Mario: remove destructible used for testing

This commit is contained in:
zv0n 2021-05-25 12:27:26 +02:00
parent 7ed8b0f4e1
commit f0df1cc3b2

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@ -44,8 +44,6 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
bool destructible = false;
if ( id == FLOOR_ID || id == BRICK_ID || id == BRICK_TOP_ID ) {
collision = true;
if(id != FLOOR_ID)
destructible = true;
}
// TODO add modifiers to createTerrainBlock
auto obj =