TETRIS: use new TextRenderer interface

This commit is contained in:
zv0n 2021-01-30 16:48:40 +01:00
parent a818c567fc
commit b65b0bf034
3 changed files with 42 additions and 50 deletions

View File

@ -390,13 +390,6 @@ tetrisZLeft( std::shared_ptr< SDLPP::Renderer > renderer,
return retPiece;
}
void updateTextSizeInternal(std::shared_ptr<SDLPP::RenderObject> input) {
if(input->getKilled())
return;
static_cast< SDLPP::TextRenderer* >( input.get() )->setTextColor(
*g_font, colors["text"], colors["text_out"], 0.1 );
}
void updateSize() {
// have to resize rectangles for the text to be resized correctly
g_main_scene->updateSizeAndPosition();
@ -404,19 +397,20 @@ void updateSize() {
g_game_over_scene->updateSizeAndPosition();
g_options_scene->updateSizeAndPosition();
std::unordered_set<int> textObjects = { TEXT_ID, MENU_TEXT_ID, MENU_ITEM_ID };
for( auto &x : g_main_scene->getObjects( textObjects ) ) {
updateTextSizeInternal(x);
std::unordered_set< int > textObjects = { TEXT_ID, MENU_TEXT_ID,
MENU_ITEM_ID };
for ( auto &x : g_main_scene->getObjects( textObjects ) ) {
x->updateSizeAndPosition();
}
updateTextSizeInternal(g_score_texture);
for( auto &x : g_menu_scene->getObjects( textObjects ) ) {
updateTextSizeInternal(x);
g_score_texture->updateSizeAndPosition();
for ( auto &x : g_menu_scene->getObjects( textObjects ) ) {
x->updateSizeAndPosition();
}
for( auto &x : g_game_over_scene->getObjects( textObjects ) ) {
updateTextSizeInternal(x);
for ( auto &x : g_game_over_scene->getObjects( textObjects ) ) {
x->updateSizeAndPosition();
}
for( auto &x : g_options_scene->getObjects( textObjects ) ) {
updateTextSizeInternal(x);
for ( auto &x : g_options_scene->getObjects( textObjects ) ) {
x->updateSizeAndPosition();
}
}
@ -437,8 +431,8 @@ void updateColors() {
x->setColor( colors["line"] );
}
for ( auto &x : g_main_scene->getObjects( { TEXT_ID } ) ) {
static_cast< SDLPP::TextRenderer* >( x.get() )->setTextColor(
*g_font, colors["text"], colors["text_out"], 0.1 );
static_cast< SDLPP::TextRenderer * >( x.get() )->setTextColor(
g_font, colors["text"], colors["text_out"], 0.1 );
}
g_menu_options[g_menu_select]->setColor( colors["menu_item_background"] );
g_game_over_options[g_game_over_select]->setColor(

