_button->performFunction();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SDLPP::Vec2D<int> getSelectedObjectIndexes() {
|
SDLPP::Vec2D<int> getSelectedObjectIndexes() {
|
||||||
@ -948,12 +954,18 @@ void checkArrowsEnabled(uint64_t cur_page, uint64_t max_page,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void testButtonFunc(void *input) {
|
||||||
|
auto actual = static_cast<int*>(input);
|
||||||
|
std::cout << "NUM: " << *actual << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
||||||
PWSTR szCmdLine, int nCmdShow) {
|
PWSTR szCmdLine, int nCmdShow) {
|
||||||
#else
|
#else
|
||||||
int main() {
|
int main() {
|
||||||
#endif
|
#endif
|
||||||
|
int num = 0;
|
||||||
SDLPP::init();
|
SDLPP::init();
|
||||||
SDLPP::Window w("Mario editor!");
|
SDLPP::Window w("Mario editor!");
|
||||||
w.setResizable(true);
|
w.setResizable(true);
|
||||||
@ -1125,6 +1137,10 @@ int main() {
|
|||||||
updateToolSelection(0, ToolType::CHARACTER);
|
updateToolSelection(0, ToolType::CHARACTER);
|
||||||
setToolColor();
|
setToolColor();
|
||||||
|
|
||||||
|
auto button = createButton(0, 0, 0.2, 0.2, renderer, "CLICK ME", "#FFFFFF", "#000000", "#FF0088", testButtonFunc, &num);
|
||||||
|
button->setStatic();
|
||||||
|
scene->addObject(button);
|
||||||
|
|
||||||
auto base = SDL_GetTicks();
|
auto base = SDL_GetTicks();
|
||||||
int frames = 0;
|
int frames = 0;
|
||||||
std::thread inputThread(doInput, scene);
|
std::thread inputThread(doInput, scene);
|
||||||
@ -1146,6 +1162,7 @@ int main() {
|
|||||||
setFlag(UPDATE_FLAG);
|
setFlag(UPDATE_FLAG);
|
||||||
|
|
||||||
while (!getFlag(QUIT_FLAG)) {
|
while (!getFlag(QUIT_FLAG)) {
|
||||||
|
num = (num + 1) % 256;
|
||||||
SDL_framerateDelay(&gFPS);
|
SDL_framerateDelay(&gFPS);
|
||||||
SDL_PumpEvents();
|
SDL_PumpEvents();
|
||||||
std::lock_guard<std::mutex> lock(destruction_mutex);
|
std::lock_guard<std::mutex> lock(destruction_mutex);
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
#include "objectids.hpp"
|
#include "objectids.hpp"
|
||||||
#include "edit_box.hpp"
|
#include "edit_box.hpp"
|
||||||
#include "tool_box.hpp"
|
#include "tool_box.hpp"
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
#define SELECTED_LEFT_MAP 0x00000001
|
#define SELECTED_LEFT_MAP 0x00000001
|
||||||
#define SELECTED_RIGHT_MAP 0x00000002
|
#define SELECTED_RIGHT_MAP 0x00000002
|
||||||
@ -15,6 +16,7 @@
|
|||||||
#define SELECTED_LEFT_MOD 0x00000080
|
#define SELECTED_LEFT_MOD 0x00000080
|
||||||
#define SELECTED_RIGHT_CHARACTER 0x00000100
|
#define SELECTED_RIGHT_CHARACTER 0x00000100
|
||||||
#define SELECTED_LEFT_CHARACTER 0x00000200
|
#define SELECTED_LEFT_CHARACTER 0x00000200
|
||||||
|
#define SELECTED_BUTTON 0x00000400
|
||||||
|
|
||||||
void MouseVisitor::visit(const SDLPP::RenderObject &obj) {
|
void MouseVisitor::visit(const SDLPP::RenderObject &obj) {
|
||||||
auto id = obj.getId();
|
auto id = obj.getId();
|
||||||
@ -52,6 +54,10 @@ void MouseVisitor::visit(const SDLPP::RenderObject &obj) {
|
|||||||
tool_box_location = dynamic_cast<const ToolBox &>(obj).getIndexes();
|
tool_box_location = dynamic_cast<const ToolBox &>(obj).getIndexes();
|
||||||
tool_box_type = dynamic_cast<const ToolBox &>(obj).getType();
|
tool_box_type = dynamic_cast<const ToolBox &>(obj).getType();
|
||||||
break;
|
break;
|
||||||
|
case BUTTON_ID:
|
||||||
|
select_flags |= SELECTED_BUTTON;
|
||||||
|
cur_button = reinterpret_cast<const Button*>(&obj);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -88,6 +94,9 @@ bool MouseVisitor::moveCharactersLeft(uint64_t flags) {
