Mario: remove destructible used for testing
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@ -44,8 +44,6 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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bool destructible = false;
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if ( id == FLOOR_ID || id == BRICK_ID || id == BRICK_TOP_ID ) {
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collision = true;
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if(id != FLOOR_ID)
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destructible = true;
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}
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// TODO add modifiers to createTerrainBlock
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auto obj =
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