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No commits in common. "09cb13195c5b682bcb16f129b595fd2be83c026a" and "aa5043a81156bd6b31262f0ddea021efc72a3d7f" have entirely different histories.
09cb13195c
...
aa5043a811
@ -35,8 +35,6 @@ std::shared_ptr<SDLPP::TextRenderer> coins = nullptr;
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int coin_count = 0;
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int global_frames = 0;
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std::string last_load_level = "";
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bool __right_pressed = false;
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bool __left_pressed = false;
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std::vector<std::shared_ptr<MarioBlock>> moving_objects = {};
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std::vector<SceneStruct> game_scenes{};
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@ -48,12 +46,10 @@ void handleKeyDown(SDL_Keycode key, SDLPP::Scene &scene) {
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switch (key) {
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case SDLK_a:
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case SDLK_LEFT:
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__left_pressed = true;
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mario->walkLeft();
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break;
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case SDLK_d:
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case SDLK_RIGHT:
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__right_pressed = true;
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mario->walkRight();
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break;
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case SDLK_SPACE:
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@ -81,26 +77,16 @@ void handleKeyUp(SDL_Keycode key) {
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switch (key) {
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case SDLK_ESCAPE: {
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std::lock_guard<std::mutex> lock(render_mutex);
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mario->setMovement(0, mario->getMovement().getY());
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game_scenes.back().scene->pauseScene();
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__right_pressed = false;
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__left_pressed = false;
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game_scenes.push_back(
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createGameMainMenuScene(renderer, false, true, true));
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} break;
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case SDLK_a:
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case SDLK_LEFT:
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if (__left_pressed) {
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mario->walkRight();
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__left_pressed = false;
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}
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break;
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case SDLK_d:
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case SDLK_RIGHT:
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if (__right_pressed) {
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mario->walkLeft();
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__right_pressed = false;
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}
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break;
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case SDLK_SPACE:
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case SDLK_w:
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@ -55,9 +55,8 @@ void resetGlobals() {
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__buttons_main_menu.clear();
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}
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void showLoadMenu(void * /*UNUSED*/, Button * /*UNUSED*/) {
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auto loadMenu = createLoadScene(__buttons_main_menu.back()->getRenderer(),
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"levels", loadLevel, false, false);
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void showLoadMenu(void */*UNUSED*/, Button */*UNUSED*/) {
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auto loadMenu = createLoadScene(__buttons_main_menu.back()->getRenderer(), "levels", loadLevel, false, false);
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std::lock_guard<std::mutex> lock(render_mutex);
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game_scenes.pop_back();
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resetGlobals();
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@ -68,9 +67,9 @@ void __updateSelectedButton_MainMenu(uint64_t new_index) {
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if (new_index != (uint64_t)-1) {
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__buttons_main_menu[new_index]->setHighlight();
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if (__cur_button_index_main_menu != (uint64_t)-1 &&
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new_index != __cur_button_index_main_menu) {
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__buttons_main_menu[__cur_button_index_main_menu]->unsetHighlight();
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if (__cur_button_index_main_menu != (uint64_t)-1 && new_index != __cur_button_index_main_menu) {
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__buttons_main_menu[__cur_button_index_main_menu]
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->unsetHighlight();
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}
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__cur_button_index_main_menu = new_index;
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}
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@ -79,7 +78,7 @@ void __updateSelectedButton_MainMenu(uint64_t new_index) {
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void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
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switch (key) {
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case SDLK_ESCAPE:
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if (__include_resume) {
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if(__include_resume) {
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resumeMainMenu();
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} else {
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quitMainMenu();
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@ -87,7 +86,7 @@ void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
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break;
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case SDLK_DOWN:
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case SDLK_s:
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if (__cur_button_index_main_menu == __buttons_main_menu.size() - 1) {
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if(__cur_button_index_main_menu == __buttons_main_menu.size() - 1) {
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__updateSelectedButton_MainMenu(0);
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} else {
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__updateSelectedButton_MainMenu(__cur_button_index_main_menu + 1);
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@ -95,15 +94,14 @@ void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
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break;
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case SDLK_UP:
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case SDLK_w:
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if (__cur_button_index_main_menu == 0) {
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if(__cur_button_index_main_menu == 0) {
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__updateSelectedButton_MainMenu(__buttons_main_menu.size() - 1);
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} else {
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__updateSelectedButton_MainMenu(__cur_button_index_main_menu - 1);
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}
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break;
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case SDLK_RETURN:
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if (__cur_button_index_main_menu >= 0 &&
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__cur_button_index_main_menu < __buttons_main_menu.size()) {
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if(__cur_button_index_main_menu >= 0 && __cur_button_index_main_menu < __buttons_main_menu.size()) {
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__buttons_main_menu[__cur_button_index_main_menu]
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->performFunction();
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}
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@ -114,12 +112,9 @@ void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
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}
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std::shared_ptr<SDLPP::Scene>
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createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer,
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bool include_restart, bool include_resume,
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bool transparent_bg) {
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createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer, bool include_restart, bool include_resume, bool transparent_bg) {
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auto scene = std::make_shared<SDLPP::Scene>(renderer);
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auto bg = std::make_shared<SDLPP::RectangleRender>(
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0, 0, 10, 10, renderer,
