Mario: remove useless debug outputs
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f04dc1e23b
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@ -584,7 +584,6 @@ void placeTool( SDLPP::Scene &scene ) {
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scene.visitCollisions( *global_vars.current_tool, visitor );
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scene.visitCollisions( *global_vars.current_tool, visitor );
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auto &obj = getSelectedObject();
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auto &obj = getSelectedObject();
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std::cout << "Remove? " << (visitor.removeBlock() ? "YES" : "NO") << ", Add?" << (visitor.addBlock() ? "YES" : "NO") << std::endl;
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if ( visitor.removeBlock() && !visitor.addBlock() ) {
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if ( visitor.removeBlock() && !visitor.addBlock() ) {
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switch ( visitor.getVisitorType() ) {
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switch ( visitor.getVisitorType() ) {
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case VisitorType::Terrain:
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case VisitorType::Terrain:
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@ -44,7 +44,6 @@ void MushroomVisitor::visit( const SDLPP::RenderObject &obj ) {
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}
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}
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break;
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break;
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case MARIO_ID:
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case MARIO_ID:
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std::cout << "MARIO" << std::endl;
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death = true;
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death = true;
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default:
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default:
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break;
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break;
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