Added generic button
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@ -22,12 +22,15 @@ list(APPEND CommonFiles
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blocks/simpleblocks.cpp
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mario.cpp
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blocks.cpp
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gui/gui.cpp
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)
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list(APPEND SDLLibs
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sdlpp)
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if(WIN32)
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list(APPEND CommonFiles
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filesystem/windows/filesystem.cpp)
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list(APPEND CommonFiles
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../sdlpp/SDL2/SDL2_framerate.c
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../sdlpp/SDL2/SDL2_gfxPrimitives.c
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@ -51,6 +54,8 @@ if(WIN32)
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SDL2_ttf_m
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)
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else()
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list(APPEND CommonFiles
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filesystem/unix/filesystem.cpp)
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add_executable(mario)
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add_executable(editor)
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list(APPEND SDLLibs
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@ -1,4 +1,5 @@
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#include "../sdlpp/sdlpp.hpp"
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#include "gui/gui.hpp"
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#include "sprites.hpp"
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#ifdef _WIN32
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#include "../sdlpp/SDL2/SDL2_framerate.h"
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@ -56,6 +57,7 @@ struct MouseInfo {
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SDLPP::Vec2D<int> edit_box;
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SDLPP::Vec2D<int> tool_box;
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ToolType::Value tool_type{};
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const Button *cur_button{};
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};
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struct MapInfo {
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@ -491,6 +493,7 @@ void getMousePositionFlags(SDLPP::Scene &scene) {
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MouseVisitor visitor;
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scene.visitCollisions(*mouse, visitor);
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global_vars.mouse.cur_button = visitor.getCurButton();
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global_vars.mouse.cur_flags = visitor.getFlags();
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// + 1 because the left map arrow is on position 0
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global_vars.mouse.edit_box =
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@ -556,6 +559,9 @@ void mouseUpAction(uint64_t flags, SDLPP::Scene &scene) {
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updateToolSelection(global_vars.tool.cur_page_characters - 1,
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ToolType::CHARACTER);
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}
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if(MouseVisitor::button(flags)) {
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global_vars.mouse.cur_button->performFunction();
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}
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}
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SDLPP::Vec2D<int> getSelectedObjectIndexes() {
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@ -948,12 +954,18 @@ void checkArrowsEnabled(uint64_t cur_page, uint64_t max_page,
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}
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}
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void testButtonFunc(void *input) {
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auto actual = static_cast<int*>(input);
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std::cout << "NUM: " << *actual << std::endl;
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}
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#ifdef _WIN32
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int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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PWSTR szCmdLine, int nCmdShow) {
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#else
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int main() {
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#endif
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int num = 0;
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SDLPP::init();
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SDLPP::Window w("Mario editor!");
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w.setResizable(true);
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@ -1125,6 +1137,10 @@ int main() {
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updateToolSelection(0, ToolType::CHARACTER);
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setToolColor();
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auto button = createButton(0, 0, 0.2, 0.2, renderer, "CLICK ME", "#FFFFFF", "#000000", "#FF0088", testButtonFunc, &num);
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button->setStatic();
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scene->addObject(button);
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auto base = SDL_GetTicks();
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int frames = 0;
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std::thread inputThread(doInput, scene);
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@ -1146,6 +1162,7 @@ int main() {
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setFlag(UPDATE_FLAG);
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while (!getFlag(QUIT_FLAG)) {
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num = (num + 1) % 256;
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SDL_framerateDelay(&gFPS);
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SDL_PumpEvents();
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std::lock_guard<std::mutex> lock(destruction_mutex);
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@ -4,6 +4,7 @@
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#include "objectids.hpp"
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#include "edit_box.hpp"
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#include "tool_box.hpp"
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#include <memory>
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#define SELECTED_LEFT_MAP 0x00000001
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#define SELECTED_RIGHT_MAP 0x00000002
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@ -15,6 +16,7 @@
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#define SELECTED_LEFT_MOD 0x00000080
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#define SELECTED_RIGHT_CHARACTER 0x00000100
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#define SELECTED_LEFT_CHARACTER 0x00000200
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#define SELECTED_BUTTON 0x00000400
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void MouseVisitor::visit(const SDLPP::RenderObject &obj) {
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auto id = obj.getId();
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@ -52,6 +54,10 @@ void MouseVisitor::visit(const SDLPP::RenderObject &obj) {
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tool_box_location = dynamic_cast<const ToolBox &>(obj).getIndexes();
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tool_box_type = dynamic_cast<const ToolBox &>(obj).getType();
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break;
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case BUTTON_ID:
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select_flags |= SELECTED_BUTTON;
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cur_button = reinterpret_cast<const Button*>(&obj);
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break;
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default:
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break;
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}
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@ -88,6 +94,9 @@ bool MouseVisitor::moveCharactersLeft(uint64_t flags) {
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bool MouseVisitor::moveCharactersRight(uint64_t flags) {
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return flags & SELECTED_RIGHT_CHARACTER;
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}
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bool MouseVisitor::button(uint64_t flags) {
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return flags & SELECTED_BUTTON;
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}
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void ToolVisitor::visit(const SDLPP::RenderObject &obj) {
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auto id = obj.getCollisions()[0]->getId();
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@ -4,6 +4,7 @@
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#include "../sdlpp/sdlpp_visitor.hpp"
