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0c4f2482c7
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SDLPP: Allow changing coliders' position
Requires `updateSizeAndPosition` to be run on the parent container
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2021-05-25 22:05:00 +02:00 |
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79d5f348c4
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SDLPP: allow using shared pointers when adding collisions
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2021-05-25 22:04:38 +02:00 |
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bd8a841e6f
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Don't updateSizeAndPosition on setPos as it might change texture and that isn't threadsafe
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2021-05-25 20:21:26 +02:00 |
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670d5b7c1b
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Mario: added fps counter
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2021-05-25 20:21:02 +02:00 |
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cc6f3f838b
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Updated gitignore
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2021-05-25 16:35:46 +02:00 |
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91df7c3f63
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Mario: use .a library instead of dynamic
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2021-05-25 16:34:44 +02:00 |
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df61983f55
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SDLPP: add .a library target
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2021-05-25 16:34:21 +02:00 |
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f0df1cc3b2
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Mario: remove destructible used for testing
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2021-05-25 12:27:26 +02:00 |
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7ed8b0f4e1
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Mario: destroy blocks 1 at a time, if jumping and would hit only with small side, move Mario a bit so the jump is successful
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2021-05-25 12:26:04 +02:00 |
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7390f684f5
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SDLPP: rectcolider now has min height/width property
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2021-05-25 12:18:03 +02:00 |
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b75b44201a
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Mario: destructible blocks
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2021-05-24 00:07:40 +02:00 |
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bea479bf72
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Mario: top collision detection
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2021-05-23 23:57:29 +02:00 |
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8672830db8
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Mario: jumping sprite + head bump colider
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2021-05-23 23:45:45 +02:00 |
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088fb4d15a
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Jumping experiment
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2021-05-23 23:32:15 +02:00 |
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930875ccf8
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Mario: simple jump
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2021-05-22 23:54:01 +02:00 |
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d9a88f2de2
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Mario: custom mario class
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2021-05-22 23:13:26 +02:00 |
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0358aa36c7
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Mario: proper position when standing on ground
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2021-05-22 22:36:53 +02:00 |
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d04cbea02d
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Mario: editor - move all global vars into a single struct
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2021-05-22 22:13:22 +02:00 |
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d80ae9a4e2
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Mario editor: more refactoring
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2021-05-09 20:45:52 +02:00 |
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ede8bbbe8b
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Mario Editor: refactoring
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2021-05-09 20:21:53 +02:00 |
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83cda5f860
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Mario editor: formatting
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2021-05-09 00:46:10 +02:00 |
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b54ba5034c
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Mario editor: started refactoring
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2021-05-09 00:43:53 +02:00 |
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7b4c3c9697
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Mario: add Roboto font to git
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2021-05-07 23:17:49 +02:00 |
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c849895c72
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Mario editor: more terrain, can place Mario
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2021-05-07 23:17:05 +02:00 |
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85807ca962
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Mario editor: added more terrain blocks
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2021-05-07 10:36:45 +02:00 |
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900382bfce
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Mario editor: fix tool selection
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2021-05-07 10:36:31 +02:00 |
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e084ed6f86
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Mario editor: can paginate blocks now
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2021-05-07 10:08:41 +02:00 |
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f89d36c177
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Mario Editor: Tool selection alpha
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2021-05-07 09:43:57 +02:00 |
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c383654349
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Mario editor: add + button for columns
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2021-05-07 08:49:46 +02:00 |
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7b0f72e273
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Mario map: initial map has 18 columns
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2021-05-07 08:35:01 +02:00 |
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ad7f737e16
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Mario editor: don't delete characters when changing terrain
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2021-05-02 14:43:15 +02:00 |
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8b8f3b7f06
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Mario editor: switching between blocks
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2021-05-02 14:28:17 +02:00 |
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96857a99af
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Mario editor: use visitors
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2021-05-02 14:14:11 +02:00 |
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34324d3054
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SDLPP: get/set id in visitor
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2021-05-02 14:03:43 +02:00 |
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e84284e613
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SDLPP: can set minimal width/height on rectangle renderer
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2021-05-02 14:03:26 +02:00 |
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61e45e89a5
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Basic editor functionality arrived!
Terrible code, must be changed!!!
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2021-05-01 21:55:43 +02:00 |
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183bd53b66
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Mario: saving map as binary file v1.0
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2021-04-30 23:12:53 +02:00 |
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d4991ea3a7
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Starting Mario Editor project
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2021-04-30 21:02:14 +02:00 |
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1927b71629
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Preparation for different types of terrain
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2021-04-30 09:10:58 +02:00 |
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5562ca4d82
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Tetris: mouse proof-of-concept
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2021-04-29 19:49:04 +02:00 |
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4e81ac6562
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SDLPP: if one object is entirely contained within another, it is a collision
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2021-04-29 19:48:45 +02:00 |
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4f20274f11
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SDLPP: mouse position functions
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2021-04-29 19:48:05 +02:00 |
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90dc26251b
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Tetris: use new API
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2021-04-29 13:25:55 +02:00 |
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b52dee267b
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Mario: flip texture according to movement direction
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2021-04-29 13:08:08 +02:00 |
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ff741dd882
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SDLPP: add texture flipping/rotation
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2021-04-29 13:06:37 +02:00 |
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b611e2479a
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Mario: detect left/right collision
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2021-04-29 12:33:31 +02:00 |
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e8e9e12b58
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Ignore clangd files
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2021-04-29 12:33:06 +02:00 |
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7c38e122d0
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Mario: use object alignment
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2021-04-27 15:58:01 +02:00 |
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e5d0610f6d
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SDLPP: add option to specify render object alignment
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2021-04-27 15:58:01 +02:00 |
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fc1d06a2b8
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Added README
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2021-04-26 22:21:50 +02:00 |
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