Mario: add basic big mario logic
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@ -42,10 +42,10 @@ void MarioBlock::visit(SDLPP::Visitor &visitor) {
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destroy();
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}
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#else
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if (visitor.getFromId() == MARIO_TOP_DETECT &&
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dynamic_cast<MarioVisitor &>(visitor).canDestroy()) {
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// TODO if big mario and _can_be_destroyed
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if (_destructible && !hasCoin()) {
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if (visitor.getFromId() == MARIO_TOP_DETECT) {
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auto &mario_visitor = dynamic_cast<MarioVisitor &>(visitor);
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if (mario_visitor.canDestroy()) {
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if ((_destructible && !hasCoin()) || (_can_be_destroyed && mario_visitor.isBig() && !hasCoin())) {
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destroy();
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} else if (_bouncable) {
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BounceVisitor bv;
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@ -80,6 +80,7 @@ void MarioBlock::visit(SDLPP::Visitor &visitor) {
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dynamic_cast<MarioVisitor &>(visitor).setMushroomBlock(mushroom);
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}
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}
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}
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#endif
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visitor.visit(*this);
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}
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@ -7,7 +7,7 @@
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GoombaBlock::GoombaBlock(int x, int y,
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std::shared_ptr<SDLPP::Renderer> &renderer)
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: MarioBlock(x, y, renderer, g_enemies_texture, GOOMBA_WALK_ANIM[0],
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true, true) {
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false, false) {
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#ifndef EDITOR
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setAnimationFrames(GOOMBA_WALK_ANIM);
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setAnimationSpeed(12.5);
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@ -22,6 +22,7 @@ GoombaBlock::GoombaBlock(int x, int y,
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SDLPP::RectColider(0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT));
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addCollision(std::make_shared<SDLPP::RectColider>(0.35, 0, 0.3, 0.15,
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NPC_TOP_DETECT));
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setBouncable(false);
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#ifndef EDITOR
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setMovement(-0.19, 0);
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#endif
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@ -28,7 +28,7 @@ void MushroomBlock::custom_move(int ticks) {
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_parent = nullptr;
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} else if (_parent == nullptr && !isTraveling() && !_started_movement) {
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_started_movement = true;
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setMovement(movementSpeed / 2, 0);
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setMovement(movementSpeed / 4, 0);
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}
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gravity(ticks);
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MarioBlock::custom_move(ticks);
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@ -191,7 +191,7 @@ void doInputMainGame(std::shared_ptr<SDLPP::Scene> scene) {
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if (!moving_objects[i]->wasVisible()) {
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continue;
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}
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auto visitor = getVisitor(*moving_objects[i], *scene, g_death,
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auto visitor = getVisitor(*moving_objects[i], *scene,
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coin_count, moving_objects);
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scene->visitCollisions(*moving_objects[i], *visitor);
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moving_objects[i]->handleVisitor(*visitor);
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@ -99,7 +99,7 @@ void Mario::handleVisitor(SDLPP::Visitor &visitor) {
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resetMovementY();
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stop_jump = true;
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}
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if (m_visitor.shouldBounce()) {
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if (m_visitor.shouldBounce() && getMovement().getY() > 0) {
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addMovement(0, -bounce_speed);
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}
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// make sure Mario isn't stuck inside a wall
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@ -128,7 +128,7 @@ void Mario::handleVisitor(SDLPP::Visitor &visitor) {
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}
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}
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if (m_visitor.hasMushroom()) {
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setType(LandType::UNDERWORLD);
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setBig();
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}
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if (m_visitor.levelEnd() && controllable) {
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if (std::abs(getPos().getX() - m_visitor.getEndPos().getX()) <
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@ -137,8 +137,19 @@ void Mario::handleVisitor(SDLPP::Visitor &visitor) {
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stopMovement();
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}
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}
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if (m_visitor.isDead()) {
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handleDeath();
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}
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#endif
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}
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void Mario::handleDeath() {
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if (isBig() && ticks_till_vulnurable <= 0) {
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unsetBig();
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ticks_till_vulnurable = base_vulnurable_ticks;
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} else if (ticks_till_vulnurable <= 0) {
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setDeath();
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}
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}
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void Mario::jump() {
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if (!controllable) {
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@ -162,6 +173,9 @@ void Mario::stopJump() {
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}
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void Mario::custom_move(int ticks) {
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if (ticks_till_vulnurable > 0) {
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ticks_till_vulnurable -= ticks;
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}
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MarioBlock::custom_move(ticks);
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if (!jumping && on_ground)
