TETRIS: use new TextRenderer interface
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a818c567fc
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b65b0bf034
@ -390,13 +390,6 @@ tetrisZLeft( std::shared_ptr< SDLPP::Renderer > renderer,
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return retPiece;
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}
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void updateTextSizeInternal(std::shared_ptr<SDLPP::RenderObject> input) {
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if(input->getKilled())
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return;
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static_cast< SDLPP::TextRenderer* >( input.get() )->setTextColor(
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*g_font, colors["text"], colors["text_out"], 0.1 );
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}
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void updateSize() {
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// have to resize rectangles for the text to be resized correctly
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g_main_scene->updateSizeAndPosition();
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@ -404,19 +397,20 @@ void updateSize() {
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g_game_over_scene->updateSizeAndPosition();
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g_options_scene->updateSizeAndPosition();
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std::unordered_set<int> textObjects = { TEXT_ID, MENU_TEXT_ID, MENU_ITEM_ID };
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std::unordered_set< int > textObjects = { TEXT_ID, MENU_TEXT_ID,
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MENU_ITEM_ID };
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for ( auto &x : g_main_scene->getObjects( textObjects ) ) {
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updateTextSizeInternal(x);
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x->updateSizeAndPosition();
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}
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updateTextSizeInternal(g_score_texture);
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g_score_texture->updateSizeAndPosition();
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for ( auto &x : g_menu_scene->getObjects( textObjects ) ) {
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updateTextSizeInternal(x);
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x->updateSizeAndPosition();
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}
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for ( auto &x : g_game_over_scene->getObjects( textObjects ) ) {
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updateTextSizeInternal(x);
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x->updateSizeAndPosition();
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}
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for ( auto &x : g_options_scene->getObjects( textObjects ) ) {
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updateTextSizeInternal(x);
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x->updateSizeAndPosition();
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}
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}
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@ -438,7 +432,7 @@ void updateColors() {
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}
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for ( auto &x : g_main_scene->getObjects( { TEXT_ID } ) ) {
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static_cast< SDLPP::TextRenderer * >( x.get() )->setTextColor(
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*g_font, colors["text"], colors["text_out"], 0.1 );
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g_font, colors["text"], colors["text_out"], 0.1 );
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}
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g_menu_options[g_menu_select]->setColor( colors["menu_item_background"] );
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g_game_over_options[g_game_over_select]->setColor(
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@ -90,15 +90,15 @@ void addMainSceneItems( SDLPP::Scene &scene,
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scene.addObject( bottom_barrier );
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auto tetris = std::make_shared< SDLPP::TextRenderer >(
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0.4, 0, 0.2, 0.1, r, *font, "TETRIS", colors["text"],
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colors["text_out"], 0.1 );
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0.4, 0, 0.2, 0.1, r, font, "TETRIS", colors["text"], colors["text_out"],
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0.1 );
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tetris->centerX();
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tetris->setStatic();
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tetris->setId( TEXT_ID );
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scene.addObject( tetris );
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auto next = std::make_shared< SDLPP::TextRenderer >(
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RIGHT_BORDER + 0.1, 0.35, 0.2, 0.1, r, *font, "NEXT", colors["text"],
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RIGHT_BORDER + 0.1, 0.35, 0.2, 0.1, r, font, "NEXT", colors["text"],
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colors["text_out"], 0.1, SDLPP_TEXT_CENTER );
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next->centerX();
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next->setStatic();
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@ -117,7 +117,7 @@ void addMainSceneItems( SDLPP::Scene &scene,
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scene.addObject( gameover );
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auto score_text = std::make_shared< SDLPP::TextRenderer >(
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RIGHT_BORDER + 0.1, 0.1, 0.2, 0.1, r, *font, "SCORE", colors["text"],
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RIGHT_BORDER + 0.1, 0.1, 0.2, 0.1, r, font, "SCORE", colors["text"],
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colors["text_out"], 0.1, SDLPP_TEXT_CENTER );
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score_text->centerX();
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score_text->setStatic();
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@ -125,7 +125,7 @@ void addMainSceneItems( SDLPP::Scene &scene,
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scene.addObject( score_text );
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auto score_texture = std::make_shared< SDLPP::TextRenderer >(
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RIGHT_BORDER + 0.1, 0.2, 0.2, 0.1, r, *font, "0", colors["text"],
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RIGHT_BORDER + 0.1, 0.2, 0.2, 0.1, r, font, "0", colors["text"],
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colors["text_out"], 0.1, SDLPP_TEXT_TOP );
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score_texture->centerX();
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score_texture->setStatic();