|
|||||||
bool MouseVisitor::moveCharactersRight(uint64_t flags) {
|
bool MouseVisitor::moveCharactersRight(uint64_t flags) {
|
||||||
return flags & SELECTED_RIGHT_CHARACTER;
|
return flags & SELECTED_RIGHT_CHARACTER;
|
||||||
}
|
}
|
||||||
|
bool MouseVisitor::button(uint64_t flags) {
|
||||||
|
return flags & SELECTED_BUTTON;
|
||||||
|
}
|
||||||
|
|
||||||
void ToolVisitor::visit(const SDLPP::RenderObject &obj) {
|
void ToolVisitor::visit(const SDLPP::RenderObject &obj) {
|
||||||
auto id = obj.getCollisions()[0]->getId();
|
auto id = obj.getCollisions()[0]->getId();
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
#include "../sdlpp/sdlpp_visitor.hpp"
|
#include "../sdlpp/sdlpp_visitor.hpp"
|
||||||
#include "../sdlpp/sdlpp_geometry.hpp"
|
#include "../sdlpp/sdlpp_geometry.hpp"
|
||||||
#include "blocks.hpp"
|
#include "blocks.hpp"
|
||||||
|
#include "gui/gui.hpp"
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
struct VisitorType {
|
struct VisitorType {
|
||||||
@ -46,6 +47,9 @@ public:
|
|||||||
uint64_t getToolType() const {
|
uint64_t getToolType() const {
|
||||||
return tool_box_type;
|
return tool_box_type;
|
||||||
}
|
}
|
||||||
|
const Button *getCurButton() {
|
||||||
|
return cur_button;
|
||||||
|
}
|
||||||
|
|
||||||
static bool moveMapLeft(uint64_t flags);
|
static bool moveMapLeft(uint64_t flags);
|
||||||
static bool moveMapRight(uint64_t flags);
|
static bool moveMapRight(uint64_t flags);
|
||||||
@ -55,6 +59,7 @@ public:
|
|||||||
static bool moveModsRight(uint64_t flags);
|
static bool moveModsRight(uint64_t flags);
|
||||||
static bool moveCharactersLeft(uint64_t flags);
|
static bool moveCharactersLeft(uint64_t flags);
|
||||||
static bool moveCharactersRight(uint64_t flags);
|
static bool moveCharactersRight(uint64_t flags);
|
||||||
|
static bool button(uint64_t flags);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
uint64_t select_flags = 0;
|
uint64_t select_flags = 0;
|
||||||
@ -64,6 +69,7 @@ private:
|
|||||||
SDLPP::Vec2D<int> tool_box_location = { -1, -1 };
|
SDLPP::Vec2D<int> tool_box_location = { -1, -1 };
|
||||||
uint64_t _type{};
|
uint64_t _type{};
|
||||||
uint64_t tool_box_type = 0;
|
uint64_t tool_box_type = 0;
|
||||||
|
const Button *cur_button;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ToolVisitor : public SDLPP::Visitor {
|
class ToolVisitor : public SDLPP::Visitor {
|
||||||
|
12
mario/gui/gui.cpp
Normal file
12
mario/gui/gui.cpp
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#include "gui.hpp"
|
||||||
|
|
||||||
|
std::shared_ptr<SDLPP::RectangleRender>
|
||||||
|
createButton(double x, double y, double w, double h,
|
||||||
|
std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
|
||||||
|
const std::string &color, const std::string &outline_color,
|
||||||
|
const std::string &background_color,
|
||||||
|
std::function<void(void *)> click_fun, void *input) {
|
||||||
|
auto button = std::make_shared<Button>(
|
||||||
|
x, y, w, h, r, text, color, outline_color, background_color, click_fun, input);
|
||||||
|
return std::static_pointer_cast<SDLPP::RectangleRender>(button);
|
||||||
|
}
|
42
mario/gui/gui.hpp
Normal file
42
mario/gui/gui.hpp
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
#ifndef GUIELEMENTS
|
||||||
|
#define GUIELEMENTS
|
||||||
|
|
||||||
|
#include "../../sdlpp/sdlpp.hpp"
|
||||||
|
#include "../global_vars.hpp"
|
||||||
|
#include "../objectids.hpp"
|
||||||
|
|
||||||
|
class Button : public SDLPP::TextRenderer {
|
||||||
|
public:
|
||||||
|
Button() = delete;
