SDLPP: add collider IDs
This commit is contained in:
parent
19e66bf34a
commit
dd6f37264c
@ -7,6 +7,13 @@ CircleColider::CircleColider( double x, double y, double rad )
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CircleColider::CircleColider( const Vec2D< double > ¢er, double rad )
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CircleColider::CircleColider( const Vec2D< double > ¢er, double rad )
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: CollisionPolygon( center ), original_rad( rad ) {}
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: CollisionPolygon( center ), original_rad( rad ) {}
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CircleColider::CircleColider( double x, double y, double rad, uint64_t id )
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: CircleColider( { x, y }, rad, id ) {}
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CircleColider::CircleColider( const Vec2D< double > ¢er, double rad,
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uint64_t id )
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: CircleColider( center, rad ) {
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_id = id;
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}
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bool CircleColider::colidesWith( const SDLPP::CollisionPolygon &other ) const {
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bool CircleColider::colidesWith( const SDLPP::CollisionPolygon &other ) const {
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if ( other.isCircle() ) {
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if ( other.isCircle() ) {
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@ -47,9 +54,11 @@ int CircleColider::rightmost() const {
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return getX() + rad_;
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return getX() + rad_;
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}
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}
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void CircleColider::updateCollision( int x, int y, int w, int h ) {
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void CircleColider::updateCollision( int x, int y, int w, int h, uint64_t id ) {
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position = Vec2D< int >( original.getX() * w + x, original.getY() * h + y );
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position = Vec2D< int >( original.getX() * w + x, original.getY() * h + y );
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rad_ = original_rad * w;
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rad_ = original_rad * w;
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if ( _id == static_cast< uint64_t >( -1 ) )
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_id = id;
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}
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}
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void CircleColider::render( Renderer &renderer, const SDL_Color &color,
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void CircleColider::render( Renderer &renderer, const SDL_Color &color,
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@ -11,6 +11,8 @@ class SDLPPSCOPE CircleColider : public CollisionPolygon {
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public:
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public:
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CircleColider( double x, double y, double rad );
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CircleColider( double x, double y, double rad );
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CircleColider( const Vec2D< double > ¢er, double rad );
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CircleColider( const Vec2D< double > ¢er, double rad );
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CircleColider( double x, double y, double rad, uint64_t id );
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CircleColider( const Vec2D< double > ¢er, double rad, uint64_t id );
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virtual ~CircleColider() {}
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virtual ~CircleColider() {}
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virtual bool colidesWith( const CollisionPolygon &other ) const override;
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virtual bool colidesWith( const CollisionPolygon &other ) const override;
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@ -20,7 +22,8 @@ public:
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virtual int leftmost() const override;
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virtual int leftmost() const override;
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virtual int rightmost() const override;
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virtual int rightmost() const override;
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virtual void updateCollision( int x, int y, int w, int h ) override;
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virtual void updateCollision( int x, int y, int w, int h,
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uint64_t id ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color,
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virtual void render( Renderer &renderer, const SDL_Color &color,
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const SDL_Color &outline_color ) override;
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const SDL_Color &outline_color ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color ) override;
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@ -49,7 +49,8 @@ void CircleRender::setColor( const std::string &color ) {
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if ( !polygon ) {
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if ( !polygon ) {
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polygon = std::make_shared< CircleColider >( 0, 0, 1 );
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polygon = std::make_shared< CircleColider >( 0, 0, 1 );
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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collisionWidth(), collisionHeight(),
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getId() );
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}
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}
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polygon->setColor( color );
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polygon->setColor( color );
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}
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}
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@ -58,7 +59,8 @@ void CircleRender::setOutlineColor( const std::string &color ) {
