Mario editor: formatting
This commit is contained in:
parent
b54ba5034c
commit
83cda5f860
107
mario/blocks.cpp
107
mario/blocks.cpp
@ -5,12 +5,19 @@
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#include "editor_visitor.hpp"
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#include "editor_visitor.hpp"
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#include <unordered_map>
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#include <unordered_map>
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MarioBlock::MarioBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> renderer, std::shared_ptr<SDLPP::Texture> texture, SDL_Rect src) : RectangleRender( x * BLOCK_SIZE, 1 - (16-y) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, texture, src ) {}
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MarioBlock::MarioBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Texture > texture,
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SDL_Rect src )
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: RectangleRender( x * BLOCK_SIZE, 1 - ( 16 - y ) * BLOCK_SIZE,
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BLOCK_SIZE, BLOCK_SIZE, renderer, texture, src ) {}
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void MarioBlock::visit( SDLPP::Visitor &visitor ) {
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void MarioBlock::visit( SDLPP::Visitor &visitor ) {
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if(!_tool && _terrain && visitor.getVisitorType() == VisitorType::Terrain) {
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if ( !_tool && _terrain &&
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visitor.getVisitorType() == VisitorType::Terrain ) {
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destroy();
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destroy();
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}
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}
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if(!_tool && !_terrain && visitor.getVisitorType() == VisitorType::Modifier) {
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if ( !_tool && !_terrain &&
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visitor.getVisitorType() == VisitorType::Modifier ) {
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destroy();
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destroy();
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}
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}
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visitor.visit( *this );
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visitor.visit( *this );
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@ -22,7 +29,8 @@ void MarioBlock::setTerrain(bool terrain) {
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_terrain = terrain;
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_terrain = terrain;
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}
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}
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const std::vector< uint64_t > possibleBlocks = { FLOOR_ID,
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const std::vector< uint64_t > possibleBlocks = {
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FLOOR_ID,
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STEP_ID,
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STEP_ID,
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HILL_TOP_ID,
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HILL_TOP_ID,
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HILL_DOTS_LEFT_ID,
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HILL_DOTS_LEFT_ID,
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@ -85,22 +93,40 @@ const std::vector< uint64_t > possibleBlocks = { FLOOR_ID,
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};
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};
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const std::unordered_map< uint64_t, const SDL_Rect * > block_mapping = {
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const std::unordered_map< uint64_t, const SDL_Rect * > block_mapping = {
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{FLOOR_ID, &FLOOR_SRC}, {HILL_INCLINE_ID, &HILL_INCLINE_SRC},
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{ FLOOR_ID, &FLOOR_SRC },
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{HILL_DECLINE_ID, &HILL_DECLINE_SRC}, {HILL_DOTS_RIGHT_ID, &HILL_DOTS_RIGHT_SRC},
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{ HILL_INCLINE_ID, &HILL_INCLINE_SRC },
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{HILL_DOTS_LEFT_ID, &HILL_DOTS_LEFT_SRC}, {HILL_FILL_ID, &HILL_FILL_SRC},
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{ HILL_DECLINE_ID, &HILL_DECLINE_SRC },
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{HILL_TOP_ID, &HILL_TOP_SRC}, {BUSH_LEFT_ID, &BUSH_LEFT_SRC}, {BUSH_MIDDLE_ID, &BUSH_MIDDLE_SRC},
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{ HILL_DOTS_RIGHT_ID, &HILL_DOTS_RIGHT_SRC },
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{BUSH_RIGHT_ID, &BUSH_RIGHT_SRC}, {CLOUD_LEFT_BOTTOM_ID, &CLOUD_LEFT_BOTTOM_SRC},
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{ HILL_DOTS_LEFT_ID, &HILL_DOTS_LEFT_SRC },
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{CLOUD_MIDDLE_BOTTOM_ID, &CLOUD_MIDDLE_BOTTOM_SRC}, {CLOUD_RIGHT_BOTTOM_ID, &CLOUD_RIGHT_BOTTOM_SRC},
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{ HILL_FILL_ID, &HILL_FILL_SRC },
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{CLOUD_LEFT_TOP_ID, &CLOUD_LEFT_TOP_SRC}, {CLOUD_MIDDLE_TOP_ID, &CLOUD_MIDDLE_TOP_SRC},
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{ HILL_TOP_ID, &HILL_TOP_SRC },
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{CLOUD_RIGHT_TOP_ID, &CLOUD_RIGHT_TOP_SRC}, {PIPE_LEFT_BOTTOM_ID, &PIPE_LEFT_BOTTOM_SRC},
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{ BUSH_LEFT_ID, &BUSH_LEFT_SRC },
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{PIPE_LEFT_TOP_ID, &PIPE_LEFT_TOP_SRC}, {PIPE_RIGHT_BOTTOM_ID, &PIPE_RIGHT_BOTTOM_SRC},
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{ BUSH_MIDDLE_ID, &BUSH_MIDDLE_SRC },
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{PIPE_RIGHT_TOP_ID, &PIPE_RIGHT_TOP_SRC}, {CASTLE_LEFT_ID, &CASTLE_LEFT_SRC},
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{ BUSH_RIGHT_ID, &BUSH_RIGHT_SRC },
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{CASTLE_RIGHT_ID, &CASTLE_RIGHT_SRC}, {CASTLE_BLACK_ID, &CASTLE_BLACK_SRC},
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{ CLOUD_LEFT_BOTTOM_ID, &CLOUD_LEFT_BOTTOM_SRC },
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{CASTLE_ENTRY_ID, &CASTLE_ENTRY_SRC}, {CASTLE_TOWER_ID, &CASTLE_TOWER_SRC},
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{ CLOUD_MIDDLE_BOTTOM_ID, &CLOUD_MIDDLE_BOTTOM_SRC },
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{CASTLE_TOWER_FILLED_ID, &CASTLE_TOWER_FILLED_SRC}, {VINE_TOP_ID, &VINE_TOP_SRC},
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{ CLOUD_RIGHT_BOTTOM_ID, &CLOUD_RIGHT_BOTTOM_SRC },
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{VINE_BOTTOM_ID, &VINE_BOTTOM_SRC}, {POLE_TOP_ID, &POLE_TOP_SRC},
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{ CLOUD_LEFT_TOP_ID, &CLOUD_LEFT_TOP_SRC },
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{POLE_BOTTOM_ID, &POLE_BOTTOM_SRC}, {FLAG_ID, &FLAG_SRC},
