SDLPP: don't hide objects on destroy, wait for next render to be killed
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This commit is contained in:
zv0n 2022-11-12 21:32:47 +01:00
parent 7bd652f4e9
commit 92a30b8c51

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@ -154,7 +154,7 @@ bool RenderObject::getHidden() const {
return hidden;
}
void RenderObject::destroy() {
setHidden( true );
// setHidden( true );
kill = true;
}
bool RenderObject::getKilled() {