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auto bg = std::make_shared<SDLPP::RectangleRender>(0, 0, 10, 10, renderer,
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transparent_bg ? "#00000088" : MARIO_OVERWORLD_COLORKEY, true);
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bg->setPermanent();
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bg->setId(1);
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@ -146,29 +141,27 @@ createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer,
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default_button_theme.font_outline_color_disabled = "#787878";
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default_button_theme.outline = 0.1;
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// buttons
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if (include_resume) {
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if(include_resume) {
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__buttons_main_menu.emplace_back(std::make_shared<Button>(
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0.2, 0.25, 0.6, 0.1, renderer, "RESUME", default_button_theme,
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resumeMainMenuCallback, nullptr));
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__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER,
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SDLPP::OBJ_CENTER);
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__buttons_main_menu.back()->setPermanent();
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__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() -
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1);
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__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
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}
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if (include_restart || include_resume) {
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if(include_restart || include_resume) {
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__buttons_main_menu.emplace_back(std::make_shared<Button>(
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0.2, 0.4, 0.6, 0.1, renderer, "RESTART", default_button_theme,
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restartMainMenuCallback, nullptr));
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__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER,
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SDLPP::OBJ_CENTER);
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__buttons_main_menu.back()->setPermanent();
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__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() -
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1);
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__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
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}
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__buttons_main_menu.emplace_back(
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std::make_shared<Button>(0.2, 0.55, 0.6, 0.1, renderer, "LOAD",
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default_button_theme, showLoadMenu, nullptr));
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__buttons_main_menu.emplace_back(std::make_shared<Button>(
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0.2, 0.55, 0.6, 0.1, renderer, "LOAD", default_button_theme,
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showLoadMenu, nullptr));
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__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER,
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SDLPP::OBJ_CENTER);
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__buttons_main_menu.back()->setPermanent();
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@ -199,8 +192,7 @@ void additionalRenderMainMenu(std::shared_ptr<SDLPP::Scene> & /*UNUSED*/) {
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}
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if (__quit_scenes_main_menu) {
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game_scenes.pop_back();
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game_scenes.back().scene->unpauseScene();
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if (__restart_scenes_main_menu) {
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if(__restart_scenes_main_menu) {
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loadLastLevel();
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}
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resetGlobals();
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@ -254,13 +246,11 @@ void pollEventsMainMenu(std::shared_ptr<SDLPP::Scene> &scene) {
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}
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}
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SceneStruct createGameMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer,
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bool include_restart, bool include_resume,
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bool transparent_background) {
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SceneStruct
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createGameMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer, bool include_restart, bool include_resume, bool transparent_background) {
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__include_resume = include_resume;
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SceneStruct ret{};
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ret.scene = createSceneMainMenu(renderer, include_restart, include_resume,
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transparent_background);
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ret.scene = createSceneMainMenu(renderer, include_restart, include_resume, transparent_background);
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ret.additionalRender = additionalRenderMainMenu;
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ret.doInput = pollEventsMainMenu;
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__update_scenes_main_menu = true;
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@ -90,9 +90,6 @@ Scene::getObjects( const std::unordered_set< int > &objectIDs ) {
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return ret;
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}
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void Scene::updateScene() {
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if(paused) {
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return;
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}
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// check for objects that should be removed
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checkKilled();
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std::lock_guard< std::mutex > lock( render_mutex );
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@ -105,14 +102,6 @@ void Scene::updateScene() {
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}
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prev_ticks = now_ticks;
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}
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void Scene::pauseScene() {
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paused = true;
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diff_ticks = SDL_GetTicks() - prev_ticks;
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}
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void Scene::unpauseScene() {
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paused = false;
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prev_ticks = SDL_GetTicks() - diff_ticks;
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}
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std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > >
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Scene::getCollisions( RenderObject &r ) {
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if ( r.getHidden() )
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@ -28,8 +28,6 @@ public:
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std::vector< std::shared_ptr< RenderObject > >
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getObjects( const std::unordered_set< int > &objectIDs );
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void updateScene();
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void pauseScene();
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void unpauseScene();
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std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > >
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getCollisions( RenderObject &r );
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void visitCollisions( RenderObject &r, Visitor &v );
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@ -65,14 +63,12 @@ private:
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std::shared_ptr< Renderer > renderer;
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std::shared_ptr< Texture > background;
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int prev_ticks = 0;
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int diff_ticks = 0;
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std::shared_ptr< RenderObject > leftmost_obj;
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std::shared_ptr< RenderObject > rightmost_obj;
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uint64_t max_object_id = 0;
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std::mutex render_mutex;
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std::unordered_set<uint64_t> background_ids;
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uint64_t first_non_background_index = 1;
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bool paused = false;
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};
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} // end of namespace SDLPP
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#endif
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