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No commits in common. "58fd1a37a8652348bf878dddd4773f8e18fd5b8a" and "3a80fab3ddcf26d56517f928cbd542ce112ebf2d" have entirely different histories.

11 changed files with 334 additions and 373 deletions

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@ -15,14 +15,16 @@ FSLib::Directory::Directory(const string &path_) : dir_path(path_) {}
FSLib::Directory::Iterator::Iterator( const Directory &d_ ) FSLib::Directory::Iterator::Iterator( const Directory &d_ )
: d( opendir( d_.path() ) ) { : d( opendir( d_.path() ) ) {
if ( !exists( d_.path() ) || !isDirectory( d_.path() ) ) { if ( !exists( d_.path() ) || !isDirectory( d_.path() ) ) {
throw std::runtime_error(std::string("Directory ") + d_.path() + throw std::runtime_error(
std::string( "Directory " ) + d_.path() +
" either doesn't exist or isn't a directory" ); " either doesn't exist or isn't a directory" );
} }
current_entry = readdir( d ); current_entry = readdir( d );
// skip "." and ".." // skip "." and ".."
if (current_entry != nullptr && (!strcmp(current_entry->d_name, ".") || if ( current_entry != nullptr &&
( !strcmp( current_entry->d_name, "." ) ||
!strcmp( current_entry->d_name, ".." ) ) ) !strcmp( current_entry->d_name, ".." ) ) )
++( *this ); ++( *this );
} }
@ -136,7 +138,8 @@ FSLib::Directory::Iterator &FSLib::Directory::Iterator::operator++() {
return *this; return *this;
current_entry = readdir( d ); current_entry = readdir( d );
// skip . and .. // skip . and ..
if (current_entry != nullptr && (!strcmp(current_entry->d_name, ".") || if ( current_entry != nullptr &&
( !strcmp( current_entry->d_name, "." ) ||
!strcmp( current_entry->d_name, ".." ) ) ) !strcmp( current_entry->d_name, ".." ) ) )
return operator++(); return operator++();
return *this; return *this;

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@ -18,7 +18,8 @@ FSLib::Directory::Iterator::Iterator(const Directory &d_) {
} }
hFind = FindFirstFileW( d_.path(), &data ); hFind = FindFirstFileW( d_.path(), &data );
if ( hFind != INVALID_HANDLE_VALUE ) { if ( hFind != INVALID_HANDLE_VALUE ) {
if (!wcscmp(data.cFileName, L".") || !wcscmp(data.cFileName, L"..")) { if ( !wcscmp( data.cFileName, L"." ) ||
!wcscmp( data.cFileName, L".." ) ) {
++( *this ); ++( *this );
} }
} else { } else {

12
mario/gui/gui.cpp Normal file
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@ -0,0 +1,12 @@
#include "gui.hpp"
/*std::shared_ptr<SDLPP::RectangleRender>
createButton(double x, double y, double w, double h,
std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
const std::string &color, const std::string &outline_color,
const std::string &background_color,
std::function<void(void *)> click_fun, void *input) {
auto button = std::make_shared<Button>(
x, y, w, h, r, text, color, outline_color, background_color, click_fun, input);
return std::static_pointer_cast<SDLPP::RectangleRender>(button);
}*/

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@ -33,9 +33,8 @@ public:
std::shared_ptr<SDLPP::Renderer> &r, const std::string &text, std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
const ButtonConfig &config, const ButtonConfig &config,
std::function<void(void *, Button *)> click_fun, void *input) std::function<void(void *, Button *)> click_fun, void *input)
: TextRenderer(x, y, w, h, r, g_text_config->getFont(), text, : TextRenderer(x, y, w, h, r, g_text_config->getFont(), text, config.font_color,
config.font_color, config.font_outline_color, config.font_outline_color, config.outline),
config.outline),
click_fun(std::move(click_fun)), func_input(input), click_fun(std::move(click_fun)), func_input(input),
config(config), button_text(text) { config(config), button_text(text) {
setColor(config.bg_color); setColor(config.bg_color);
@ -151,18 +150,13 @@ public:
if(should_update_color) { if(should_update_color) {
switch(state) { switch(state) {
case NORMAL: case NORMAL:
setTextColor(g_text_config->getFont(), config.font_color, setTextColor(g_text_config->getFont(), config.font_color, config.font_outline_color, config.outline);
config.font_outline_color, config.outline);
break; break;
case HIGHLIGHTED: case HIGHLIGHTED:
setTextColor( setTextColor(g_text_config->getFont(), config.font_color_highlight, config.font_outline_color_highlight, config.outline);
g_text_config->getFont(), config.font_color_highlight,
config.font_outline_color_highlight, config.outline);
break; break;
case DISABLED: case DISABLED:
setTextColor( setTextColor(g_text_config->getFont(), config.font_color_disabled, config.font_outline_color_disabled, config.outline);
g_text_config->getFont(), config.font_color_disabled,
config.font_outline_color_disabled, config.outline);
default: default:
break; break;
} }
@ -171,7 +165,6 @@ public:
changeText(button_text); changeText(button_text);
} }
} }
private: private:
std::function<void(void *, Button *)> click_fun; std::function<void(void *, Button *)> click_fun;
void *func_input; void *func_input;

View File

@ -118,8 +118,7 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene,
map_file.read((char *)&version, sizeof(uint16_t) / sizeof(char)); map_file.read((char *)&version, sizeof(uint16_t) / sizeof(char));
switch(version) { switch(version) {
case 0x01: case 0x01:
loadMapV01(scene, mario, map_file, objects, editor, editor_width, loadMapV01(scene, mario, map_file, objects, editor, editor_width, renderer);
renderer);
break; break;
default: default:
throw "Invalid file version"; throw "Invalid file version";
@ -223,6 +222,7 @@ void loadMapV01(std::shared_ptr<SDLPP::Scene> &scene,
if (editor && objects.size() < editor_width) { if (editor && objects.size() < editor_width) {
objects.resize(editor_width); objects.resize(editor_width);
} }
} }
// TODO catch exception in calling func // TODO catch exception in calling func

View File

@ -126,8 +126,7 @@ SceneStruct mainMenuScene;
std::shared_ptr<SDLPP::TextRenderer> global_test_text{}; std::shared_ptr<SDLPP::TextRenderer> global_test_text{};
std::string global_test_text_text{}; std::string global_test_text_text{};
void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &filename);
const std::string &filename);
void setFlag(uint64_t flag) { void setFlag(uint64_t flag) {
global_vars.flags |= flag; global_vars.flags |= flag;
@ -250,8 +249,7 @@ void unsetToolColor() {
setToolColor("#FFFFFF00"); setToolColor("#FFFFFF00");
} }
void toolMoveUpdateButtons(Button *left, Button *right, int &cur_page, void toolMoveUpdateButtons(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
int &max_page, bool canAdd) {
if(cur_page == 0) { if(cur_page == 0) {
left->disable(); left->disable();
} else { } else {
@ -291,26 +289,19 @@ void updateToolSelection(int prev_index, ToolType::Value type) {
cur_page = global_vars.tool.cur_page_tools; cur_page = global_vars.tool.cur_page_tools;
multiplier = 2 * TOOLS_WIDTH; multiplier = 2 * TOOLS_WIDTH;
tool_vec = &global_vars.tools; tool_vec = &global_vars.tools;
toolMoveUpdateButtons(global_vars.tool.button_left_tools.get(), toolMoveUpdateButtons(global_vars.tool.button_left_tools.get(), global_vars.tool.button_right_tools.get(), cur_page, global_vars.tool.max_page_tools, false);
global_vars.tool.button_right_tools.get(),
cur_page, global_vars.tool.max_page_tools, false);
break; break;
case ToolType::MOD: case ToolType::MOD:
cur_page = global_vars.tool.cur_page_mods; cur_page = global_vars.tool.cur_page_mods;
multiplier = 2 * MOD_WIDTH; multiplier = 2 * MOD_WIDTH;
tool_vec = &global_vars.mods; tool_vec = &global_vars.mods;
toolMoveUpdateButtons(global_vars.tool.button_left_mods.get(), toolMoveUpdateButtons(global_vars.tool.button_left_mods.get(), global_vars.tool.button_right_mods.get(), cur_page, global_vars.tool.max_page_mods, false);
global_vars.tool.button_right_mods.get(),
cur_page, global_vars.tool.max_page_mods, false);
break; break;
case ToolType::CHARACTER: case ToolType::CHARACTER:
cur_page = global_vars.tool.cur_page_characters; cur_page = global_vars.tool.cur_page_characters;
multiplier = 2 * CHARACTER_WIDTH; multiplier = 2 * CHARACTER_WIDTH;
tool_vec = &global_vars.characters; tool_vec = &global_vars.characters;
toolMoveUpdateButtons(global_vars.tool.button_left_characters.get(), toolMoveUpdateButtons(global_vars.tool.button_left_characters.get(), global_vars.tool.button_right_characters.get(), cur_page, global_vars.tool.max_page_characters, false);
global_vars.tool.button_right_characters.get(),
cur_page, global_vars.tool.max_page_characters,
false);
default: default:
break; break;
} }
@ -577,8 +568,7 @@ void getMousePositionFlags(SDLPP::Scene &scene) {
scene.visitCollisions(*mouse, visitor); scene.visitCollisions(*mouse, visitor);
if(visitor.getCurButton() != global_vars.mouse.cur_button_index) { if(visitor.getCurButton() != global_vars.mouse.cur_button_index) {
if(global_vars.mouse.cur_button_index != (uint64_t)-1) { if(global_vars.mouse.cur_button_index != (uint64_t)-1) {
global_vars.buttons[global_vars.mouse.cur_button_index] global_vars.buttons[global_vars.mouse.cur_button_index]->unsetHighlight();
->unsetHighlight();
} }
if(visitor.getCurButton() != (uint64_t)-1) { if(visitor.getCurButton() != (uint64_t)-1) {
global_vars.buttons[visitor.getCurButton()]->setHighlight(); global_vars.buttons[visitor.getCurButton()]->setHighlight();
@ -601,13 +591,11 @@ void getMousePositionFlags(SDLPP::Scene &scene) {
} }
} }
void toolMoveLeft(Button *left, Button *right, int &cur_page, int &max_page, void toolMoveLeft(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
bool canAdd) {
cur_page--; cur_page--;
toolMoveUpdateButtons(left, right, cur_page, max_page, canAdd); toolMoveUpdateButtons(left, right, cur_page, max_page, canAdd);
} }
void toolMoveRight(Button *left, Button *right, int &cur_page, int &max_page, void toolMoveRight(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
bool canAdd) {
cur_page += 1; cur_page += 1;
toolMoveUpdateButtons(left, right, cur_page, max_page, canAdd); toolMoveUpdateButtons(left, right, cur_page, max_page, canAdd);
} }
@ -615,8 +603,7 @@ void toolMoveRight(Button *left, Button *right, int &cur_page, int &max_page,
void moveMapLeft(void *input, Button *caller) { void moveMapLeft(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct*>(input); auto actual_input = static_cast<moveStruct*>(input);
actual_input->scene->moveEverything(BLOCK_SIZE, 0); actual_input->scene->moveEverything(BLOCK_SIZE, 0);
toolMoveLeft(caller, actual_input->other_button.get(), toolMoveLeft(caller, actual_input->other_button.get(), global_vars.map.cur_page, global_vars.map.max_page, true);
global_vars.map.cur_page, global_vars.map.max_page, true);
} }
void moveMapRight(void *input, Button *caller) { void moveMapRight(void *input, Button *caller) {
@ -625,65 +612,55 @@ void moveMapRight(void *input, Button *caller) {
global_vars.objects.resize(global_vars.objects.size() + 1); global_vars.objects.resize(global_vars.objects.size() + 1);
global_vars.map.max_page++; global_vars.map.max_page++;
} }
toolMoveRight(actual_input->other_button.get(), caller, toolMoveRight(actual_input->other_button.get(), caller, global_vars.map.cur_page, global_vars.map.max_page, true);
global_vars.map.cur_page, global_vars.map.max_page, true);
actual_input->scene->moveEverything(-BLOCK_SIZE, 0); actual_input->scene->moveEverything(-BLOCK_SIZE, 0);
} }
void moveToolsLeftButton(void *input, Button *caller) { void moveToolsLeftButton(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct*>(input); auto actual_input = static_cast<moveStruct*>(input);
toolMoveLeft(caller, actual_input->other_button.get(), toolMoveLeft(caller, actual_input->other_button.get(), global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
global_vars.tool.cur_page_tools, updateToolSelection(global_vars.tool.cur_page_tools + 1,
global_vars.tool.max_page_tools, false); ToolType::BLOCK);
updateToolSelection(global_vars.tool.cur_page_tools + 1, ToolType::BLOCK);