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{ CLOUD_MIDDLE_TOP_ID, &CLOUD_MIDDLE_TOP_SRC },
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{STEP_ID, &STEP_SRC}, {BRICK_ID, &BRICK_SRC}, {BRICK_TOP_ID, &BRICK_TOP_SRC},
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{ CLOUD_RIGHT_TOP_ID, &CLOUD_RIGHT_TOP_SRC },
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{ PIPE_LEFT_BOTTOM_ID, &PIPE_LEFT_BOTTOM_SRC },
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{ PIPE_LEFT_TOP_ID, &PIPE_LEFT_TOP_SRC },
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{ PIPE_RIGHT_BOTTOM_ID, &PIPE_RIGHT_BOTTOM_SRC },
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{ PIPE_RIGHT_TOP_ID, &PIPE_RIGHT_TOP_SRC },
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{ CASTLE_LEFT_ID, &CASTLE_LEFT_SRC },
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{ CASTLE_RIGHT_ID, &CASTLE_RIGHT_SRC },
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{ CASTLE_BLACK_ID, &CASTLE_BLACK_SRC },
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{ CASTLE_ENTRY_ID, &CASTLE_ENTRY_SRC },
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{ CASTLE_TOWER_ID, &CASTLE_TOWER_SRC },
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{ CASTLE_TOWER_FILLED_ID, &CASTLE_TOWER_FILLED_SRC },
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{ VINE_TOP_ID, &VINE_TOP_SRC },
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{ VINE_BOTTOM_ID, &VINE_BOTTOM_SRC },
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{ POLE_TOP_ID, &POLE_TOP_SRC },
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{ POLE_BOTTOM_ID, &POLE_BOTTOM_SRC },
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{ FLAG_ID, &FLAG_SRC },
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{ STEP_ID, &STEP_SRC },
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{ BRICK_ID, &BRICK_SRC },
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{ BRICK_TOP_ID, &BRICK_TOP_SRC },
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{ SIDEWAY_PIPE_END_TOP_ID, &SIDEWAY_PIPE_END_TOP_SRC },
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{ SIDEWAY_PIPE_END_TOP_ID, &SIDEWAY_PIPE_END_TOP_SRC },
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{ SIDEWAY_PIPE_END_BOTTOM_ID, &SIDEWAY_PIPE_END_BOTTOM_SRC },
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{ SIDEWAY_PIPE_END_BOTTOM_ID, &SIDEWAY_PIPE_END_BOTTOM_SRC },
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{ SIDEWAY_PIPE_MIDDLE_TOP_ID, &SIDEWAY_PIPE_MIDDLE_TOP_SRC },
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{ SIDEWAY_PIPE_MIDDLE_TOP_ID, &SIDEWAY_PIPE_MIDDLE_TOP_SRC },
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@ -111,18 +137,21 @@ const std::unordered_map<uint64_t, const SDL_Rect*> block_mapping = {
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{ TREE_PLATFORM_TOP_MIDDLE_ID, &TREE_PLATFORM_TOP_MIDDLE_SRC },
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{ TREE_PLATFORM_TOP_MIDDLE_ID, &TREE_PLATFORM_TOP_MIDDLE_SRC },
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{ TREE_PLATFORM_TOP_RIGHT_ID, &TREE_PLATFORM_TOP_RIGHT_SRC },
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{ TREE_PLATFORM_TOP_RIGHT_ID, &TREE_PLATFORM_TOP_RIGHT_SRC },
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{ TREE_PLATFORM_BARK_ID, &TREE_PLATFORM_BARK_SRC },
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{ TREE_PLATFORM_BARK_ID, &TREE_PLATFORM_BARK_SRC },
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{WATER_TOP_ID, &WATER_TOP_SRC}, {WATER_FILL_ID, &WATER_FILL_SRC},
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{ WATER_TOP_ID, &WATER_TOP_SRC },
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{ WATER_FILL_ID, &WATER_FILL_SRC },
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{ MUSHROOM_PLATFORM_TOP_LEFT_ID, &MUSHROOM_PLATFORM_TOP_LEFT_SRC },
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{ MUSHROOM_PLATFORM_TOP_LEFT_ID, &MUSHROOM_PLATFORM_TOP_LEFT_SRC },
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{ MUSHROOM_PLATFORM_TOP_MIDDLE_ID, &MUSHROOM_PLATFORM_TOP_MIDDLE_SRC },
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{ MUSHROOM_PLATFORM_TOP_MIDDLE_ID, &MUSHROOM_PLATFORM_TOP_MIDDLE_SRC },
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{ MUSHROOM_PLATFORM_TOP_RIGHT_ID, &MUSHROOM_PLATFORM_TOP_RIGHT_SRC },
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{ MUSHROOM_PLATFORM_TOP_RIGHT_ID, &MUSHROOM_PLATFORM_TOP_RIGHT_SRC },
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{ MUSHROOM_PLATFORM_BARK_TOP_ID, &MUSHROOM_PLATFORM_BARK_TOP_SRC },
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{ MUSHROOM_PLATFORM_BARK_TOP_ID, &MUSHROOM_PLATFORM_BARK_TOP_SRC },
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{ MUSHROOM_PLATFORM_BARK_BOTTOM_ID, &MUSHROOM_PLATFORM_BARK_BOTTOM_SRC },
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{ MUSHROOM_PLATFORM_BARK_BOTTOM_ID, &MUSHROOM_PLATFORM_BARK_BOTTOM_SRC },
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{TREE_BARK_ID, &TREE_BARK_SRC}, {TREE_LEAVES_SMALL_ID, &TREE_LEAVES_SMALL_SRC},
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{ TREE_BARK_ID, &TREE_BARK_SRC },
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{ TREE_LEAVES_SMALL_ID, &TREE_LEAVES_SMALL_SRC },
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{ TREE_LEAVES_TOP_ID, &TREE_LEAVES_TOP_SRC },
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{ TREE_LEAVES_TOP_ID, &TREE_LEAVES_TOP_SRC },
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{ TREE_LEAVES_BOTTOM_ID, &TREE_LEAVES_BOTTOM_SRC },
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{ TREE_LEAVES_BOTTOM_ID, &TREE_LEAVES_BOTTOM_SRC },
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{ CANNON_TOWER_ID, &CANNON_TOWER_SRC },
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{ CANNON_TOWER_ID, &CANNON_TOWER_SRC },
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{ CANNON_PEDESTAL_ID, &CANNON_PEDESTAL_SRC },
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{ CANNON_PEDESTAL_ID, &CANNON_PEDESTAL_SRC },
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{CANNON_ID, &CANNON_SRC}, {MARIO_ID, &MARIO_STANDING_SRC}
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{ CANNON_ID, &CANNON_SRC },
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{ MARIO_ID, &MARIO_STANDING_SRC }
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};
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};
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std::shared_ptr< SDLPP::RectangleRender >
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std::shared_ptr< SDLPP::RectangleRender >
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@ -162,32 +191,46 @@ SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type ) {
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}
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}
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return ret_src;
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return ret_src;
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}
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}
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y, std::shared_ptr<SDLPP::Texture> texture, bool collision ) {
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
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std::shared_ptr< SDLPP::Texture > texture,
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bool collision ) {
