57a573783d
Mario Editor: change function name
2021-05-31 16:10:19 +02:00
2b405c5d31
Mario Editor: change edit boxes' indexing to 1-based
...
As the left map arrow is on position 0 * BLOCK_SIZE and the first edit
box is on position 1 * BLOCK_SIZE, indexing them from 1 causes slightly
more readable code
2021-05-31 16:08:14 +02:00
26cbdd0f8e
Mario: add block's land type when creating block
2021-05-31 16:07:55 +02:00
808f392119
Mario: silence some warnings
2021-05-31 14:30:28 +02:00
5d20757d43
Mario Editor: formatting
2021-05-31 14:04:28 +02:00
cd0a301e52
Mario Editor: add land type switching
2021-05-31 14:03:11 +02:00
af94cc0e03
SDLPP: add option to get SRC rect of texture
2021-05-31 14:01:11 +02:00
3bef592cb1
Mario Editor: formatting
2021-05-29 19:24:47 +02:00
58974f8a7e
Mario Editor: add tool highlighting + WSAD controls
2021-05-29 19:17:45 +02:00
3cb36fe180
Mario Editor: add tool populating function
2021-05-29 13:21:01 +02:00
5b8c0f88bb
Mario Editor: turn grid/arrow creation into a function
2021-05-29 11:38:45 +02:00
a55a9142af
Mario: slight editor UI update
2021-05-28 20:00:15 +02:00
be638591c8
Mario: remove debug outputs from editor
2021-05-28 19:53:30 +02:00
9d9068091b
Mario: slightly better editor UI
2021-05-28 19:51:02 +02:00
af3588501a
Mario: reflect fixed sdlpp collisions
2021-05-27 18:09:58 +02:00
db338fd544
SDLPP colidesWith: only add id once
...
Before this change collision id was added for every collision it was a
part of, but we only want that id once (the collider collided, that's all
that matters)
2021-05-27 18:08:48 +02:00
757a03568d
Mario: Fix bug of being teleported after landing from jump
...
In rare cases Mario was teleported when landing from a high jump as a
visitor could've been fired in the wrong moment (before Mario's Y was
reset to be standing on the ground) and left/right detect would trigger
and teleport mario 1 block away
2021-05-27 16:57:21 +02:00
b8c56c06fd
Mario: better side collision handling
2021-05-27 16:33:00 +02:00
6e61eb03b9
Mario: check before bouncing
2021-05-26 18:24:09 +02:00
734b0b58cb
Mario: fix floor detect and top movement helper
2021-05-26 17:48:33 +02:00
d2bc497070
Mario: set mario pointer when loading map for editor
2021-05-26 14:18:39 +02:00
19c29b261c
Windows compatibility fixes
2021-05-26 14:17:07 +02:00
49bceafe0b
Mario: fix bounce return position
2021-05-26 09:29:12 +02:00
55f88a547c
Mario: completely remove dynamic sdlpp
2021-05-26 09:28:59 +02:00
c2fb78b0a6
Mario: added destructible modifier to editor
2021-05-26 00:46:19 +02:00
6fe283bb34
Mario: add bouncing
2021-05-25 22:05:50 +02:00
0c4f2482c7
SDLPP: Allow changing coliders' position
...
Requires `updateSizeAndPosition` to be run on the parent container
2021-05-25 22:05:00 +02:00
79d5f348c4
SDLPP: allow using shared pointers when adding collisions
2021-05-25 22:04:38 +02:00
bd8a841e6f
Don't updateSizeAndPosition on setPos as it might change texture and that isn't threadsafe
2021-05-25 20:21:26 +02:00
670d5b7c1b
Mario: added fps counter
2021-05-25 20:21:02 +02:00
cc6f3f838b
Updated gitignore
2021-05-25 16:35:46 +02:00
91df7c3f63
Mario: use .a library instead of dynamic
2021-05-25 16:34:44 +02:00
df61983f55
SDLPP: add .a library target
2021-05-25 16:34:21 +02:00
f0df1cc3b2
Mario: remove destructible used for testing
2021-05-25 12:27:26 +02:00
7ed8b0f4e1
Mario: destroy blocks 1 at a time, if jumping and would hit only with small side, move Mario a bit so the jump is successful
2021-05-25 12:26:04 +02:00
7390f684f5
SDLPP: rectcolider now has min height/width property
2021-05-25 12:18:03 +02:00
b75b44201a
Mario: destructible blocks
2021-05-24 00:07:40 +02:00
bea479bf72
Mario: top collision detection
2021-05-23 23:57:29 +02:00
8672830db8
Mario: jumping sprite + head bump colider
2021-05-23 23:45:45 +02:00
088fb4d15a
Jumping experiment
2021-05-23 23:32:15 +02:00
930875ccf8
Mario: simple jump
2021-05-22 23:54:01 +02:00
d9a88f2de2
Mario: custom mario class
2021-05-22 23:13:26 +02:00
0358aa36c7
Mario: proper position when standing on ground
2021-05-22 22:36:53 +02:00
d04cbea02d
Mario: editor - move all global vars into a single struct
2021-05-22 22:13:22 +02:00
d80ae9a4e2
Mario editor: more refactoring
2021-05-09 20:45:52 +02:00
ede8bbbe8b
Mario Editor: refactoring
2021-05-09 20:21:53 +02:00
83cda5f860
Mario editor: formatting
2021-05-09 00:46:10 +02:00
b54ba5034c
Mario editor: started refactoring
2021-05-09 00:43:53 +02:00
7b4c3c9697
Mario: add Roboto font to git
2021-05-07 23:17:49 +02:00
c849895c72
Mario editor: more terrain, can place Mario
2021-05-07 23:17:05 +02:00