Mario: fix function name
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@ -609,7 +609,7 @@ void placeTool( SDLPP::Scene &scene ) {
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// remove mario if exists
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removeMario();
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global_vars.mario = new_obj;
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global_vars.mario_pos = getSelectedObjectPosition();
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global_vars.mario_pos = getSelectedObjectIndexes();
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new_obj->getCollisions()[0]->setId( EDITOR_CHARACTER_ID );
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z_index = scene.getObjects().size() - 1;
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// TODO BlockRole::Character
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