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if ( !polygon ) {
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if ( !polygon ) {
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polygon = std::make_shared< CircleColider >( 0, 0, 1 );
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polygon = std::make_shared< CircleColider >( 0, 0, 1 );
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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collisionWidth(), collisionHeight(),
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getId() );
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}
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}
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polygon->setOutlineColor( color );
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polygon->setOutlineColor( color );
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}
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}
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@ -110,10 +112,11 @@ void CircleRender::updateSizeAndPosition() {
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rect.h = std::round( ( current.getY() + r_ ) * dimension ) - rect.y;
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rect.h = std::round( ( current.getY() + r_ ) * dimension ) - rect.y;
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if ( polygon )
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if ( polygon )
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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collisionWidth(), collisionHeight(),
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getId() );
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for ( auto &x : collisions ) {
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for ( auto &x : collisions ) {
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x->updateCollision( collisionPushX(), collisionPushY(),
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x->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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collisionWidth(), collisionHeight(), getId() );
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}
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}
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}
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}
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@ -9,6 +9,12 @@ CollisionPolygon::CollisionPolygon( const Vec2D< double > &input ) {
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original = input;
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original = input;
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position = { 0, 0 };
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position = { 0, 0 };
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}
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}
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CollisionPolygon::CollisionPolygon( double x, double y, uint64_t id )
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: CollisionPolygon( Vec2D< double >( x, y ), id ) {}
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CollisionPolygon::CollisionPolygon( const Vec2D< double > &input, uint64_t id )
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: CollisionPolygon( input ) {
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_id = id;
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}
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bool CollisionPolygon::isInfinite() const {
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bool CollisionPolygon::isInfinite() const {
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return infinite;
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return infinite;
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@ -17,7 +23,10 @@ void CollisionPolygon::setInfinite() {
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infinite = true;
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infinite = true;
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}
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}
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void CollisionPolygon::updateCollision( int x, int y, int w, int h ) {
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void CollisionPolygon::updateCollision( int x, int y, int w, int h,
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uint64_t id ) {
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if ( _id == static_cast< uint64_t >( -1 ) )
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_id = id;
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position = Vec2D< int >( original.getX() * w + x, original.getY() * h + y );
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position = Vec2D< int >( original.getX() * w + x, original.getY() * h + y );
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}
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}
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@ -34,6 +43,12 @@ void CollisionPolygon::setColor( const std::string &color ) {
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void CollisionPolygon::setOutlineColor( const std::string &color ) {
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void CollisionPolygon::setOutlineColor( const std::string &color ) {
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sdl_outline = getSDLColorHEX( color );
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sdl_outline = getSDLColorHEX( color );
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}
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}
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void CollisionPolygon::setId( uint64_t id ) {
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_id = id;
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}
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uint64_t CollisionPolygon::getId() {
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return _id;
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}
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bool infinityIntersection( const SDLPP::CollisionPolygon &infinite,
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bool infinityIntersection( const SDLPP::CollisionPolygon &infinite,
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const SDLPP::CollisionPolygon &other ) {
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const SDLPP::CollisionPolygon &other ) {
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@ -13,6 +13,8 @@ class SDLPPSCOPE CollisionPolygon {
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public:
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public:
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CollisionPolygon( double x, double y );
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CollisionPolygon( double x, double y );