View File

@ -90,15 +90,15 @@ void addMainSceneItems( SDLPP::Scene &scene,
scene.addObject( bottom_barrier );
auto tetris = std::make_shared< SDLPP::TextRenderer >(
0.4, 0, 0.2, 0.1, r, *font, "TETRIS", colors["text"],
colors["text_out"], 0.1 );
0.4, 0, 0.2, 0.1, r, font, "TETRIS", colors["text"], colors["text_out"],
0.1 );
tetris->centerX();
tetris->setStatic();
tetris->setId( TEXT_ID );
scene.addObject( tetris );
auto next = std::make_shared< SDLPP::TextRenderer >(
RIGHT_BORDER + 0.1, 0.35, 0.2, 0.1, r, *font, "NEXT", colors["text"],
RIGHT_BORDER + 0.1, 0.35, 0.2, 0.1, r, font, "NEXT", colors["text"],
colors["text_out"], 0.1, SDLPP_TEXT_CENTER );
next->centerX();
next->setStatic();
@ -117,7 +117,7 @@ void addMainSceneItems( SDLPP::Scene &scene,
scene.addObject( gameover );
auto score_text = std::make_shared< SDLPP::TextRenderer >(
RIGHT_BORDER + 0.1, 0.1, 0.2, 0.1, r, *font, "SCORE", colors["text"],
RIGHT_BORDER + 0.1, 0.1, 0.2, 0.1, r, font, "SCORE", colors["text"],
colors["text_out"], 0.1, SDLPP_TEXT_CENTER );
score_text->centerX();
score_text->setStatic();
@ -125,7 +125,7 @@ void addMainSceneItems( SDLPP::Scene &scene,
scene.addObject( score_text );
auto score_texture = std::make_shared< SDLPP::TextRenderer >(
RIGHT_BORDER + 0.1, 0.2, 0.2, 0.1, r, *font, "0", colors["text"],
RIGHT_BORDER + 0.1, 0.2, 0.2, 0.1, r, font, "0", colors["text"],
colors["text_out"], 0.1, SDLPP_TEXT_TOP );
score_texture->centerX();
score_texture->setStatic();
@ -169,13 +169,13 @@ void addMenuSceneItems( SDLPP::Scene &scene,
bg->setPermanent( true );
scene.addObject( bg );
auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
y->setText( *font, "PAUSED", colors["text"], colors["text_out"], 0.1 );
y->setText( font, "PAUSED", colors["text"], colors["text_out"], 0.1 );
y->setId( MENU_TEXT_ID );
y->centerX();
scene.addObject( y );
auto resume =
std::make_shared< SDLPP::TextRenderer >( 0.4, 0.46, 0.2, 0.08, r );
resume->setText( *font, "Resume", colors["text"], colors["text_out"], 0.1 );
resume->setText( font, "Resume", colors["text"], colors["text_out"], 0.1 );
resume->setColor( colors["menu_item_background"] );
resume->centerX();
resume->setId( MENU_ITEM_ID );
@ -183,21 +183,23 @@ void addMenuSceneItems( SDLPP::Scene &scene,
scene.addObject( resume );
auto options =
std::make_shared< SDLPP::TextRenderer >( 0.4, 0.56, 0.2, 0.08, r );
options->setText( *font, "Options", colors["text"], colors["text_out"], 0.1 );
options->setText( font, "Options", colors["text"], colors["text_out"],
0.1 );
options->centerX();
options->setId( MENU_ITEM_ID );
g_menu_options.push_back( options );
scene.addObject( options );
auto restart =
std::make_shared< SDLPP::TextRenderer >( 0.4, 0.66, 0.2, 0.08, r );
restart->setText( *font, "Restart", colors["text"], colors["text_out"], 0.1 );
restart->setText( font, "Restart", colors["text"], colors["text_out"],
0.1 );
restart->centerX();
restart->setId( MENU_ITEM_ID );
g_menu_options.push_back( restart );
scene.addObject( restart );
auto quit =
std::make_shared< SDLPP::TextRenderer >( 0.4, 0.76, 0.2, 0.08, r );
quit->setText( *font, "Quit Game", colors["text"], colors["text_out"], 0.1 );
quit->setText( font, "Quit Game", colors["text"], colors["text_out"], 0.1 );
quit->centerX();
quit->setId( MENU_ITEM_ID );
g_menu_options.push_back( quit );
@ -213,13 +215,14 @@ void addGameOverSceneItems( SDLPP::Scene &scene,
bg->setPermanent( true );
scene.addObject( bg );
auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
y->setText( *font, "GAME OVER", colors["text"], colors["text_out"], 0.1 );
y->setText( font, "GAME OVER", colors["text"], colors["text_out"], 0.1 );
y->setId( 0 );
y->centerX();
scene.addObject( y );
auto restart =
std::make_shared< SDLPP::TextRenderer >( 0.4, 0.5, 0.2, 0.1, r );
restart->setText( *font, "Restart", colors["text"], colors["text_out"], 0.1 );
restart->setText( font, "Restart", colors["text"], colors["text_out"],
0.1 );
restart->centerX();
restart->setColor( colors["menu_item_background"] );
restart->setId( MENU_ITEM_ID );
@ -227,7 +230,7 @@ void addGameOverSceneItems( SDLPP::Scene &scene,
scene.addObject( restart );
auto quit =
std::make_shared< SDLPP::TextRenderer >( 0.4, 0.7, 0.2, 0.1, r );
quit->setText( *font, "Quit Game", colors["text"], colors["text_out"], 0.1 );
