Mario: remove useless debug outputs

This commit is contained in:
zvon 2021-08-07 21:43:27 +02:00
parent f04dc1e23b
commit f35aa095f3
2 changed files with 0 additions and 2 deletions

View File

@ -584,7 +584,6 @@ void placeTool( SDLPP::Scene &scene ) {
scene.visitCollisions( *global_vars.current_tool, visitor ); scene.visitCollisions( *global_vars.current_tool, visitor );
auto &obj = getSelectedObject(); auto &obj = getSelectedObject();
std::cout << "Remove? " << (visitor.removeBlock() ? "YES" : "NO") << ", Add?" << (visitor.addBlock() ? "YES" : "NO") << std::endl;
if ( visitor.removeBlock() && !visitor.addBlock() ) { if ( visitor.removeBlock() && !visitor.addBlock() ) {
switch ( visitor.getVisitorType() ) { switch ( visitor.getVisitorType() ) {
case VisitorType::Terrain: case VisitorType::Terrain:

View File

@ -44,7 +44,6 @@ void MushroomVisitor::visit( const SDLPP::RenderObject &obj ) {
} }
break; break;
case MARIO_ID: case MARIO_ID:
std::cout << "MARIO" << std::endl;
death = true; death = true;
default: default:
break; break;