0608202483
SDLPP: add option to specify background objects in scene and move Z index of objects just above those background objects
2021-08-07 21:58:53 +02:00
7b1ef25f37
SDLPP: slight code cleanup
2021-08-07 12:13:03 +02:00
34324d3054
SDLPP: get/set id in visitor
2021-05-02 14:03:43 +02:00
dd6f37264c
SDLPP: add collider IDs
2021-04-26 21:57:31 +02:00
7206dbf7c3
SDLPP: Scene - add visitCollisions function
2021-04-25 16:07:46 +02:00
5b96de0d9d
SDLPP: Scene - add function to bring objet to the front or back of Z
2021-04-25 15:54:16 +02:00
6cfe2046d4
SDLPP: Formatting
2021-03-15 14:50:40 +01:00
6ecdb6d90d
SDLPP: Renderer/Scene - use Vec2D instead of std::pair
2021-03-15 14:37:53 +01:00
258ce51cfe
Trying to switch to more object-oriented
2021-03-12 22:33:46 +01:00
bb502b37f4
Animation
2021-03-07 14:06:55 +01:00
8481560175
Decided this TODO isn't required
2021-01-31 18:17:41 +01:00
f92a94ef01
SDLPP: Don't save textures before render
...
Since textures should only be manipulated in the main thread (as well
as rendering), let programmers deal with ensuring the texture is
available during rendercopy
2021-01-31 15:56:47 +01:00
1f7a80d7d2
SDLPP: Save texture before rendering
...
In some cases texture might be changed after render() has been called
but before renderer presented the render, causing errors.
2021-01-30 21:30:51 +01:00
633502b189
Split sdlpp into smaller files
2020-11-21 20:57:40 +01:00