} }
void moveToolsRightButton(void *input, Button *caller) { void moveToolsRightButton(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct*>(input); auto actual_input = static_cast<moveStruct*>(input);
toolMoveRight(actual_input->other_button.get(), caller, toolMoveRight(actual_input->other_button.get(), caller, global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
global_vars.tool.cur_page_tools, updateToolSelection(global_vars.tool.cur_page_tools - 1,
global_vars.tool.max_page_tools, false); ToolType::BLOCK);
updateToolSelection(global_vars.tool.cur_page_tools - 1, ToolType::BLOCK);
} }
void moveModsLeft(void *input, Button *caller) { void moveModsLeft(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct*>(input); auto actual_input = static_cast<moveStruct*>(input);
toolMoveLeft(caller, actual_input->other_button.get(), toolMoveLeft(caller, actual_input->other_button.get(), global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, updateToolSelection(global_vars.tool.cur_page_tools + 1,
false); ToolType::MOD);
updateToolSelection(global_vars.tool.cur_page_tools + 1, ToolType::MOD);
} }
void moveModsRight(void *input, Button *caller) { void moveModsRight(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct*>(input); auto actual_input = static_cast<moveStruct*>(input);
toolMoveRight(actual_input->other_button.get(), caller, toolMoveRight(actual_input->other_button.get(), caller, global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
global_vars.tool.cur_page_mods, updateToolSelection(global_vars.tool.cur_page_tools - 1,
global_vars.tool.max_page_mods, false); ToolType::MOD);
updateToolSelection(global_vars.tool.cur_page_tools - 1, ToolType::MOD);
} }
void moveCharsLeft(void *input, Button *caller) { void moveCharsLeft(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct*>(input); auto actual_input = static_cast<moveStruct*>(input);
toolMoveLeft(caller, actual_input->other_button.get(), toolMoveLeft(caller, actual_input->other_button.get(), global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
global_vars.tool.cur_page_characters,
global_vars.tool.max_page_characters, false);
updateToolSelection(global_vars.tool.cur_page_tools + 1, updateToolSelection(global_vars.tool.cur_page_tools + 1,
ToolType::CHARACTER); ToolType::CHARACTER);
} }
void moveCharsRight(void *input, Button *caller) { void moveCharsRight(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct*>(input); auto actual_input = static_cast<moveStruct*>(input);
toolMoveRight(actual_input->other_button.get(), caller, toolMoveRight(actual_input->other_button.get(), caller, global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
global_vars.tool.cur_page_characters,
global_vars.tool.max_page_characters, false);
updateToolSelection(global_vars.tool.cur_page_tools - 1, updateToolSelection(global_vars.tool.cur_page_tools - 1,
ToolType::CHARACTER); ToolType::CHARACTER);
} }
void mouseUpAction(uint64_t flags) { void mouseUpAction(uint64_t flags) {
if(MouseVisitor::button(flags)) { if(MouseVisitor::button(flags)) {
global_vars.buttons[global_vars.mouse.cur_button_index] global_vars.buttons[global_vars.mouse.cur_button_index]->performFunction();
->performFunction();
} }
} }
@ -805,8 +782,7 @@ void pollEvents(std::shared_ptr<SDLPP::Scene> &scene) {
if(!getFlag(TEXT_INPUT_FLAG)) { if(!getFlag(TEXT_INPUT_FLAG)) {
handleKeyUp(event.key.keysym.sym, *scene); handleKeyUp(event.key.keysym.sym, *scene);
} else { } else {
if (event.key.keysym.sym == SDLK_ESCAPE || if ( event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_RETURN ) {
event.key.keysym.sym == SDLK_RETURN) {
SDL_StopTextInput(); SDL_StopTextInput();
unsetFlag(TEXT_INPUT_FLAG); unsetFlag(TEXT_INPUT_FLAG);
} }
@ -814,16 +790,13 @@ void pollEvents(std::shared_ptr<SDLPP::Scene> &scene) {
break; break;
case SDL_KEYDOWN: case SDL_KEYDOWN:
if(getFlag(TEXT_INPUT_FLAG)) { if(getFlag(TEXT_INPUT_FLAG)) {
