SDLPP: don't hide objects on destroy, wait for next render to be killed
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@ -154,7 +154,7 @@ bool RenderObject::getHidden() const {
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return hidden;
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}
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void RenderObject::destroy() {
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setHidden( true );
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// setHidden( true );
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kill = true;
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}
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bool RenderObject::getKilled() {
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