Commit Graph

16 Commits

Author SHA1 Message Date
fd96a1c2cc SDLPP: don't colide with self 2023-03-10 16:45:10 +01:00
9e4cc97f79 SDLPP: Add scene pause function 2022-09-24 22:51:32 +02:00
0608202483 SDLPP: add option to specify background objects in scene and move Z index of objects just above those background objects 2021-08-07 21:58:53 +02:00
7b1ef25f37 SDLPP: slight code cleanup 2021-08-07 12:13:03 +02:00
34324d3054 SDLPP: get/set id in visitor 2021-05-02 14:03:43 +02:00
dd6f37264c SDLPP: add collider IDs 2021-04-26 21:57:31 +02:00
7206dbf7c3 SDLPP: Scene - add visitCollisions function 2021-04-25 16:07:46 +02:00
5b96de0d9d SDLPP: Scene - add function to bring objet to the front or back of Z 2021-04-25 15:54:16 +02:00
6cfe2046d4 SDLPP: Formatting 2021-03-15 14:50:40 +01:00
6ecdb6d90d SDLPP: Renderer/Scene - use Vec2D instead of std::pair 2021-03-15 14:37:53 +01:00
258ce51cfe Trying to switch to more object-oriented 2021-03-12 22:33:46 +01:00
bb502b37f4 Animation 2021-03-07 14:06:55 +01:00
8481560175 Decided this TODO isn't required 2021-01-31 18:17:41 +01:00
f92a94ef01 SDLPP: Don't save textures before render
Since textures should only be manipulated in the main thread (as well
as rendering), let programmers deal with ensuring the texture is
available during rendercopy
2021-01-31 15:56:47 +01:00
1f7a80d7d2 SDLPP: Save texture before rendering
In some cases texture might be changed after render() has been called
but before renderer presented the render, causing errors.
2021-01-30 21:30:51 +01:00
633502b189 Split sdlpp into smaller files 2020-11-21 20:57:40 +01:00