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return createBlock( renderer, x, y, texture,
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return createBlock( renderer, x, y, texture,
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getSourceRectByID( block_id, type ), block_id,
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getSourceRectByID( block_id, type ), block_id,
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collision );
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collision );
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}
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}
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, std::shared_ptr<SDLPP::Texture> texture, bool collision ) {
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std::shared_ptr< SDLPP::RectangleRender >
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return createTerrainBlock( block_id, type, renderer, 0, 0, texture, collision );
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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std::shared_ptr< SDLPP::Texture > texture,
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bool collision ) {
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return createTerrainBlock( block_id, type, renderer, 0, 0, texture,
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collision );
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}
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}
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std::shared_ptr< SDLPP::RectangleRender >
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer, int x,
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std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
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int y, bool collision ) {
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bool collision ) {
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return createTerrainBlock(block_id, type, renderer, x, y, g_terrain_texture, collision);
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return createTerrainBlock( block_id, type, renderer, x, y,
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g_terrain_texture, collision );
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}
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}
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std::shared_ptr< SDLPP::RectangleRender >
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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bool collision ) {
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bool collision ) {
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return createTerrainBlock(block_id, type, renderer, g_terrain_texture, collision);
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return createTerrainBlock( block_id, type, renderer, g_terrain_texture,
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collision );
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}
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}
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std::shared_ptr<SDLPP::RectangleRender> createMario( LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y ) {
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std::shared_ptr< SDLPP::RectangleRender >
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createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
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int x, int y ) {
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// TODO add type additions
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// TODO add type additions
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auto mario = createBlock( renderer, x, y, g_mario_texture, MARIO_STANDING_SRC, MARIO_ID, true );
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auto mario = createBlock( renderer, x, y, g_mario_texture,
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MARIO_STANDING_SRC, MARIO_ID, true );
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dynamic_cast< MarioBlock & >( *mario ).setTerrain( false );
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dynamic_cast< MarioBlock & >( *mario ).setTerrain( false );
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return mario;
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return mario;
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}
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}
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@ -6,10 +6,12 @@
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class MarioBlock : public SDLPP::RectangleRender {
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class MarioBlock : public SDLPP::RectangleRender {
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public:
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public:
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MarioBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> renderer, std::shared_ptr<SDLPP::Texture> texture, SDL_Rect src);
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MarioBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src );
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void visit( SDLPP::Visitor &visitor ) override;
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void visit( SDLPP::Visitor &visitor ) override;
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void setTool( bool tool = true );
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void setTool( bool tool = true );
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void setTerrain( bool terrain = true );
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void setTerrain( bool terrain = true );
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private:
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private:
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bool _tool = false;
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bool _tool = false;
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bool _terrain = true;
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bool _terrain = true;
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@ -18,12 +20,7 @@ private:
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extern const std::vector< uint64_t > possibleBlocks;
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extern const std::vector< uint64_t > possibleBlocks;
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struct LandType {
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struct LandType {
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enum Value {
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enum Value { OVERWORLD = 0, UNDERWORLD = 1, WATER = 2, BOWSER = 4 };
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OVERWORLD = 0,
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UNDERWORLD = 1,
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WATER = 2,
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BOWSER = 4
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};
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};
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};
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struct BlockRole {
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struct BlockRole {
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@ -35,11 +32,27 @@ struct BlockRole {
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};