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CollisionPolygon( const Vec2D< double > &input );
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CollisionPolygon( const Vec2D< double > &input );
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CollisionPolygon( double x, double y, uint64_t id );
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CollisionPolygon( const Vec2D< double > &input, uint64_t id );
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virtual ~CollisionPolygon() {}
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virtual ~CollisionPolygon() {}
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virtual bool colidesWith( const CollisionPolygon &other ) const = 0;
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virtual bool colidesWith( const CollisionPolygon &other ) const = 0;
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virtual bool isCircle() const = 0;
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virtual bool isCircle() const = 0;
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@ -22,7 +24,8 @@ public:
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virtual int bottommost() const = 0;
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virtual int bottommost() const = 0;
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virtual int leftmost() const = 0;
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virtual int leftmost() const = 0;
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virtual int rightmost() const = 0;
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virtual int rightmost() const = 0;
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virtual void updateCollision( int x, int y, int w, int h );
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virtual void updateCollision( int x, int y, int w, int h,
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uint64_t objectId );
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virtual void render( Renderer &renderer, const SDL_Color &color,
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virtual void render( Renderer &renderer, const SDL_Color &color,
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const SDL_Color &outline_color ) = 0;
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const SDL_Color &outline_color ) = 0;
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virtual void render( Renderer &renderer, const SDL_Color &color ) = 0;
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virtual void render( Renderer &renderer, const SDL_Color &color ) = 0;
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@ -33,6 +36,8 @@ public:
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void setOutlineColor( const std::string &color );
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void setOutlineColor( const std::string &color );
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virtual std::shared_ptr< CollisionPolygon > copySelf() = 0;
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virtual std::shared_ptr< CollisionPolygon > copySelf() = 0;
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virtual std::vector< Line< int > > getLines() const = 0;
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virtual std::vector< Line< int > > getLines() const = 0;
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uint64_t getId();
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void setId( uint64_t id );
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protected:
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protected:
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Vec2D< double > original;
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Vec2D< double > original;
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@ -40,6 +45,7 @@ protected:
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bool infinite = false;
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bool infinite = false;
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SDL_Color sdl_color = { 0, 0, 0, 0 };
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SDL_Color sdl_color = { 0, 0, 0, 0 };
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SDL_Color sdl_outline = { 0, 0, 0, 0 };
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SDL_Color sdl_outline = { 0, 0, 0, 0 };
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uint64_t _id = -1;
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};
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};
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SDLPPSCOPE bool infinityIntersection( const SDLPP::CollisionPolygon &infinite,
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SDLPPSCOPE bool infinityIntersection( const SDLPP::CollisionPolygon &infinite,
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@ -94,7 +94,7 @@ void LineRenderer::updateSizeAndPosition() {
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std::round( current.getEnd().getY() * dimension ) ) );
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std::round( current.getEnd().getY() * dimension ) ) );
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for ( auto &x : collisions ) {
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for ( auto &x : collisions ) {
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x->updateCollision( collisionPushX(), collisionPushY(),
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x->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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collisionWidth(), collisionHeight(), getId() );
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}
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}
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}
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}
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void LineRenderer::centerX() {
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void LineRenderer::centerX() {
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@ -25,6 +25,15 @@ RectColider::RectColider( const Vec2D< double > &top_left,
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const Vec2D< double > &size )
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const Vec2D< double > &size )
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: CollisionPolygon( top_left ), _size( size ) {}
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: CollisionPolygon( top_left ), _size( size ) {}
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RectColider::RectColider( double x, double y, double w, double h, uint64_t id )
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: RectColider( { x, y }, { w, h }, id ) {}
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RectColider::RectColider( const Vec2D< double > &top_left,
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const Vec2D< double > &size, uint64_t id )