if (event.key.keysym.sym == SDLK_BACKSPACE && if( event.key.keysym.sym == SDLK_BACKSPACE && !global_test_text_text.empty() ) {
!global_test_text_text.empty()) {
global_test_text_text.pop_back(); global_test_text_text.pop_back();
setFlag(TEXT_UPDATE_FLAG); setFlag(TEXT_UPDATE_FLAG);
} else if (event.key.keysym.sym == SDLK_c && } else if( event.key.keysym.sym == SDLK_c && SDL_GetModState() & KMOD_CTRL ) {
SDL_GetModState() & KMOD_CTRL) {
// handle copy // handle copy
SDL_SetClipboardText( global_test_text_text.c_str() ); SDL_SetClipboardText( global_test_text_text.c_str() );
} else if (event.key.keysym.sym == SDLK_v && } else if( event.key.keysym.sym == SDLK_v && SDL_GetModState() & KMOD_CTRL ) {
SDL_GetModState() & KMOD_CTRL) {
// handle paste // handle paste
global_test_text_text += SDL_GetClipboardText(); global_test_text_text += SDL_GetClipboardText();
setFlag(TEXT_UPDATE_FLAG); setFlag(TEXT_UPDATE_FLAG);
@ -1030,8 +1003,7 @@ void testButtonFunc(void * /*UNUSED*/, Button * /*UNUSED*/) {
SDL_StartTextInput(); SDL_StartTextInput();
} }
void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &filename) {
const std::string &filename) {
auto renderer = scene->getRendererShared(); auto renderer = scene->getRendererShared();
auto font = std::make_shared<SDLPP::Font>("testfont.ttf", 36); auto font = std::make_shared<SDLPP::Font>("testfont.ttf", 36);
auto font_config = std::make_shared<SDLPP::FontConfiguration>( auto font_config = std::make_shared<SDLPP::FontConfiguration>(
@ -1047,8 +1019,8 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene,
if(filename.empty()) { if(filename.empty()) {
loadEmptyMap(global_vars.objects, MAP_WIDTH); loadEmptyMap(global_vars.objects, MAP_WIDTH);
} else { } else {
loadMap(scene, global_vars.mario, "test_binary.bin", loadMap(scene, global_vars.mario, "test_binary.bin", global_vars.objects,
global_vars.objects, true, MAP_WIDTH); true, MAP_WIDTH);
} }
// map // map
@ -1092,17 +1064,15 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene,
2, scene); 2, scene);
global_test_text = std::make_shared<SDLPP::TextRenderer>( global_test_text = std::make_shared<SDLPP::TextRenderer>(
0.3, 0.05, BLOCK_SIZE * 4, BLOCK_SIZE * 2, renderer, "TEST TEXT", 0.3, 0.05, BLOCK_SIZE*4, BLOCK_SIZE*2,
font_config, SDLPP_TEXT_CENTER); renderer, "TEST TEXT", font_config, SDLPP_TEXT_CENTER);
global_test_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); global_test_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
global_test_text->setPermanent(); global_test_text->setPermanent();
scene->addObject(global_test_text); scene->addObject(global_test_text);
global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH; global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH;
// arrowInputs[1] - rightMapInput, arrowInputs[0] - leftMapInput // arrowInputs[1] - rightMapInput, arrowInputs[0] - leftMapInput
toolMoveUpdateButtons( toolMoveUpdateButtons(arrowInputs[1].other_button.get(), arrowInputs[0].other_button.get(), global_vars.map.cur_page, global_vars.map.max_page, true);
arrowInputs[1].other_button.get(), arrowInputs[0].other_button.get(),
global_vars.map.cur_page, global_vars.map.max_page, true);
auto mouse = auto mouse =
std::make_shared<SDLPP::RectangleRender>(0.01, 0.01, 0, 0, renderer); std::make_shared<SDLPP::RectangleRender>(0.01, 0.01, 0, 0, renderer);
@ -1159,8 +1129,7 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene,
global_vars.tool.cur_page_characters = 0; global_vars.tool.cur_page_characters = 0;
} }
std::shared_ptr<SDLPP::Scene> std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
createEditorMainScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
auto scene = std::make_shared<SDLPP::Scene>(renderer); auto scene = std::make_shared<SDLPP::Scene>(renderer);
global_vars.tool.max_page_tools = global_vars.tool.max_page_tools =
@ -1191,8 +1160,7 @@ createEditorMainScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
global_vars.buttons.emplace_back(std::make_shared<Button>( global_vars.buttons.emplace_back(std::make_shared<Button>(