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#include "../sdlpp/sdlpp_geometry.hpp"
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#include "blocks.hpp"
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#include "gui/gui.hpp"
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#include <memory>
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struct VisitorType {
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@ -46,6 +47,9 @@ public:
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uint64_t getToolType() const {
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return tool_box_type;
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}
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const Button *getCurButton() {
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return cur_button;
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}
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static bool moveMapLeft(uint64_t flags);
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static bool moveMapRight(uint64_t flags);
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@ -55,6 +59,7 @@ public:
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static bool moveModsRight(uint64_t flags);
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static bool moveCharactersLeft(uint64_t flags);
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static bool moveCharactersRight(uint64_t flags);
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static bool button(uint64_t flags);
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private:
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uint64_t select_flags = 0;
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@ -64,6 +69,7 @@ private:
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SDLPP::Vec2D<int> tool_box_location = { -1, -1 };
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uint64_t _type{};
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uint64_t tool_box_type = 0;
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const Button *cur_button;
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};
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class ToolVisitor : public SDLPP::Visitor {
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12
mario/gui/gui.cpp
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12
mario/gui/gui.cpp
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@ -0,0 +1,12 @@
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#include "gui.hpp"
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std::shared_ptr<SDLPP::RectangleRender>
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createButton(double x, double y, double w, double h,
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std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
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const std::string &color, const std::string &outline_color,
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const std::string &background_color,
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std::function<void(void *)> click_fun, void *input) {
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auto button = std::make_shared<Button>(
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x, y, w, h, r, text, color, outline_color, background_color, click_fun, input);
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return std::static_pointer_cast<SDLPP::RectangleRender>(button);
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}
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42
mario/gui/gui.hpp
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42
mario/gui/gui.hpp
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@ -0,0 +1,42 @@
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#ifndef GUIELEMENTS
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#define GUIELEMENTS
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#include "../../sdlpp/sdlpp.hpp"
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#include "../global_vars.hpp"
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#include "../objectids.hpp"
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class Button : public SDLPP::TextRenderer {
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public:
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Button() = delete;
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Button(double x, double y, double w, double h,
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std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
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const std::string &color, const std::string &outline_color,
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const std::string &background_color,
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std::function<void(void *)> click_fun, void *input)
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: TextRenderer(x, y, w, h, r, g_text_config->getFont(), text, color,
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outline_color, 0.2),
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click_fun(click_fun), func_input(input) {
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setColor(background_color);
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setId(BUTTON_ID);
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addCollision(SDLPP::RectColider(0, 0, 1, 1));
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}
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void setBackgroundColor(const std::string &color) {
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setColor(color);
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}
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void performFunction() const {
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click_fun(func_input);
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}
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// TODO highlight visit
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private:
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std::function<void(void *)> click_fun;
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void *func_input;
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};
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std::shared_ptr<SDLPP::RectangleRender>
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createButton(double x, double y, double w, double h,
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std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
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const std::string &color, const std::string &outline_color,
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const std::string &background_color,
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std::function<void(void *)> click_fun, void *input);
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#endif
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#include "blocks.hpp"
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#include "objectids.hpp"
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#include "global_vars.hpp"
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#include "filesystem.hpp"
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#define TERRAIN_TYPE_HAS_ADDITIONAL 0x8
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#define WIDE_TERRAIN_HAS_ADDITIONAL 0x8000
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@ -101,13 +102,14 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene,
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std::shared_ptr<SDLPP::RenderObject> &mario,
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const std::string &file, std::vector<mapColumnType> &objects,
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bool editor, size_t editor_width) {
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auto renderer = scene->getRendererShared();
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std::ifstream map_file;
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map_file.open(file, std::ios::in | std::ios::binary);
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if(!map_file.is_open()) {
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if(!FSLib::exists(file)) {
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// create empty array large enough for initial editor window
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objects.resize(editor_width);
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return;
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}
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auto renderer = scene->getRendererShared();
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std::ifstream map_file;
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map_file.open(file, std::ios::in | std::ios::binary);
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uint16_t version;
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map_file.read((char *)&version, sizeof(uint16_t) / sizeof(char));
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switch(version) {
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@ -90,6 +90,9 @@
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#define NPC_RIGHT_SIDE_DETECT 0x200A
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#define NPC_TOP_DETECT 0x200B
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// GUI
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#define BUTTON_ID 0xA000
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#define EDITOR_EDIT_SQUARE 0xF001
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#define EDITOR_MOUSE_ID 0xF002
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#define EDITOR_LEFT_MAP_ID 0xF003
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