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: RectColider( top_left, size ) {
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_id = id;
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}
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bool RectColider::colidesWith( const SDLPP::CollisionPolygon &other ) const {
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bool RectColider::colidesWith( const SDLPP::CollisionPolygon &other ) const {
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if ( other.isCircle() ) {
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if ( other.isCircle() ) {
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return other.colidesWith( *this );
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return other.colidesWith( *this );
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@ -57,9 +66,11 @@ int RectColider::rightmost() const {
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isInfinite() * -1;
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isInfinite() * -1;
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}
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}
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void RectColider::updateCollision( int x, int y, int w, int h ) {
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void RectColider::updateCollision( int x, int y, int w, int h, uint64_t id ) {
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position = Vec2D< int >( original.getX() * w + x, original.getY() * h + y );
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position = Vec2D< int >( original.getX() * w + x, original.getY() * h + y );
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_size_pixel = Vec2D< int >( width() * w, height() * h );
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_size_pixel = Vec2D< int >( width() * w, height() * h );
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if ( _id == static_cast< uint64_t >( -1 ) )
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_id = id;
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}
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}
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void RectColider::render( Renderer &renderer, const SDL_Color &color,
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void RectColider::render( Renderer &renderer, const SDL_Color &color,
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@ -14,6 +14,9 @@ class SDLPPSCOPE RectColider : public CollisionPolygon {
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public:
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public:
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RectColider( double x, double y, double w, double h );
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RectColider( double x, double y, double w, double h );
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RectColider( const Vec2D< double > &top_left, const Vec2D< double > &size );
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RectColider( const Vec2D< double > &top_left, const Vec2D< double > &size );
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RectColider( double x, double y, double w, double h, uint64_t id );
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RectColider( const Vec2D< double > &top_left, const Vec2D< double > &size,
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uint64_t id );
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virtual ~RectColider() {}
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virtual ~RectColider() {}
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virtual bool colidesWith( const CollisionPolygon &other ) const override;
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virtual bool colidesWith( const CollisionPolygon &other ) const override;
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virtual bool isCircle() const override;
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virtual bool isCircle() const override;
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@ -21,7 +24,8 @@ public:
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virtual int bottommost() const override;
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virtual int bottommost() const override;
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virtual int leftmost() const override;
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virtual int leftmost() const override;
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virtual int rightmost() const override;
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virtual int rightmost() const override;
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virtual void updateCollision( int x, int y, int w, int h ) override;
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virtual void updateCollision( int x, int y, int w, int h,
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uint64_t id ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color,
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virtual void render( Renderer &renderer, const SDL_Color &color,
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const SDL_Color &outline_color ) override;
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const SDL_Color &outline_color ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color ) override;
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@ -93,7 +93,8 @@ void RectangleRender::setColor( const std::string &color ) {
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if ( !polygon ) {
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if ( !polygon ) {
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polygon = std::make_shared< RectColider >( 0, 0, 1, 1 );
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polygon = std::make_shared< RectColider >( 0, 0, 1, 1 );
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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collisionWidth(), collisionHeight(),
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getId() );
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}
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}
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polygon->setColor( color );
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polygon->setColor( color );
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}
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}
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@ -101,7 +102,8 @@ void RectangleRender::setOutlineColor( const std::string &color ) {
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if ( !polygon ) {
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if ( !polygon ) {
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polygon = std::make_shared< RectColider >( 0, 0, 1, 1 );