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return;
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@ -4,6 +4,11 @@
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#include "../sdlpp/sdlpp_rectrenderer.hpp"
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#include "sprites.hpp"
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#include "blocks.hpp"
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#include <_types/_uint8_t.h>
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#define BIG_FLAG 0x0001
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#define FIRE_FLAG 0x0002
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#define STAR_FLAG 0x0004
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class Mario : public MarioBlock {
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public:
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@ -20,6 +25,40 @@ public:
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bool isDead() {
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return _death;
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}
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void handleDeath();
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void setBig() {
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if (isBig()) {
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setFireFlag();
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} else {
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setBigFlag();
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}
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}
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void unsetBig() {
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if (hasFire()) {
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unsetFireFlag();
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} else {
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unsetBigFlag();
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}
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}
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void setStar() {
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setStarFlag();
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}
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void unsetStar() {
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unsetStarFlag();
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}
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bool isBig() const {
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return special_flags & BIG_FLAG;
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}
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bool hasFire() const {
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return special_flags & FIRE_FLAG;
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}
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bool hasStar() const {
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return special_flags & STAR_FLAG;
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}
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bool isJumping() const {
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return jumping;
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}
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private:
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void setDeath(bool dead = true) {
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@ -37,13 +76,35 @@ private:
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double slow_jump = 0;
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bool on_ground = true;
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int ticks_till_gravity = 0;
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int ticks_till_vulnurable = 0;
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// gravity should be added every frame in 60fps game
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const int base_gravity_ticks = 1000 / 60;
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const int base_vulnurable_ticks = 1000;
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const double gravity_add_jumping = jump_movement / 32.0;
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const double gravity_add_falling = jump_movement / (64.0 / 7.0);
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std::shared_ptr<SDLPP::RectColider> top_collision = nullptr;
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void setWorldTypeSrc(LandType::Value world) override;
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void stopMovement();
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uint8_t special_flags = 0;
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void setBigFlag() {
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special_flags = special_flags | BIG_FLAG;
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}
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void setFireFlag() {
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special_flags = special_flags | FIRE_FLAG;
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}
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void setStarFlag() {
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special_flags = special_flags | STAR_FLAG;
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}
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void unsetBigFlag() {
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special_flags = special_flags & ~BIG_FLAG;
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}
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void unsetFireFlag() {
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special_flags = special_flags & ~FIRE_FLAG;
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}
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void unsetStarFlag() {
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special_flags = special_flags & ~STAR_FLAG;
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}
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};
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#endif
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@ -2,6 +2,7 @@
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#include "../../sdlpp/sdlpp_renderobject.hpp"
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#include "../objectids.hpp"
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#include "../sprites.hpp"
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#include "../mario.hpp"
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void GoombaVisitor::visit(const SDLPP::RenderObject &obj) {
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auto id = obj.getId();
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@ -49,9 +50,12 @@ void GoombaVisitor::visit(const SDLPP::RenderObject &obj) {
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death = true;
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break;
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case MARIO_ID:
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if (from == NPC_TOP_DETECT) {
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{
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auto &mario = dynamic_cast<const Mario &>(obj);
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if (from == NPC_TOP_DETECT && obj.getPos().getY() <= goomba_pos.getY() - BLOCK_SIZE && !mario.isJumping()) {
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death = true;
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}
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}
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break;
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default:
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break;
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@ -8,7 +8,8 @@
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class GoombaVisitor : public SDLPP::Visitor {
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public:
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GoombaVisitor() = default;
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GoombaVisitor() = delete;
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GoombaVisitor(const SDLPP::Vec2D<double> &pos) : goomba_pos(pos) {}
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void visit(const SDLPP::RenderObject &obj) override;