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};
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};
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};
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, bool collision = false );
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std::shared_ptr< SDLPP::RectangleRender >
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y, bool collision = false );
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, std::shared_ptr<SDLPP::Texture> texture, bool collision = false );
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std::shared_ptr< SDLPP::Renderer > &renderer,
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y, std::shared_ptr<SDLPP::Texture> texture, bool collision = false );
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bool collision = false );
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std::shared_ptr<SDLPP::RectangleRender> createMario( LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y );
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
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bool collision = false );
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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std::shared_ptr< SDLPP::Texture > texture,
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bool collision = false );
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
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std::shared_ptr< SDLPP::Texture > texture,
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bool collision = false );
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std::shared_ptr< SDLPP::RectangleRender >
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createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
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int x, int y );
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SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type );
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SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type );
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137
mario/editor.cpp
137
mario/editor.cpp
@ -36,8 +36,10 @@ bool g_update_size = false;
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std::vector< mapColumnType > g_objects = {};
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std::vector< mapColumnType > g_objects = {};
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std::mutex g_destruction_mutex;
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std::mutex g_destruction_mutex;
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// current mouse flags, previous mouse flags, selected edit box, selected tool box
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// current mouse flags, previous mouse flags, selected edit box, selected tool
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std::tuple<uint64_t, uint64_t, SDLPP::Vec2D<int>, SDLPP::Vec2D<int>> g_mouse_info;
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// box
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std::tuple< uint64_t, uint64_t, SDLPP::Vec2D< int >, SDLPP::Vec2D< int > >
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g_mouse_info;
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int g_current_start_index = 0;
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int g_current_start_index = 0;
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int g_current_max_index = 0;
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int g_current_max_index = 0;
|
||||||
@ -71,9 +73,12 @@ void updateTool() {
|
|||||||
case BlockRole::CHARACTER:
|
case BlockRole::CHARACTER:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
g_current_tool->setTexture(target_texture, getSourceRectByID(possibleBlocks[g_current_block], g_current_world_type));
|
g_current_tool->setTexture(
|
||||||
|
target_texture, getSourceRectByID( possibleBlocks[g_current_block],
|
||||||
|
g_current_world_type ) );
|
||||||
g_current_tool->setId( possibleBlocks[g_current_block] );
|
g_current_tool->setId( possibleBlocks[g_current_block] );
|
||||||
g_current_tool->getCollisions()[0]->setId(possibleBlocks[g_current_block]);
|
g_current_tool->getCollisions()[0]->setId(
|
||||||
|
possibleBlocks[g_current_block] );
|
||||||
}
|
}
|
||||||
|
|
||||||
void removeMario() {
|
void removeMario() {
|
||||||
@ -81,17 +86,21 @@ void removeMario() {
|
|||||||
return;
|
return;
|
||||||
auto prev = g_objects[g_mario_pos.getX()][g_mario_pos.getY()];
|
auto prev = g_objects[g_mario_pos.getX()][g_mario_pos.getY()];
|
||||||
// remove character/modifiers
|
// remove character/modifiers
|
||||||
g_objects[g_mario_pos.getX()][g_mario_pos.getY()] = {std::get<0>(prev), std::get<1>(prev), 0, 0, 0, 0};
|
g_objects[g_mario_pos.getX()][g_mario_pos.getY()] = {
|
||||||
|
std::get< 0 >( prev ), std::get< 1 >( prev ), 0, 0, 0, 0
|
||||||
|
};
|
||||||
g_mario->destroy();
|
g_mario->destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateToolSelection( int prev_index ) {
|
void updateToolSelection( int prev_index ) {
|
||||||
size_t prev = prev_index * 8;
|
size_t prev = prev_index * 8;
|
||||||
size_t cur = g_current_tool_index * 8;
|
size_t cur = g_current_tool_index * 8;
|
||||||
for(size_t i = prev; i < (g_tools.size() < prev + 8 ? g_tools.size() : prev + 8); i++) {
|
for ( size_t i = prev;
|
||||||
|
i < ( g_tools.size() < prev + 8 ? g_tools.size() : prev + 8 ); i++ ) {
|
||||||
g_tools[i]->setHidden( true );
|
g_tools[i]->setHidden( true );
|
||||||
}
|
}
|
||||||
for(size_t i = cur; i < (g_tools.size() < cur + 8 ? g_tools.size() : cur + 8); i++) {
|
for ( size_t i = cur;
|
||||||
|
i < ( g_tools.size() < cur + 8 ? g_tools.size() : cur + 8 ); i++ ) {
|
||||||
g_tools[i]->setHidden( false );
|
g_tools[i]->setHidden( false );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -150,17 +159,21 @@ void handleKeyUp( SDL_Keycode key, SDLPP::Scene &scene ) {
|
|||||||
void getMousePositionFlags( SDLPP::Scene &scene ) {
|
void getMousePositionFlags( SDLPP::Scene &scene ) {
|
||||||
auto mouse = scene.getObjects( { EDITOR_MOUSE_ID } )[0];
|
auto mouse = scene.getObjects( { EDITOR_MOUSE_ID } )[0];
|
||||||
// move mouse colider to mouse position
|
// move mouse colider to mouse position
|
||||||
mouse->setPos(SDLPP::Mouse::getMousePositionDouble(scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER));
|
mouse->setPos( SDLPP::Mouse::getMousePositionDouble(
|
||||||
|
scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ) );
|
||||||
|
|
||||||
MouseVisitor visitor;
|
MouseVisitor visitor;
|
||||||
scene.visitCollisions( *mouse, visitor );
|
scene.visitCollisions( *mouse, visitor );
|
||||||
std::get< MouseInfo::CUR_FLAGS >( g_mouse_info ) = visitor.getFlags();
|
std::get< MouseInfo::CUR_FLAGS >( g_mouse_info ) = visitor.getFlags();
|
||||||
std::get<MouseInfo::EDIT_BOX>(g_mouse_info) = visitor.getEditBoxIndexes();
|
std::get< MouseInfo::EDIT_BOX >( g_mouse_info ) =
|
||||||
std::get<MouseInfo::TOOL_BOX>(g_mouse_info) = visitor.getToolBoxIndexes();
|
visitor.getEditBoxIndexes();
|
||||||
|
std::get< MouseInfo::TOOL_BOX >( g_mouse_info ) =
|
||||||
|
visitor.getToolBoxIndexes();
|
||||||
// if we found an edit box, move tool icon to that box
|
// if we found an edit box, move tool icon to that box
|
||||||
if ( visitor.foundEditBox() ) {
|
if ( visitor.foundEditBox() ) {
|
||||||
const auto &box = std::get< MouseInfo::EDIT_BOX >( g_mouse_info );
|
const auto &box = std::get< MouseInfo::EDIT_BOX >( g_mouse_info );