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polygon = std::make_shared< RectColider >( 0, 0, 1, 1 );
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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collisionWidth(), collisionHeight(),
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getId() );
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}
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}
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polygon->setOutlineColor( color );
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polygon->setOutlineColor( color );
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}
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}
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@ -146,10 +148,11 @@ void RectangleRender::updateSizeAndPosition() {
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rect.y;
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rect.y;
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if ( polygon )
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if ( polygon )
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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polygon->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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collisionWidth(), collisionHeight(),
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getId() );
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for ( auto &x : collisions ) {
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for ( auto &x : collisions ) {
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x->updateCollision( collisionPushX(), collisionPushY(),
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x->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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collisionWidth(), collisionHeight(), getId() );
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}
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}
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}
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}
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SDL_Rect RectangleRender::getRect() {
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SDL_Rect RectangleRender::getRect() {
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@ -22,6 +22,13 @@ Vec2D< int > Renderer::getDimensions() const {
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SDL_GetRendererOutputSize( renderer, &width, &height );
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SDL_GetRendererOutputSize( renderer, &width, &height );
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return { width, height };
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return { width, height };
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}
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}
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Vec2D< double > Renderer::getDoubleDimensions() const {
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auto dimensions = getDimensions();
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double smaller = dimensions.getX() < dimensions.getY() ? dimensions.getX()
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: dimensions.getY();
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return { static_cast< double >( dimensions.getX() ) / smaller,
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static_cast< double >( dimensions.getY() ) / smaller };
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}
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int Renderer::getWidth() const {
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int Renderer::getWidth() const {
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return getDimensions().getX();
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return getDimensions().getX();
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}
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}
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@ -24,6 +24,7 @@ public:
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bool getRenderColiders();
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bool getRenderColiders();
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void clearRenderer();
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void clearRenderer();
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void presentRenderer();
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void presentRenderer();
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Vec2D< double > getDoubleDimensions() const;
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private:
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private:
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SDL_Renderer *renderer = NULL;
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SDL_Renderer *renderer = NULL;
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@ -41,18 +41,20 @@ void RenderObject::setPos( const Vec2D< double > &vec ) {
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Vec2D< double > RenderObject::getPos() const {
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Vec2D< double > RenderObject::getPos() const {
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return original;
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return original;
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}
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}
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bool RenderObject::colidesWith( const RenderObject &other ) const {
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std::vector< uint64_t >
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RenderObject::colidesWith( const RenderObject &other ) const {
|
||||||
if ( !hasCollisions() || !other.hasCollisions() || getHidden() ||
|
if ( !hasCollisions() || !other.hasCollisions() || getHidden() ||
|
||||||
other.getHidden() ) {
|
other.getHidden() ) {
|
||||||
return false;
|
return {};
|
||||||
}
|
}
|
||||||
|
std::vector< uint64_t > ret = {};
|
||||||
for ( const auto &x : collisions ) {
|
for ( const auto &x : collisions ) {
|
||||||
for ( const auto &y : other.getCollisions() ) {
|
for ( const auto &y : other.getCollisions() ) {
|
||||||
if ( x->colidesWith( *y ) )
|
if ( x->colidesWith( *y ) )
|
||||||
return true;
|
ret.push_back( x->getId() );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return ret;
|
||||||
}
|
}
|
||||||
bool RenderObject::hasCollisions() const {
|
bool RenderObject::hasCollisions() const {
|
||||||
return !collisions.empty();
|
return !collisions.empty();
|
||||||
|
@ -34,12 +34,12 @@ public:
|
|||||||
virtual void setPos( const std::pair< double, double > &pos );
|
virtual void setPos( const std::pair< double, double > &pos );
|
||||||
virtual void setPos( const Vec2D< double > &vec );
|
virtual void setPos( const Vec2D< double > &vec );