quit->setText( font, "Quit Game", colors["text"], colors["text_out"], 0.1 );
quit->centerX();
quit->setId( MENU_ITEM_ID );
g_game_over_options.push_back( quit );
@ -243,14 +246,14 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
bg->setPermanent( true );
scene.addObject( bg );
auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
y->setText( *font, "OPTIONS", colors["text"], colors["text_out"], 0.1 );
y->setText( font, "OPTIONS", colors["text"], colors["text_out"], 0.1 );
y->setId( 0 );
y->centerX();
scene.addObject( y );
auto color_scheme =
std::make_shared< SDLPP::TextRenderer >( 0.18, 0.35, 0.64, 0.09, r );
color_scheme->setText(
*font, "Color scheme: " + color_schemes_names[selected_color_scheme],
font, "Color scheme: " + color_schemes_names[selected_color_scheme],
colors["text"], colors["text_out"], 0.1 );
color_scheme->centerX();
color_scheme->setColor( colors["menu_item_background"] );
@ -259,7 +262,7 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
scene.addObject( color_scheme );
auto shadow =
std::make_shared< SDLPP::TextRenderer >( 0.26, 0.45, 0.48, 0.09, r );
shadow->setText( *font, "Show shadow: YES", colors["text"],
shadow->setText( font, "Show shadow: YES", colors["text"],
colors["text_out"], 0.1 );
shadow->centerX();
shadow->setId( MENU_ITEM_ID );
@ -267,7 +270,7 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
scene.addObject( shadow );
auto show3d =
std::make_shared< SDLPP::TextRenderer >( 0.2, 0.55, 0.6, 0.09, r );
show3d->setText( *font, "Show block texture: NO", colors["text"],
show3d->setText( font, "Show block texture: NO", colors["text"],
colors["text_out"], 0.1 );
show3d->centerX();
show3d->setId( MENU_ITEM_ID );
@ -275,7 +278,7 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
scene.addObject( show3d );
auto save =
std::make_shared< SDLPP::TextRenderer >( 0.42, 0.65, 0.16, 0.09, r );
save->setText( *font, "SAVE", colors["text"], colors["text_out"], 0.1 );
save->setText( font, "SAVE", colors["text"], colors["text_out"], 0.1 );
save->centerX();
save->setId( MENU_ITEM_ID );
g_options_options.push_back( save );
@ -701,19 +704,17 @@ void handleKeyDownOptions( SDL_Keycode key ) {
break;
case OPTIONS_MENU_SHADOW:
g_show_shadow = !g_show_shadow;
static_cast< SDLPP::TextRenderer* >(
static_cast< SDLPP::TextRenderer * >(
g_options_options[OPTIONS_MENU_SHADOW].get() )
->changeText( std::string( "Show shadow: " ) +
( g_show_shadow ? "YES" : "NO" ) );
g_update_colors = true;
break;
case OPTIONS_MENU_3D:
g_show_3d = !g_show_3d;
static_cast< SDLPP::TextRenderer* >(
static_cast< SDLPP::TextRenderer * >(
g_options_options[OPTIONS_MENU_3D].get() )
->changeText( std::string( "Show block texture: " ) +
( g_show_3d ? "YES" : "NO" ) );
g_update_colors = true;
default:
break;
}
@ -725,7 +726,7 @@ void handleKeyDownOptions( SDL_Keycode key ) {
if ( selected_color_scheme == 0 )
selected_color_scheme = color_schemes_names.size();
selected_color_scheme--;
static_cast< SDLPP::TextRenderer* >(
static_cast< SDLPP::TextRenderer * >(
g_options_options[OPTIONS_MENU_COLOR_SCHEME].get() )
->changeText( "Color scheme: " +
color_schemes_names[selected_color_scheme] );
@ -733,19 +734,17 @@ void handleKeyDownOptions( SDL_Keycode key ) {
break;
case OPTIONS_MENU_SHADOW:
g_show_shadow = !g_show_shadow;
static_cast< SDLPP::TextRenderer* >(
static_cast< SDLPP::TextRenderer * >(
g_options_options[OPTIONS_MENU_SHADOW].get() )
->changeText( std::string( "Show shadow: " ) +
( g_show_shadow ? "YES" : "NO" ) );
g_update_colors = true;
break;
case OPTIONS_MENU_3D:
g_show_3d = !g_show_3d;
static_cast< SDLPP::TextRenderer* >(
static_cast< SDLPP::TextRenderer * >(
g_options_options[OPTIONS_MENU_3D].get() )
->changeText( std::string( "Show block texture: " ) +
( g_show_3d ? "YES" : "NO" ) );
g_update_colors = true;
default:
break;
}

View File

@ -18,9 +18,8 @@
std::vector< std::shared_ptr< SDLPP::RenderObject > > line_coliders{};
void updateScore( std::shared_ptr< SDLPP::Font > font ) {
g_score_texture->setText( *font, std::to_string( g_score ), colors["text"],
colors["text_out"], 0.1 );
void updateScore() {
g_score_texture->changeText( std::to_string( g_score ) );
}
void doInput() {
@ -131,7 +130,7 @@ int main() {
g_checked_line = false;
}
if ( g_update_score ) {
updateScore( g_font );
updateScore();
g_update_score = false;
}
if ( g_update_colors ) {