|
||||||
g_current_tool->setPos(BLOCK_SIZE + box.getX() * BLOCK_SIZE, 4*BLOCK_SIZE + box.getY() * BLOCK_SIZE);
|
g_current_tool->setPos( BLOCK_SIZE + box.getX() * BLOCK_SIZE,
|
||||||
|
4 * BLOCK_SIZE + box.getY() * BLOCK_SIZE );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -183,14 +196,17 @@ void mouseUpAction(uint64_t flags, SDLPP::Scene &scene) {
|
|||||||
g_current_tool_index -= 1;
|
g_current_tool_index -= 1;
|
||||||
updateToolSelection( g_current_tool_index + 1 );
|
updateToolSelection( g_current_tool_index + 1 );
|
||||||
}
|
}
|
||||||
if(MouseVisitor::moveToolsRight(flags) && g_current_tool_index != g_max_tool_index) {
|
if ( MouseVisitor::moveToolsRight( flags ) &&
|
||||||
|
g_current_tool_index != g_max_tool_index ) {
|
||||||
g_current_tool_index += 1;
|
g_current_tool_index += 1;
|
||||||
updateToolSelection( g_current_tool_index - 1 );
|
updateToolSelection( g_current_tool_index - 1 );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SDLPP::Vec2D< int > getSelectedObjectPosition() {
|
SDLPP::Vec2D< int > getSelectedObjectPosition() {
|
||||||
return { g_current_start_index + std::get<MouseInfo::EDIT_BOX>(g_mouse_info).getX(), std::get<MouseInfo::EDIT_BOX>(g_mouse_info).getY() };
|
return { g_current_start_index +
|
||||||
|
std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getX(),
|
||||||
|
std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getY() };
|
||||||
}
|
}
|
||||||
|
|
||||||
mapObjectType &getSelectedObject() {
|
mapObjectType &getSelectedObject() {
|
||||||
@ -238,7 +254,10 @@ void placeTool(SDLPP::Scene &scene) {
|
|||||||
std::get< MapObject::TERRAIN_TYPE >( obj ) = LandType::OVERWORLD;
|
std::get< MapObject::TERRAIN_TYPE >( obj ) = LandType::OVERWORLD;
|
||||||
std::get< MapObject::TERRAIN_ID >( obj ) = g_current_tool->getId();
|
std::get< MapObject::TERRAIN_ID >( obj ) = g_current_tool->getId();
|
||||||
// TODO why 1 +?
|
// TODO why 1 +?
|
||||||
new_obj = createTerrainBlock(g_current_tool->getId(), LandType::OVERWORLD, g_renderer, 1 + std::get<MouseInfo::EDIT_BOX>(g_mouse_info).getX(), std::get<MouseInfo::EDIT_BOX>(g_mouse_info).getY(), true);
|
new_obj = createTerrainBlock(
|
||||||
|
g_current_tool->getId(), LandType::OVERWORLD, g_renderer,
|
||||||
|
1 + std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getX(),
|
||||||
|
std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getY(), true );
|
||||||
new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
|
new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
|
||||||
break;
|
break;
|
||||||
case VisitorType::Modifier:
|
case VisitorType::Modifier:
|
||||||
@ -248,7 +267,10 @@ void placeTool(SDLPP::Scene &scene) {
|
|||||||
std::get< MapObject::CHARACTER_ID >( obj ) = MARIO_ID;
|
std::get< MapObject::CHARACTER_ID >( obj ) = MARIO_ID;
|
||||||
std::get< MapObject::MODIFIER_TYPE >( obj ) = 0;
|
std::get< MapObject::MODIFIER_TYPE >( obj ) = 0;
|
||||||
std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
|
std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
|
||||||
new_obj = createMario(LandType::OVERWORLD, g_renderer, 1 + std::get<MouseInfo::EDIT_BOX>(g_mouse_info).getX(), std::get<MouseInfo::EDIT_BOX>(g_mouse_info).getY());
|
new_obj = createMario(
|
||||||
|
LandType::OVERWORLD, g_renderer,
|
||||||
|
1 + std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getX(),
|
||||||
|
std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getY() );
|
||||||
// remove mario if exists
|
// remove mario if exists
|
||||||
removeMario();
|
removeMario();
|
||||||
g_mario = new_obj;
|
g_mario = new_obj;
|
||||||
@ -283,14 +305,19 @@ void pollEvents( SDLPP::Scene &scene ) {
|
|||||||
getMousePositionFlags( scene );
|
getMousePositionFlags( scene );
|
||||||
break;
|
break;
|
||||||
case SDL_MOUSEBUTTONUP:
|
case SDL_MOUSEBUTTONUP:
|
||||||
if(std::get<MouseInfo::CUR_FLAGS>(g_mouse_info) == std::get<MouseInfo::PREV_FLAGS>(g_mouse_info)) {
|
if ( std::get< MouseInfo::CUR_FLAGS >( g_mouse_info ) ==
|
||||||
mouseUpAction(std::get<MouseInfo::CUR_FLAGS>(g_mouse_info), scene);
|
std::get< MouseInfo::PREV_FLAGS >( g_mouse_info ) ) {
|
||||||
|
mouseUpAction( std::get< MouseInfo::CUR_FLAGS >( g_mouse_info ),
|
||||||
|
scene );
|
||||||
}
|
}
|
||||||
if(std::get<MouseInfo::EDIT_BOX>(g_mouse_info).getX() != -1) {
|
if ( std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getX() !=
|
||||||
|
-1 ) {
|
||||||
placeTool( scene );
|
placeTool( scene );
|
||||||
}
|
}
|
||||||
if(std::get<MouseInfo::TOOL_BOX>(g_mouse_info).getX() != -1) {
|
if ( std::get< MouseInfo::TOOL_BOX >( g_mouse_info ).getX() !=
|
||||||
auto &tool_box = std::get<MouseInfo::TOOL_BOX>(g_mouse_info);
|
-1 ) {
|
||||||
|
auto &tool_box =
|
||||||
|
std::get< MouseInfo::TOOL_BOX >( g_mouse_info );
|
||||||
size_t index = tool_box.getY() * 4 + tool_box.getX();
|
size_t index = tool_box.getY() * 4 + tool_box.getX();
|
||||||
if ( index < g_tools.size() ) {
|
if ( index < g_tools.size() ) {
|
||||||
g_current_block = g_current_tool_index * 8 + index;
|
g_current_block = g_current_tool_index * 8 + index;
|
||||||
@ -300,7 +327,8 @@ void pollEvents( SDLPP::Scene &scene ) {
|
|||||||
break;
|
break;
|
||||||
case SDL_MOUSEBUTTONDOWN:
|
case SDL_MOUSEBUTTONDOWN:
|
||||||
// store current mouse flags in previous mouse flags
|
// store current mouse flags in previous mouse flags
|
||||||
std::get<MouseInfo::PREV_FLAGS>(g_mouse_info) = std::get<MouseInfo::CUR_FLAGS>(g_mouse_info);
|
std::get< MouseInfo::PREV_FLAGS >( g_mouse_info ) =
|
||||||
|
std::get< MouseInfo::CUR_FLAGS >( g_mouse_info );
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
@ -351,7 +379,8 @@ int main() {
|
|||||||
// grid
|
// grid
|
||||||
for ( int i = 1; i < 20; i++ ) {
|
for ( int i = 1; i < 20; i++ ) {
|
||||||
auto line_vertical = std::make_shared< SDLPP::LineRenderer >(
|
auto line_vertical = std::make_shared< SDLPP::LineRenderer >(
|
||||||
i * BLOCK_SIZE, 1 - 16 * BLOCK_SIZE, i * BLOCK_SIZE, 1.0, g_renderer, "#282828" );
|
i * BLOCK_SIZE, 1 - 16 * BLOCK_SIZE, i * BLOCK_SIZE, 1.0,
|
||||||
|
g_renderer, "#282828" );
|
||||||
line_vertical->setPermanent();
|
line_vertical->setPermanent();
|
||||||
line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
||||||
scene->addObject( line_vertical );
|
scene->addObject( line_vertical );
|
||||||
@ -360,13 +389,15 @@ int main() {
|
|||||||
BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE, 19 * BLOCK_SIZE,
|
BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE, 19 * BLOCK_SIZE,
|
||||||
( i + 1 ) * BLOCK_SIZE, g_renderer, "#282828" );
|
( i + 1 ) * BLOCK_SIZE, g_renderer, "#282828" );
|
||||||
line_horizontal->setPermanent();
|
line_horizontal->setPermanent();
|
||||||
line_horizontal->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
line_horizontal->setAlignment( SDLPP::OBJ_CENTER,
|
||||||
|
SDLPP::OBJ_CENTER );
|
||||||
scene->addObject( line_horizontal );
|
scene->addObject( line_horizontal );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// white rectangles
|
// white rectangles
|
||||||
auto rectangle1 = std::make_shared< SDLPP::RectangleRender >(
|
auto rectangle1 = std::make_shared< SDLPP::RectangleRender >(
|
||||||
0, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE, g_renderer, "#FFFFFF88", true);
|
0, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE, g_renderer, "#FFFFFF88",
|
||||||
|
true );
|
||||||
rectangle1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
rectangle1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
||||||
