Tetris: use new event retreival function
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2b2f5aa940
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ca4ccbebc8
@ -389,8 +389,7 @@ void handleKeyUpMain( SDL_Keycode key ) {
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void pollEventsMain( SDLPP::Scene &scene ) {
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void pollEventsMain( SDLPP::Scene &scene ) {
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SDL_Event event;
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SDL_Event event;
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while ( SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1 ) {
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while ( SDLPP::getSDLEvent( event ) ) {
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SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
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switch ( event.type ) {
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switch ( event.type ) {
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case SDL_QUIT:
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case SDL_QUIT:
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quitGame();
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quitGame();
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@ -502,8 +501,7 @@ void handleKeyDownMenu( SDL_Keycode key ) {
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void pollEventsMenu() {
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void pollEventsMenu() {
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SDL_Event event;
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SDL_Event event;
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while ( SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1 ) {
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while ( SDLPP::getSDLEvent( event ) ) {
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SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
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switch ( event.type ) {
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switch ( event.type ) {
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case SDL_QUIT:
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case SDL_QUIT:
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quitGame();
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quitGame();
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@ -568,8 +566,7 @@ void handleKeyDownGameOver( SDL_Keycode key ) {
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void pollEventsGameOver() {
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void pollEventsGameOver() {
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SDL_Event event;
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SDL_Event event;
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while ( SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1 ) {
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while ( SDLPP::getSDLEvent( event ) ) {
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SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
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switch ( event.type ) {
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switch ( event.type ) {
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case SDL_QUIT:
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case SDL_QUIT:
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quitGame();
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quitGame();
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@ -692,8 +689,7 @@ void handleKeyDownOptions( SDL_Keycode key ) {
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void pollEventsOptions() {
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void pollEventsOptions() {
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SDL_Event event;
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SDL_Event event;
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while ( SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1 ) {
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while ( SDLPP::getSDLEvent( event ) ) {
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SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
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switch ( event.type ) {
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switch ( event.type ) {
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case SDL_QUIT:
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case SDL_QUIT:
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quitGame();
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quitGame();
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