Commit Graph

19 Commits

Author SHA1 Message Date
e5d0610f6d SDLPP: add option to specify render object alignment 2021-04-27 15:58:01 +02:00
dd6f37264c SDLPP: add collider IDs 2021-04-26 21:57:31 +02:00
7206dbf7c3 SDLPP: Scene - add visitCollisions function 2021-04-25 16:07:46 +02:00
87970bfc4b SDLPP: Visitor pattern 2021-04-25 13:57:33 +02:00
ee82430f82 SDLPP: animation/movement chagnes 2021-04-24 23:26:27 +02:00
8540573455 SDLPP: RenderObject - use Vec2D 2021-03-15 14:43:56 +01:00
2f20661b5b SDLPP: formatting, make compileable on Linux 2021-03-13 18:36:29 +01:00
d2cf54556e New collision detection 2021-03-13 15:05:16 +01:00
258ce51cfe Trying to switch to more object-oriented 2021-03-12 22:33:46 +01:00
bb502b37f4 Animation 2021-03-07 14:06:55 +01:00
c7ec12584c Add texture alpha blending 2021-03-07 13:18:58 +01:00
fbc1fdd6f7 Added source rectangle option for texture setting 2021-03-07 13:06:08 +01:00
fa10620901 TODOs 2021-03-07 12:20:00 +01:00
2661d6ca76 SDLPP: CircleRenderer can be rendered 2021-01-31 21:48:48 +01:00
f92a94ef01 SDLPP: Don't save textures before render
Since textures should only be manipulated in the main thread (as well
as rendering), let programmers deal with ensuring the texture is
available during rendercopy
2021-01-31 15:56:47 +01:00
1f7a80d7d2 SDLPP: Save texture before rendering
In some cases texture might be changed after render() has been called
but before renderer presented the render, causing errors.
2021-01-30 21:30:51 +01:00
20c30712b9 SDLPP: make copySelf actually copy everything 2020-12-18 16:02:02 +01:00
730a00b8fa SDLPP: add .dll target for windows 2020-11-22 23:37:55 +01:00
633502b189 Split sdlpp into smaller files 2020-11-21 20:57:40 +01:00