rectangle1->setId( EDITOR_LEFT_MAP_ID );
|
rectangle1->setId( EDITOR_LEFT_MAP_ID );
|
||||||
rectangle1->setPermanent();
|
rectangle1->setPermanent();
|
||||||
@ -374,7 +405,8 @@ int main() {
|
|||||||
scene->addObject( rectangle1 );
|
scene->addObject( rectangle1 );
|
||||||
// white rectangles
|
// white rectangles
|
||||||
auto rectangle2 = std::make_shared< SDLPP::RectangleRender >(
|
auto rectangle2 = std::make_shared< SDLPP::RectangleRender >(
|
||||||
19*BLOCK_SIZE, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE, g_renderer, "#FFFFFF88", true);
|
19 * BLOCK_SIZE, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE,
|
||||||
|
g_renderer, "#FFFFFF88", true );
|
||||||
rectangle2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
rectangle2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
||||||
rectangle2->setId( EDITOR_RIGHT_MAP_ID );
|
rectangle2->setId( EDITOR_RIGHT_MAP_ID );
|
||||||
rectangle2->setPermanent();
|
rectangle2->setPermanent();
|
||||||
@ -385,13 +417,15 @@ int main() {
|
|||||||
auto font_config = std::make_shared< SDLPP::FontConfiguration >(
|
auto font_config = std::make_shared< SDLPP::FontConfiguration >(
|
||||||
font, "#000000", "#282828", 0.05 );
|
font, "#000000", "#282828", 0.05 );
|
||||||
auto left = std::make_shared< SDLPP::TextRenderer >(
|
auto left = std::make_shared< SDLPP::TextRenderer >(
|
||||||
0, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, "<", font_config);
|
0, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, "<",
|
||||||
|
font_config );
|
||||||
left->setId( 0 );
|
left->setId( 0 );
|
||||||
left->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
left->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
||||||
left->setPermanent();
|
left->setPermanent();
|
||||||
scene->addObject( left );
|
scene->addObject( left );
|
||||||
auto right = std::make_shared< SDLPP::TextRenderer >(
|
auto right = std::make_shared< SDLPP::TextRenderer >(
|
||||||
19*BLOCK_SIZE, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, ">", font_config);
|
19 * BLOCK_SIZE, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer,
|
||||||
|
">", font_config );
|
||||||
right->setId( 0 );
|
right->setId( 0 );
|
||||||
right->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
right->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
||||||
right->setPermanent();
|
right->setPermanent();
|
||||||
@ -403,15 +437,14 @@ int main() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
auto mouse =
|
auto mouse = std::make_shared< SDLPP::RectangleRender >( 0.01, 0.01, 0, 0,
|
||||||
std::make_shared< SDLPP::RectangleRender >( 0.01, 0.01, 0, 0, g_renderer );
|
g_renderer );
|
||||||
mouse->setMinWidth( 1 );
|
mouse->setMinWidth( 1 );
|
||||||
mouse->setMinHeight( 1 );
|
mouse->setMinHeight( 1 );
|
||||||
mouse->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
mouse->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
||||||
mouse->setId( EDITOR_MOUSE_ID );
|
mouse->setId( EDITOR_MOUSE_ID );
|
||||||
mouse->setColiderColor( "#00FF00" );
|
mouse->setColiderColor( "#00FF00" );
|
||||||
mouse->addCollision(
|
mouse->addCollision( SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) );
|
||||||
SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) );
|
|
||||||
scene->addObject( mouse );
|
scene->addObject( mouse );
|
||||||
g_current_max_index = g_objects.size() - 18;
|
g_current_max_index = g_objects.size() - 18;
|
||||||
|
|
||||||
@ -422,15 +455,19 @@ int main() {
|
|||||||
auto tool_box2 = std::make_shared< ToolBox >( i, 1, g_renderer );
|
auto tool_box2 = std::make_shared< ToolBox >( i, 1, g_renderer );
|
||||||
scene->addObject( tool_box1 );
|
scene->addObject( tool_box1 );
|
||||||
scene->addObject( tool_box2 );
|
scene->addObject( tool_box2 );
|
||||||
// std::cout << "TOOL BOX POS: " << tool_box1->getPos().getX() << ", " << tool_box1->getPos().getY() << std::endl;
|
// std::cout << "TOOL BOX POS: " << tool_box1->getPos().getX() <<
|
||||||
// std::cout << "TOOL BOX POS: " << tool_box2->getPos().getX() << ", " << tool_box2->getPos().getY() << std::endl;
|
// ", " << tool_box1->getPos().getY() << std::endl; std::cout <<
|
||||||
|
// "TOOL BOX POS: " << tool_box2->getPos().getX() << ", " <<
|
||||||
|
// tool_box2->getPos().getY() << std::endl;
|
||||||
}
|
}
|
||||||
int tool_index = 0;
|
int tool_index = 0;
|
||||||
for ( auto &block : possibleBlocks ) {
|
for ( auto &block : possibleBlocks ) {
|
||||||
if ( block == MARIO_ID ) {
|
if ( block == MARIO_ID ) {
|
||||||
g_tools.push_back(createMario(LandType::OVERWORLD, g_renderer, 0, 0));
|
g_tools.push_back(
|
||||||
|
createMario( LandType::OVERWORLD, g_renderer, 0, 0 ) );
|
||||||
} else {
|
} else {
|
||||||
g_tools.push_back(createTerrainBlock(block, LandType::OVERWORLD, g_renderer, false));
|
g_tools.push_back( createTerrainBlock( block, LandType::OVERWORLD,
|
||||||
|
g_renderer, false ) );
|
||||||
}
|
}
|
||||||
g_tools.back()->setHidden( true );
|
g_tools.back()->setHidden( true );
|
||||||
g_tools.back()->setPermanent();
|
g_tools.back()->setPermanent();
|
||||||
@ -438,28 +475,35 @@ int main() {
|
|||||||
auto y = tool_index / 4;
|
auto y = tool_index / 4;
|
||||||
// TODO add 14 and 1 as constants somewhere
|
// TODO add 14 and 1 as constants somewhere
|
||||||
// TODO investigate when not permanent requires `-1` on x position
|
// TODO investigate when not permanent requires `-1` on x position
|
||||||
g_tools.back()->setPos(14*BLOCK_SIZE + x*BLOCK_SIZE, BLOCK_SIZE + y*BLOCK_SIZE);
|
g_tools.back()->setPos( 14 * BLOCK_SIZE + x * BLOCK_SIZE,
|
||||||
// std::cout << "TOOL POS: " << tools.back()->getPos().getX() << ", " << tools.back()->getPos().getY() << std::endl;
|
BLOCK_SIZE + y * BLOCK_SIZE );
|
||||||
|
// std::cout << "TOOL POS: " << tools.back()->getPos().getX() <<
|
||||||
|
// ", " << tools.back()->getPos().getY() << std::endl;
|
||||||
scene->addObject( g_tools.back() );
|
scene->addObject( g_tools.back() );
|
||||||
tool_index = ( tool_index + 1 ) % 8;
|
tool_index = ( tool_index + 1 ) % 8;
|
||||||
}
|
}
|
||||||
for ( int i = 0; i < 5; i++ ) {
|
for ( int i = 0; i < 5; i++ ) {
|
||||||
auto line = std::make_shared< SDLPP::LineRenderer >(
|
auto line = std::make_shared< SDLPP::LineRenderer >(
|
||||||
14*BLOCK_SIZE + i*BLOCK_SIZE, BLOCK_SIZE, 14 * BLOCK_SIZE + i*BLOCK_SIZE, 3*BLOCK_SIZE, g_renderer, "#282828");
|
14 * BLOCK_SIZE + i * BLOCK_SIZE, BLOCK_SIZE,
|
||||||
|
14 * BLOCK_SIZE + i * BLOCK_SIZE, 3 * BLOCK_SIZE, g_renderer,
|
||||||
|
"#282828" );
|
||||||
line->setPermanent();
|
line->setPermanent();
|
||||||
line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
||||||
scene->addObject( line );
|
scene->addObject( line );
|
||||||
}
|
}
|
||||||
for ( int i = 0; i < 3; i++ ) {
|
for ( int i = 0; i < 3; i++ ) {
|
||||||
auto line = std::make_shared< SDLPP::LineRenderer >(
|
auto line = std::make_shared< SDLPP::LineRenderer >(
|
||||||
14*BLOCK_SIZE, BLOCK_SIZE + i*BLOCK_SIZE, 14 * BLOCK_SIZE + 4*BLOCK_SIZE, BLOCK_SIZE + i*BLOCK_SIZE, g_renderer, "#282828");
|
14 * BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE,
|
||||||
|
14 * BLOCK_SIZE + 4 * BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE,
|
||||||
|
g_renderer, "#282828" );
|
||||||
line->setPermanent();
|
line->setPermanent();
|
||||||
line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
||||||
scene->addObject( line );
|
scene->addObject( line );
|
||||||
}
|
}
|
||||||
|
|
||||||
auto tool_rect1 = std::make_shared< SDLPP::RectangleRender >(
|
auto tool_rect1 = std::make_shared< SDLPP::RectangleRender >(