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@ -169,13 +169,13 @@ void addMenuSceneItems( SDLPP::Scene &scene,
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bg->setPermanent( true );
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scene.addObject( bg );
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auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
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y->setText( *font, "PAUSED", colors["text"], colors["text_out"], 0.1 );
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y->setText( font, "PAUSED", colors["text"], colors["text_out"], 0.1 );
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y->setId( MENU_TEXT_ID );
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y->centerX();
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scene.addObject( y );
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auto resume =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.46, 0.2, 0.08, r );
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resume->setText( *font, "Resume", colors["text"], colors["text_out"], 0.1 );
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resume->setText( font, "Resume", colors["text"], colors["text_out"], 0.1 );
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resume->setColor( colors["menu_item_background"] );
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resume->centerX();
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resume->setId( MENU_ITEM_ID );
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@ -183,21 +183,23 @@ void addMenuSceneItems( SDLPP::Scene &scene,
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scene.addObject( resume );
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auto options =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.56, 0.2, 0.08, r );
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options->setText( *font, "Options", colors["text"], colors["text_out"], 0.1 );
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options->setText( font, "Options", colors["text"], colors["text_out"],
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0.1 );
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options->centerX();
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options->setId( MENU_ITEM_ID );
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g_menu_options.push_back( options );
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scene.addObject( options );
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auto restart =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.66, 0.2, 0.08, r );
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restart->setText( *font, "Restart", colors["text"], colors["text_out"], 0.1 );
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restart->setText( font, "Restart", colors["text"], colors["text_out"],
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0.1 );
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restart->centerX();
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restart->setId( MENU_ITEM_ID );
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g_menu_options.push_back( restart );
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scene.addObject( restart );
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auto quit =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.76, 0.2, 0.08, r );
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quit->setText( *font, "Quit Game", colors["text"], colors["text_out"], 0.1 );
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quit->setText( font, "Quit Game", colors["text"], colors["text_out"], 0.1 );
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quit->centerX();
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quit->setId( MENU_ITEM_ID );
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g_menu_options.push_back( quit );
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@ -213,13 +215,14 @@ void addGameOverSceneItems( SDLPP::Scene &scene,
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bg->setPermanent( true );
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scene.addObject( bg );
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auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
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y->setText( *font, "GAME OVER", colors["text"], colors["text_out"], 0.1 );
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y->setText( font, "GAME OVER", colors["text"], colors["text_out"], 0.1 );
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y->setId( 0 );
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y->centerX();
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scene.addObject( y );
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auto restart =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.5, 0.2, 0.1, r );
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restart->setText( *font, "Restart", colors["text"], colors["text_out"], 0.1 );
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restart->setText( font, "Restart", colors["text"], colors["text_out"],
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0.1 );
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restart->centerX();
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restart->setColor( colors["menu_item_background"] );
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restart->setId( MENU_ITEM_ID );
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@ -227,7 +230,7 @@ void addGameOverSceneItems( SDLPP::Scene &scene,
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scene.addObject( restart );
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auto quit =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.7, 0.2, 0.1, r );
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quit->setText( *font, "Quit Game", colors["text"], colors["text_out"], 0.1 );
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quit->setText( font, "Quit Game", colors["text"], colors["text_out"], 0.1 );
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quit->centerX();
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quit->setId( MENU_ITEM_ID );
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g_game_over_options.push_back( quit );
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@ -243,14 +246,14 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
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bg->setPermanent( true );
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scene.addObject( bg );
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auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
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y->setText( *font, "OPTIONS", colors["text"], colors["text_out"], 0.1 );
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y->setText( font, "OPTIONS", colors["text"], colors["text_out"], 0.1 );
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y->setId( 0 );
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y->centerX();
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scene.addObject( y );
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auto color_scheme =
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std::make_shared< SDLPP::TextRenderer >( 0.18, 0.35, 0.64, 0.09, r );