|
||||||
|
Button(double x, double y, double w, double h,
|
||||||
|
std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
|
||||||
|
const std::string &color, const std::string &outline_color,
|
||||||
|
const std::string &background_color,
|
||||||
|
std::function<void(void *)> click_fun, void *input)
|
||||||
|
: TextRenderer(x, y, w, h, r, g_text_config->getFont(), text, color,
|
||||||
|
outline_color, 0.2),
|
||||||
|
click_fun(click_fun), func_input(input) {
|
||||||
|
setColor(background_color);
|
||||||
|
setId(BUTTON_ID);
|
||||||
|
addCollision(SDLPP::RectColider(0, 0, 1, 1));
|
||||||
|
}
|
||||||
|
void setBackgroundColor(const std::string &color) {
|
||||||
|
setColor(color);
|
||||||
|
}
|
||||||
|
void performFunction() const {
|
||||||
|
click_fun(func_input);
|
||||||
|
}
|
||||||
|
// TODO highlight visit
|
||||||
|
private:
|
||||||
|
std::function<void(void *)> click_fun;
|
||||||
|
void *func_input;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::shared_ptr<SDLPP::RectangleRender>
|
||||||
|
createButton(double x, double y, double w, double h,
|
||||||
|
std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
|
||||||
|
const std::string &color, const std::string &outline_color,
|
||||||
|
const std::string &background_color,
|
||||||
|
std::function<void(void *)> click_fun, void *input);
|
||||||
|
|
||||||
|
#endif
|
@ -6,6 +6,7 @@
|
|||||||
#include "blocks.hpp"
|
#include "blocks.hpp"
|
||||||
#include "objectids.hpp"
|
#include "objectids.hpp"
|
||||||
#include "global_vars.hpp"
|
#include "global_vars.hpp"
|
||||||
|
#include "filesystem.hpp"
|
||||||
|
|
||||||
#define TERRAIN_TYPE_HAS_ADDITIONAL 0x8
|
#define TERRAIN_TYPE_HAS_ADDITIONAL 0x8
|
||||||
#define WIDE_TERRAIN_HAS_ADDITIONAL 0x8000
|
#define WIDE_TERRAIN_HAS_ADDITIONAL 0x8000
|
||||||
@ -101,13 +102,14 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene,
|
|||||||
std::shared_ptr<SDLPP::RenderObject> &mario,
|
std::shared_ptr<SDLPP::RenderObject> &mario,
|
||||||
const std::string &file, std::vector<mapColumnType> &objects,
|
const std::string &file, std::vector<mapColumnType> &objects,
|
||||||
bool editor, size_t editor_width) {
|
bool editor, size_t editor_width) {
|
||||||
auto renderer = scene->getRendererShared();
|
if(!FSLib::exists(file)) {
|
||||||
std::ifstream map_file;
|
// create empty array large enough for initial editor window
|
||||||
map_file.open(file, std::ios::in | std::ios::binary);
|
|
||||||
if(!map_file.is_open()) {
|
|
||||||
objects.resize(editor_width);
|
objects.resize(editor_width);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
auto renderer = scene->getRendererShared();
|
||||||
|
std::ifstream map_file;
|
||||||
|
map_file.open(file, std::ios::in | std::ios::binary);
|
||||||
uint16_t version;
|
uint16_t version;
|
||||||
map_file.read((char *)&version, sizeof(uint16_t) / sizeof(char));
|
map_file.read((char *)&version, sizeof(uint16_t) / sizeof(char));
|
||||||
switch(version) {
|
switch(version) {
|
||||||
|
@ -90,6 +90,9 @@
|
|||||||
#define NPC_RIGHT_SIDE_DETECT 0x200A
|
#define NPC_RIGHT_SIDE_DETECT 0x200A
|
||||||
#define NPC_TOP_DETECT 0x200B
|
#define NPC_TOP_DETECT 0x200B
|
||||||
|
|
||||||
|
// GUI
|
||||||
|
#define BUTTON_ID 0xA000
|
||||||
|
|
||||||
#define EDITOR_EDIT_SQUARE 0xF001
|
#define EDITOR_EDIT_SQUARE 0xF001
|
||||||
#define EDITOR_MOUSE_ID 0xF002
|
#define EDITOR_MOUSE_ID 0xF002
|
||||||
#define EDITOR_LEFT_MAP_ID 0xF003
|
#define EDITOR_LEFT_MAP_ID 0xF003
|
||||||
|
Loading…
Reference in New Issue
Block a user