|
||||||
13*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer, "#FFFFFF88", true);
|
13 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer,
|
||||||
|
"#FFFFFF88", true );
|
||||||
tool_rect1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
tool_rect1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
||||||
tool_rect1->setId( EDITOR_LEFT_TOOL_ID );
|
tool_rect1->setId( EDITOR_LEFT_TOOL_ID );
|
||||||
tool_rect1->setPermanent();
|
tool_rect1->setPermanent();
|
||||||
@ -467,20 +511,23 @@ int main() {
|
|||||||
scene->addObject( tool_rect1 );
|
scene->addObject( tool_rect1 );
|
||||||
// white rectangles
|
// white rectangles
|
||||||
auto tool_rect2 = std::make_shared< SDLPP::RectangleRender >(
|
auto tool_rect2 = std::make_shared< SDLPP::RectangleRender >(
|
||||||
18*BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer, "#FFFFFF88", true);
|
18 * BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer,
|
||||||
|
"#FFFFFF88", true );
|
||||||
tool_rect2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
tool_rect2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
||||||
tool_rect2->setId( EDITOR_RIGHT_TOOL_ID );
|
tool_rect2->setId( EDITOR_RIGHT_TOOL_ID );
|
||||||
tool_rect2->setPermanent();
|
tool_rect2->setPermanent();
|
||||||
tool_rect2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
|
tool_rect2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
|
||||||
scene->addObject( tool_rect2 );
|
scene->addObject( tool_rect2 );
|
||||||
auto left_tool = std::make_shared< SDLPP::TextRenderer >(
|
auto left_tool = std::make_shared< SDLPP::TextRenderer >(
|
||||||
13*BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, "<", font_config);
|
13 * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer,
|
||||||
|
"<", font_config );
|
||||||
left_tool->setId( 0 );
|
left_tool->setId( 0 );
|
||||||
left_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
left_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
||||||
left_tool->setPermanent();
|
left_tool->setPermanent();
|
||||||
scene->addObject( left_tool );
|
scene->addObject( left_tool );
|
||||||
auto right_tool = std::make_shared< SDLPP::TextRenderer >(
|
auto right_tool = std::make_shared< SDLPP::TextRenderer >(
|
||||||
18*BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, ">", font_config);
|
18 * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer,
|
||||||
|
">", font_config );
|
||||||
right_tool->setId( 0 );
|
right_tool->setId( 0 );
|
||||||
right_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
right_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
||||||
right_tool->setPermanent();
|
right_tool->setPermanent();
|
||||||
@ -492,7 +539,9 @@ int main() {
|
|||||||
g_placeholder_mario = std::make_shared< SDLPP::Texture >(
|
g_placeholder_mario = std::make_shared< SDLPP::Texture >(
|
||||||
g_renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
|
g_renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
|
||||||
g_placeholder_mario->setAlpha( 100 );
|
g_placeholder_mario->setAlpha( 100 );
|
||||||
g_current_tool = createTerrainBlock(possibleBlocks[g_current_block], LandType::OVERWORLD, g_renderer, g_placeholder_texture, false);
|
g_current_tool = createTerrainBlock( possibleBlocks[g_current_block],
|
||||||
|
LandType::OVERWORLD, g_renderer,
|
||||||
|
g_placeholder_texture, false );
|
||||||
g_current_tool->addCollision( SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) );
|
g_current_tool->addCollision( SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) );
|
||||||
dynamic_cast< MarioBlock & >( *g_current_tool ).setTool();
|
dynamic_cast< MarioBlock & >( *g_current_tool ).setTool();
|
||||||
scene->addObject( g_current_tool );
|
scene->addObject( g_current_tool );
|
||||||
|
@ -62,12 +62,14 @@ void ToolVisitor::visit( const SDLPP::RenderObject &obj ) {
|
|||||||
switch ( id ) {
|
switch ( id ) {
|
||||||
case EDITOR_TERRAIN_ID:
|
case EDITOR_TERRAIN_ID:
|
||||||
remove_block = true;
|
remove_block = true;
|
||||||
if(obj.getId() == source_id && getVisitorType() == VisitorType::Terrain) {
|
if ( obj.getId() == source_id &&
|
||||||
|
getVisitorType() == VisitorType::Terrain ) {
|
||||||
add_block = false;
|
add_block = false;
|
||||||
}
|
}
|
||||||
case EDITOR_CHARACTER_ID:
|
case EDITOR_CHARACTER_ID:
|
||||||
remove_block = true;
|
remove_block = true;
|
||||||
if(obj.getId() == source_id && getVisitorType() == VisitorType::Modifier) {
|
if ( obj.getId() == source_id &&
|
||||||
|
getVisitorType() == VisitorType::Modifier ) {
|
||||||
add_block = false;
|
add_block = false;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
|
@ -17,7 +17,9 @@ public:
|
|||||||
MouseVisitor() {}
|
MouseVisitor() {}
|
||||||
virtual void visit( const SDLPP::RenderObject &obj ) override;
|
virtual void visit( const SDLPP::RenderObject &obj ) override;
|
||||||
virtual void setFromId( uint64_t /*UNUSED*/ ) override {}
|
virtual void setFromId( uint64_t /*UNUSED*/ ) override {}
|
||||||
virtual uint64_t getFromId() override {return 0;}
|
virtual uint64_t getFromId() override {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
uint64_t getFlags() {
|
uint64_t getFlags() {
|
||||||
return select_flags;
|
return select_flags;
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,10 @@
|
|||||||
#include "objectids.hpp"
|
#include "objectids.hpp"
|
||||||
|
|
||||||
// TODO move to one function
|
// TODO move to one function
|
||||||
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer) {
|
void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
|
||||||
|
std::shared_ptr< SDLPP::RectangleRender > mario,
|
||||||
|
const std::string &file,
|
||||||
|
std::shared_ptr< SDLPP::Renderer > &renderer ) {
|
||||||
std::ifstream map_file;
|
std::ifstream map_file;
|
||||||
map_file.open( file, std::ios::in | std::ios::binary );
|
map_file.open( file, std::ios::in | std::ios::binary );
|
||||||
uint16_t cols;
|
uint16_t cols;
|
||||||
@ -16,12 +19,15 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::Rectan
|
|||||||
for ( int j = 0; j < 16; j++ ) {
|
for ( int j = 0; j < 16; j++ ) {
|
||||||
uint16_t input_number;
|
uint16_t input_number;
|
||||||
uint8_t additional_data = 0;
|
uint8_t additional_data = 0;
|
||||||
uint8_t character_type = 0, character = 0, modifier_type = 0, modifier_data = 0;
|
uint8_t character_type = 0, character = 0, modifier_type = 0,
|
||||||
map_file.read((char *)&input_number, sizeof(uint16_t)/sizeof(char));
|
modifier_data = 0;
|
||||||
|
map_file.read( ( char * )&input_number,
|
||||||
|
sizeof( uint16_t ) / sizeof( char ) );
|
||||||
uint8_t type = ( input_number & 0xF000 ) >> 12;
|
uint8_t type = ( input_number & 0xF000 ) >> 12;
|
||||||
uint16_t id = ( input_number & 0x0FFF ) | BLOCK_PREFIX;
|
uint16_t id = ( input_number & 0x0FFF ) | BLOCK_PREFIX;
|
||||||
if ( type & 0x8 ) {
|
if ( type & 0x8 ) {
|
||||||
map_file.read((char *)&additional_data, sizeof(uint8_t)/sizeof(char));
|
map_file.read( ( char * )&additional_data,
|
||||||
|
sizeof( uint8_t ) / sizeof( char ) );
|
||||||
type &= ~0x8;
|
type &= ~0x8;
|
||||||
if ( additional_data & 0x80 ) {
|
if ( additional_data & 0x80 ) {
|
||||||
// modifier
|
// modifier
|
||||||
@ -39,12 +45,15 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::Rectan
|
|||||||
collision = true;
|
collision = true;
|
||||||
}
|
}
|
||||||
// TODO add modifiers to createTerrainBlock
|
// TODO add modifiers to createTerrainBlock
|
||||||
auto obj = createTerrainBlock(id, static_cast<LandType::Value>(type), renderer, i, j, collision);