|
||||||
virtual Vec2D< double > getPos() const;
|
virtual Vec2D< double > getPos() const;
|
||||||
bool colidesWith( const RenderObject &other ) const;
|
std::vector< uint64_t > colidesWith( const RenderObject &other ) const;
|
||||||
template < class T > void addCollision( const T &p ) {
|
template < class T > void addCollision( const T &p ) {
|
||||||
collisions.push_back( std::make_shared< T >( p ) );
|
collisions.push_back( std::make_shared< T >( p ) );
|
||||||
collisions.back()->updateCollision( collisionPushX(), collisionPushY(),
|
collisions.back()->updateCollision( collisionPushX(), collisionPushY(),
|
||||||
collisionWidth(),
|
collisionWidth(), collisionHeight(),
|
||||||
collisionHeight() );
|
getId() );
|
||||||
}
|
}
|
||||||
bool hasCollisions() const;
|
bool hasCollisions() const;
|
||||||
const std::vector< std::shared_ptr< CollisionPolygon > > &
|
const std::vector< std::shared_ptr< CollisionPolygon > > &
|
||||||
|
@ -20,11 +20,15 @@ void Scene::addObject( const std::shared_ptr< RenderObject > &obj ) {
|
|||||||
} else {
|
} else {
|
||||||
auto rect = obj->getDoubleRect();
|
auto rect = obj->getDoubleRect();
|
||||||
auto leftmost_rect = leftmost_obj->getDoubleRect();
|
auto leftmost_rect = leftmost_obj->getDoubleRect();
|
||||||
if ( rect.first.getX() < leftmost_rect.first.getX() )
|
if ( ( rect.first.getX() < leftmost_rect.first.getX() &&
|
||||||
|
!obj->getPermanent() ) ||
|
||||||
|
( leftmost_obj->getPermanent() && !obj->getPermanent() ) )
|
||||||
leftmost_obj = obj;
|
leftmost_obj = obj;
|
||||||
auto rightmost_rect = rightmost_obj->getDoubleRect();
|
auto rightmost_rect = rightmost_obj->getDoubleRect();
|
||||||
if ( rect.first.getX() + rect.second.getX() >
|
if ( ( rect.first.getX() + rect.second.getX() >
|
||||||
rightmost_rect.first.getX() + rightmost_rect.second.getX() )
|
rightmost_rect.first.getX() + rightmost_rect.second.getX() &&
|
||||||
|
!obj->getPermanent() ) ||
|
||||||
|
( rightmost_obj->getPermanent() && !obj->getPermanent() ) )
|
||||||
rightmost_obj = obj;
|
rightmost_obj = obj;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -95,33 +99,35 @@ void Scene::updateScene() {
|
|||||||
}
|
}
|
||||||
prev_ticks = now_ticks;
|
prev_ticks = now_ticks;
|
||||||
}
|
}
|
||||||
std::vector< std::shared_ptr< RenderObject > >
|
std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > >
|
||||||
Scene::getCollisions( RenderObject &r ) {
|
Scene::getCollisions( RenderObject &r ) {
|
||||||
if ( r.getHidden() )
|
if ( r.getHidden() )
|
||||||
return {};
|
return {};
|
||||||
std::vector< std::shared_ptr< RenderObject > > ret{};
|
std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > > ret{};
|
||||||
for ( const auto &x : collision_objects ) {
|
for ( const auto &x : collision_objects ) {
|
||||||
if ( x->colidesWith( r ) ) {
|
for ( auto id : r.colidesWith( *x ) ) {
|
||||||
ret.push_back( x );
|
ret.emplace_back( id, x );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
void Scene::visitCollisions( RenderObject &r, Visitor &v ) {
|
void Scene::visitCollisions( RenderObject &r, Visitor &v ) {
|
||||||
for(auto &collision : getCollisions(r)) {
|
for ( auto &collision : getCollisions( r ) ) {
|
||||||
collision->visit(v);
|
v.fromId( collision.first );
|
||||||
|
collision.second->visit( v );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
std::vector< std::shared_ptr< RenderObject > >
|
std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > >
|
||||||
Scene::getCollisions( RenderObject &r,
|
Scene::getCollisions( RenderObject &r,
|
||||||
const std::unordered_set< int > &objectIDs ) {
|
const std::unordered_set< int > &objectIDs ) {
|
||||||
if ( r.getHidden() )
|
if ( r.getHidden() )
|
||||||
return {};
|
return {};
|
||||||
std::vector< std::shared_ptr< RenderObject > > ret{};
|
std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > > ret{};
|
||||||
for ( const auto &x : collision_objects ) {
|
for ( const auto &x : collision_objects ) {
|
||||||
if ( objectIDs.find( x->getId() ) != objectIDs.end() &&
|
if ( objectIDs.find( x->getId() ) != objectIDs.end() ) {
|
||||||
x->colidesWith( r ) ) {
|
for ( auto id : r.colidesWith( *x ) ) {
|
||||||
ret.push_back( x );
|
ret.push_back( { id, x } );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return ret;
|
return ret;
|
||||||
@ -154,7 +160,8 @@ void Scene::updateSizeAndPosition() {
|
|||||||
x->updateSizeAndPosition();
|
x->updateSizeAndPosition();
|
||||||
for ( auto &col : x->getCollisions() ) {
|
for ( auto &col : x->getCollisions() ) {
|
||||||
col->updateCollision( x->collisionPushX(), x->collisionPushY(),
|
col->updateCollision( x->collisionPushX(), x->collisionPushY(),
|
||||||
x->collisionWidth(), x->collisionHeight() );
|
x->collisionWidth(), x->collisionHeight(),
|
||||||
|
x->getId() );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -164,8 +171,7 @@ void Scene::moveEverything( double x, double y ) {
|
|||||||
for ( auto &obj : render_objects ) {
|
for ( auto &obj : render_objects ) {
|
||||||
if ( obj->getPermanent() )
|
if ( obj->getPermanent() )
|
||||||
continue;
|
continue;
|
||||||
auto curPos = obj->getDoubleRect();
|
obj->setPos( obj->getDoubleRect().first + Vec2D< double >( x, y ) );
|
||||||
obj->setPos( curPos.first.getX() + x, curPos.first.getY() + y );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
const std::shared_ptr< RenderObject > &Scene::leftmost() {
|
const std::shared_ptr< RenderObject > &Scene::leftmost() {
|
||||||
|
@ -27,10 +27,10 @@ public:
|
|||||||
std::vector< std::shared_ptr< RenderObject > >
|
std::vector< std::shared_ptr< RenderObject > >
|
||||||
getObjects( const std::unordered_set< int > &objectIDs );
|
getObjects( const std::unordered_set< int > &objectIDs );
|
||||||
void updateScene();
|
void updateScene();
|
||||||
std::vector< std::shared_ptr< RenderObject > >
|
std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > >
|
||||||
getCollisions( RenderObject &r );
|
getCollisions( RenderObject &r );
|
||||||
void visitCollisions( RenderObject &r, Visitor &v );
|
void visitCollisions( RenderObject &r, Visitor &v );
|
||||||
std::vector< std::shared_ptr< RenderObject > >
|
std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > >
|
||||||
getCollisions( RenderObject &r,
|
getCollisions( RenderObject &r,
|
||||||
const std::unordered_set< int > &objectIDs );
|
const std::unordered_set< int > &objectIDs );
|
||||||
void renderScene( bool clear_renderer = true );
|
void renderScene( bool clear_renderer = true );
|
||||||
|
@ -11,6 +11,7 @@ class SDLPPSCOPE Visitor {
|
|||||||
public:
|
public:
|
||||||
Visitor() {}
|
Visitor() {}
|
||||||
virtual void visit( const RenderObject &obj ) = 0;
|
virtual void visit( const RenderObject &obj ) = 0;
|
||||||
|
virtual void fromId( uint64_t id ) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace SDLPP
|
} // namespace SDLPP
|
||||||
|
Loading…
Reference in New Issue
Block a user