Commit Graph

8 Commits

Author SHA1 Message Date
6cfe2046d4 SDLPP: Formatting 2021-03-15 14:50:40 +01:00
6ecdb6d90d SDLPP: Renderer/Scene - use Vec2D instead of std::pair 2021-03-15 14:37:53 +01:00
258ce51cfe Trying to switch to more object-oriented 2021-03-12 22:33:46 +01:00
bb502b37f4 Animation 2021-03-07 14:06:55 +01:00
8481560175 Decided this TODO isn't required 2021-01-31 18:17:41 +01:00
f92a94ef01 SDLPP: Don't save textures before render
Since textures should only be manipulated in the main thread (as well
as rendering), let programmers deal with ensuring the texture is
available during rendercopy
2021-01-31 15:56:47 +01:00
1f7a80d7d2 SDLPP: Save texture before rendering
In some cases texture might be changed after render() has been called
but before renderer presented the render, causing errors.
2021-01-30 21:30:51 +01:00
633502b189 Split sdlpp into smaller files 2020-11-21 20:57:40 +01:00