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bool isOnGround() const {
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return onGround;
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@ -59,6 +60,7 @@ private:
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bool top_hit = false;
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SDLPP::Vec2D<double> movement_blockage;
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double validXPos = 0;
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const SDLPP::Vec2D<double> goomba_pos;
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};
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#endif
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@ -55,7 +55,7 @@ void MarioVisitor::visit(const SDLPP::RenderObject &obj) {
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case GOOMBA_ID:
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if (from != MARIO_FLOOR_DETECT && from != MARIO_ENEMY_DETECT) {
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_death = true;
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} else {
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} else if (from == MARIO_FLOOR_DETECT || from == MARIO_ENEMY_DETECT) {
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_bounce = true;
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}
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break;
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@ -8,11 +8,13 @@
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class MarioVisitor : public SDLPP::Visitor {
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public:
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MarioVisitor(bool is_jumping, SDLPP::Scene &scene, bool &death,
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MarioVisitor(bool is_jumping, SDLPP::Scene &scene,
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int &coin_count,
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std::vector<std::shared_ptr<MarioBlock>> &moving_objects)
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: jumping(is_jumping), _scene(scene), _death(death),
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_coin_count(coin_count), _moving_objects(moving_objects) {}
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std::vector<std::shared_ptr<MarioBlock>> &moving_objects,
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bool is_big, bool has_star)
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: jumping(is_jumping), _scene(scene),
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_coin_count(coin_count), _moving_objects(moving_objects),
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_is_big(is_big), _has_star(has_star) {}
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void visit(const SDLPP::RenderObject &obj) override;
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bool isOnGround() const {
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return onGround;
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@ -116,6 +118,14 @@ public:
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return endPos;
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}
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bool isBig() const {
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return _is_big;
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}
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bool hasStar() const {
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return _has_star;
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}
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private:
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bool onGround = false;
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double groundY = 0;
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@ -133,13 +143,15 @@ private:
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SDLPP::Vec2D<double> movement_blockage;
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std::shared_ptr<MarioBlock> coin_block = nullptr;
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SDLPP::Scene &_scene;
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bool &_death;
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int &_coin_count;
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bool mushroom = false;
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std::vector<std::shared_ptr<MarioBlock>> &_moving_objects;
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bool _bounce = false;
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bool _end = false;
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SDLPP::Vec2D<double> endPos;
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bool _is_big = false;
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bool _has_star = false;
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bool _death = false;
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};
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#endif
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@ -3,18 +3,22 @@
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#include "mario_visitor.hpp"
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#include "mushroom_visitor.hpp"
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#include "goomba_visitor.hpp"
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#include "../mario.hpp"
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std::shared_ptr<SDLPP::Visitor>
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getVisitor(const MarioBlock &block, SDLPP::Scene &scene, bool &death,
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getVisitor(const MarioBlock &block, SDLPP::Scene &scene,
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int &coin_count,
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std::vector<std::shared_ptr<MarioBlock>> &moving_objects) {
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std::shared_ptr<SDLPP::Visitor> result{};
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switch (block.getId()) {
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case MARIO_ID:
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{
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auto &mario = dynamic_cast<const Mario &>(block);
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result = std::static_pointer_cast<SDLPP::Visitor>(
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std::make_shared<MarioVisitor>(block.getMovement().getY() < 0,
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scene, death, coin_count,
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moving_objects));
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scene, coin_count,
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moving_objects, mario.isBig(), mario.hasStar()));
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}
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break;
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case MUSHROOM_ID:
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result = std::static_pointer_cast<SDLPP::Visitor>(
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@ -22,7 +26,7 @@ getVisitor(const MarioBlock &block, SDLPP::Scene &scene, bool &death,
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break;
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case GOOMBA_ID:
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result = std::static_pointer_cast<SDLPP::Visitor>(
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std::make_shared<GoombaVisitor>());
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std::make_shared<GoombaVisitor>(block.getPos()));
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break;
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default:
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break;
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#include "../blocks.hpp"
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std::shared_ptr<SDLPP::Visitor>
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getVisitor(const MarioBlock &block, SDLPP::Scene &scene, bool &quit,
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getVisitor(const MarioBlock &block, SDLPP::Scene &scene,
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int &coin_count,
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std::vector<std::shared_ptr<MarioBlock>> &moving_objects);
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