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color_scheme->setText(
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*font, "Color scheme: " + color_schemes_names[selected_color_scheme],
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font, "Color scheme: " + color_schemes_names[selected_color_scheme],
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colors["text"], colors["text_out"], 0.1 );
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color_scheme->centerX();
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color_scheme->setColor( colors["menu_item_background"] );
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@ -259,7 +262,7 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
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scene.addObject( color_scheme );
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auto shadow =
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std::make_shared< SDLPP::TextRenderer >( 0.26, 0.45, 0.48, 0.09, r );
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shadow->setText( *font, "Show shadow: YES", colors["text"],
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shadow->setText( font, "Show shadow: YES", colors["text"],
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colors["text_out"], 0.1 );
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shadow->centerX();
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shadow->setId( MENU_ITEM_ID );
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@ -267,7 +270,7 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
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scene.addObject( shadow );
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auto show3d =
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std::make_shared< SDLPP::TextRenderer >( 0.2, 0.55, 0.6, 0.09, r );
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show3d->setText( *font, "Show block texture: NO", colors["text"],
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show3d->setText( font, "Show block texture: NO", colors["text"],
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colors["text_out"], 0.1 );
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show3d->centerX();
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show3d->setId( MENU_ITEM_ID );
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@ -275,7 +278,7 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
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scene.addObject( show3d );
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auto save =
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std::make_shared< SDLPP::TextRenderer >( 0.42, 0.65, 0.16, 0.09, r );
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save->setText( *font, "SAVE", colors["text"], colors["text_out"], 0.1 );
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save->setText( font, "SAVE", colors["text"], colors["text_out"], 0.1 );
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save->centerX();
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save->setId( MENU_ITEM_ID );
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g_options_options.push_back( save );
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@ -705,7 +708,6 @@ void handleKeyDownOptions( SDL_Keycode key ) {
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g_options_options[OPTIONS_MENU_SHADOW].get() )
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->changeText( std::string( "Show shadow: " ) +
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( g_show_shadow ? "YES" : "NO" ) );
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g_update_colors = true;
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break;
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case OPTIONS_MENU_3D:
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g_show_3d = !g_show_3d;
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@ -713,7 +715,6 @@ void handleKeyDownOptions( SDL_Keycode key ) {
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g_options_options[OPTIONS_MENU_3D].get() )
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->changeText( std::string( "Show block texture: " ) +
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( g_show_3d ? "YES" : "NO" ) );
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g_update_colors = true;
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default:
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break;
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}
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@ -737,7 +738,6 @@ void handleKeyDownOptions( SDL_Keycode key ) {
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g_options_options[OPTIONS_MENU_SHADOW].get() )
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->changeText( std::string( "Show shadow: " ) +
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( g_show_shadow ? "YES" : "NO" ) );
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g_update_colors = true;
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break;
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case OPTIONS_MENU_3D:
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g_show_3d = !g_show_3d;
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@ -745,7 +745,6 @@ void handleKeyDownOptions( SDL_Keycode key ) {
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g_options_options[OPTIONS_MENU_3D].get() )
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->changeText( std::string( "Show block texture: " ) +
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( g_show_3d ? "YES" : "NO" ) );
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g_update_colors = true;
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default:
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break;
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}
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@ -18,9 +18,8 @@
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std::vector< std::shared_ptr< SDLPP::RenderObject > > line_coliders{};
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void updateScore( std::shared_ptr< SDLPP::Font > font ) {
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g_score_texture->setText( *font, std::to_string( g_score ), colors["text"],
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colors["text_out"], 0.1 );
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void updateScore() {
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g_score_texture->changeText( std::to_string( g_score ) );
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}
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void doInput() {
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@ -131,7 +130,7 @@ int main() {
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g_checked_line = false;
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}
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if ( g_update_score ) {
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updateScore( g_font );
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updateScore();
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g_update_score = false;
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}
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if ( g_update_colors ) {
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