Tetris: dark background, make window resizable
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@ -401,7 +401,7 @@ std::vector< std::shared_ptr< TetrisPiece > ( * )(
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void addStuff( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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void addStuff( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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auto bg = std::make_shared< SDLPP::RectangleRender >( 0, 0, 10, 10, r,
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auto bg = std::make_shared< SDLPP::RectangleRender >( 0, 0, 10, 10, r,
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"#101090FF", true );
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"#222222", true );
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bg->setPermanent();
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bg->setPermanent();
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scene.addObject( bg );
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scene.addObject( bg );
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auto left_barrier = std::make_shared< SDLPP::RectangleRender >(
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auto left_barrier = std::make_shared< SDLPP::RectangleRender >(
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@ -975,6 +975,7 @@ void doInputGameOver() {
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int main() {
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int main() {
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SDLPP::init();
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SDLPP::init();
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SDLPP::Window w( "Tetris clone!" );
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SDLPP::Window w( "Tetris clone!" );
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w.setResizable(true);
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auto renderer = std::make_shared< SDLPP::Renderer >( w );
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auto renderer = std::make_shared< SDLPP::Renderer >( w );
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active_renderer = renderer;
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active_renderer = renderer;
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renderer->setBlendMode( SDL_BLENDMODE_BLEND );
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renderer->setBlendMode( SDL_BLENDMODE_BLEND );
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