|
auto obj =
|
||||||
|
createTerrainBlock( id, static_cast< LandType::Value >( type ),
|
||||||
|
renderer, i, j, collision );
|
||||||
if ( obj != nullptr )
|
if ( obj != nullptr )
|
||||||
scene->addObject( obj );
|
scene->addObject( obj );
|
||||||
if ( character ) {
|
if ( character ) {
|
||||||
if ( character == MARIO_ID ) {
|
if ( character == MARIO_ID ) {
|
||||||
mario->setPos(i * BLOCK_SIZE, 1 - (16-j) * BLOCK_SIZE);
|
mario->setPos( i * BLOCK_SIZE,
|
||||||
|
1 - ( 16 - j ) * BLOCK_SIZE );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -53,7 +62,9 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::Rectan
|
|||||||
}
|
}
|
||||||
|
|
||||||
// editor loader
|
// editor loader
|
||||||
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<mapColumnType> &objects) {
|
void loadMap( std::shared_ptr< SDLPP::Scene > &scene, const std::string &file,
|
||||||
|
std::shared_ptr< SDLPP::Renderer > &renderer,
|
||||||
|
std::vector< mapColumnType > &objects ) {
|
||||||
std::ifstream map_file;
|
std::ifstream map_file;
|
||||||
map_file.open( file, std::ios::in | std::ios::binary );
|
map_file.open( file, std::ios::in | std::ios::binary );
|
||||||
uint16_t cols;
|
uint16_t cols;
|
||||||
@ -64,12 +75,15 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std:
|
|||||||
for ( int j = 0; j < 16; j++ ) {
|
for ( int j = 0; j < 16; j++ ) {
|
||||||
uint16_t input_number;
|
uint16_t input_number;
|
||||||
uint8_t additional_data = 0;
|
uint8_t additional_data = 0;
|
||||||
uint8_t character_type = 0, character = 0, modifier_type = 0, modifier_data = 0;
|
uint8_t character_type = 0, character = 0, modifier_type = 0,
|
||||||
map_file.read((char *)&input_number, sizeof(uint16_t)/sizeof(char));
|
modifier_data = 0;
|
||||||
|
map_file.read( ( char * )&input_number,
|
||||||
|
sizeof( uint16_t ) / sizeof( char ) );
|
||||||
uint8_t type = ( input_number & 0xF000 ) >> 12;
|
uint8_t type = ( input_number & 0xF000 ) >> 12;
|
||||||
uint16_t id = ( input_number & 0x0FFF ) | BLOCK_PREFIX;
|
uint16_t id = ( input_number & 0x0FFF ) | BLOCK_PREFIX;
|
||||||
if ( type & 0x8 ) {
|
if ( type & 0x8 ) {
|
||||||
map_file.read((char *)&additional_data, sizeof(uint8_t)/sizeof(char));
|
map_file.read( ( char * )&additional_data,
|
||||||
|
sizeof( uint8_t ) / sizeof( char ) );
|
||||||
type &= ~0x8;
|
type &= ~0x8;
|
||||||
if ( additional_data & 0x80 ) {
|
if ( additional_data & 0x80 ) {
|
||||||
// modifier
|
// modifier
|
||||||
@ -82,14 +96,19 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std:
|
|||||||
character = additional_data & 0x0F;
|
character = additional_data & 0x0F;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
col[j] = {type, id, character_type, character, modifier_type, modifier_data};
|
col[j] = { type, id, character_type, character,
|
||||||
|
modifier_type, modifier_data };
|
||||||
// TODO add modifiers to createTerrainBlock
|
// TODO add modifiers to createTerrainBlock
|
||||||
auto obj = createTerrainBlock(id, static_cast<LandType::Value>(type), renderer, i, j, true);
|
auto obj =
|
||||||
|
createTerrainBlock( id, static_cast< LandType::Value >( type ),
|
||||||
|
renderer, i, j, true );
|
||||||
obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
|
obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
|
||||||
scene->addObject( obj );
|
scene->addObject( obj );
|
||||||
if ( character ) {
|
if ( character ) {
|
||||||
if ( character == MARIO_ID ) {
|
if ( character == MARIO_ID ) {
|
||||||
scene->addObject(createMario(static_cast<LandType::Value>(character_type), renderer, i, j));
|
scene->addObject( createMario(
|
||||||
|
static_cast< LandType::Value >( character_type ),
|
||||||
|
renderer, i, j ) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -99,7 +118,8 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// tuple - world object type, object, world character type, character, modifier type, modifier data
|
// tuple - world object type, object, world character type, character, modifier
|
||||||
|
// type, modifier data
|
||||||
void saveMap( const std::string &file, std::vector< mapColumnType > &objects ) {
|
void saveMap( const std::string &file, std::vector< mapColumnType > &objects ) {
|
||||||
std::ofstream output_file;
|
std::ofstream output_file;
|
||||||
output_file.open( file, std::ios::out | std::ios::binary );
|
output_file.open( file, std::ios::out | std::ios::binary );
|
||||||
@ -111,11 +131,13 @@ void saveMap(const std::string &file, std::vector<mapColumnType> &objects) {
|
|||||||
uint16_t wide_type = std::get< 0 >( obj );
|
uint16_t wide_type = std::get< 0 >( obj );
|
||||||
wide_type = wide_type << 12;
|
wide_type = wide_type << 12;
|
||||||
uint16_t write_num = ( 0x0FFF & std::get< 1 >( obj ) ) | wide_type;
|
uint16_t write_num = ( 0x0FFF & std::get< 1 >( obj ) ) | wide_type;
|
||||||
// 3 becuase character type can be 0 (overworld), 4 because modifier data can be 0 (breakable)
|
// 3 becuase character type can be 0 (overworld), 4 because modifier
|
||||||
|
// data can be 0 (breakable)
|
||||||
if ( std::get< 3 >( obj ) || std::get< 4 >( obj ) ) {
|
if ( std::get< 3 >( obj ) || std::get< 4 >( obj ) ) {
|
||||||
write_num |= 0x8000;
|
write_num |= 0x8000;
|
||||||
}
|
}
|
||||||
output_file.write((char*)&write_num, sizeof(uint16_t)/sizeof(char));
|
output_file.write( ( char * )&write_num,
|
||||||
|
sizeof( uint16_t ) / sizeof( char ) );
|
||||||
uint8_t additional_data = 0;
|
uint8_t additional_data = 0;
|
||||||
if ( std::get< 3 >( obj ) ) {
|
if ( std::get< 3 >( obj ) ) {
|
||||||
additional_data |= std::get< 2 >( obj ) << 4;
|
additional_data |= std::get< 2 >( obj ) << 4;
|
||||||
@ -126,7 +148,8 @@ void saveMap(const std::string &file, std::vector<mapColumnType> &objects) {
|
|||||||
additional_data |= std::get< 5 >( obj );
|
additional_data |= std::get< 5 >( obj );
|
||||||
}
|
}
|
||||||
if ( additional_data ) {
|
if ( additional_data ) {
|
||||||
output_file.write((char*)&additional_data, sizeof(uint8_t)/sizeof(char));
|
output_file.write( ( char * )&additional_data,
|
||||||
|
sizeof( uint8_t ) / sizeof( char ) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,11 +15,17 @@ struct MapObject {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t> mapObjectType;
|
typedef std::tuple< uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t >
|
||||||
|
mapObjectType;
|
||||||
typedef std::array< mapObjectType, 16 > mapColumnType;
|
typedef std::array< mapObjectType, 16 > mapColumnType;
|
||||||
|
|
||||||
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer);
|
void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
|
||||||
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<mapColumnType> &objects);
|
std::shared_ptr< SDLPP::RectangleRender > mario,
|
||||||
|
const std::string &file,
|
||||||
|
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||||
|
void loadMap( std::shared_ptr< SDLPP::Scene > &scene, const std::string &file,
|
||||||
|
std::shared_ptr< SDLPP::Renderer > &renderer,
|
||||||
|
std::vector< mapColumnType > &objects );
|
||||||
void saveMap( const std::string &file, std::vector< mapColumnType > &objects );
|
void saveMap( const std::string &file, std::vector< mapColumnType > &objects );
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -64,7 +64,6 @@
|
|||||||
|
|
||||||
// modifiers
|
// modifiers
|
||||||
|
|
||||||
|
|
||||||
// character IDs
|
// character IDs
|
||||||
#define MARIO_ID 0x0F
|
#define MARIO_ID 0x0F
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user