0, 1 - MAP_HEIGHT * BLOCK_SIZE, BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE, 0, 1 - MAP_HEIGHT * BLOCK_SIZE, BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE,
renderer, "<", default_button_theme, moveMapLeft, &left_map_input)); renderer, "<", default_button_theme, moveMapLeft, &left_map_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent(); global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1); global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
// right map arrow // right map arrow
@ -1200,29 +1168,23 @@ createEditorMainScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
right_map_input.scene = scene; right_map_input.scene = scene;
right_map_input.other_button = global_vars.buttons.back(); right_map_input.other_button = global_vars.buttons.back();
global_vars.buttons.emplace_back(std::make_shared<Button>( global_vars.buttons.emplace_back(std::make_shared<Button>(
(MAP_WIDTH + 1) * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, BLOCK_SIZE, (MAP_WIDTH + 1) * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE,
MAP_HEIGHT * BLOCK_SIZE, renderer, ">", default_button_theme, renderer, ">", default_button_theme, moveMapRight, &right_map_input));
moveMapRight, &right_map_input)); global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent(); global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1); global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
left_map_input.other_button = global_vars.buttons.back(); left_map_input.other_button = global_vars.buttons.back();
// ensure disabled/enabled properly // ensure disabled/enabled properly
toolMoveUpdateButtons( toolMoveUpdateButtons(right_map_input.other_button.get(), global_vars.buttons.back().get(), global_vars.map.cur_page, global_vars.map.max_page, true);
right_map_input.other_button.get(), global_vars.buttons.back().get(),
global_vars.map.cur_page, global_vars.map.max_page, true);
// left tool arrow // left tool arrow
auto &left_tool_input = arrowInputs[2]; auto &left_tool_input = arrowInputs[2];
left_tool_input.scene = scene; left_tool_input.scene = scene;
left_tool_input.other_button = nullptr; left_tool_input.other_button = nullptr;
global_vars.buttons.emplace_back(std::make_shared<Button>( global_vars.buttons.emplace_back(std::make_shared<Button>(
(MAP_WIDTH - TOOLS_WIDTH - 1) * BLOCK_SIZE, (MAP_WIDTH - TOOLS_WIDTH - 1) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, renderer, renderer, "<", default_button_theme, moveToolsLeftButton, &left_tool_input));
"<", default_button_theme, moveToolsLeftButton, &left_tool_input)); global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent(); global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1); global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
global_vars.tool.button_left_tools = global_vars.buttons.back(); global_vars.tool.button_left_tools = global_vars.buttons.back();
@ -1231,31 +1193,24 @@ createEditorMainScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
right_tool_input.scene = scene; right_tool_input.scene = scene;
right_tool_input.other_button = global_vars.buttons.back(); right_tool_input.other_button = global_vars.buttons.back();
global_vars.buttons.emplace_back(std::make_shared<Button>( global_vars.buttons.emplace_back(std::make_shared<Button>(
MAP_WIDTH * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, MAP_WIDTH * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
2 * BLOCK_SIZE, renderer, ">", default_button_theme, renderer, ">", default_button_theme, moveToolsRightButton, &right_tool_input));
moveToolsRightButton, &right_tool_input)); global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent(); global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1); global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
left_tool_input.other_button = global_vars.buttons.back(); left_tool_input.other_button = global_vars.buttons.back();
global_vars.tool.button_right_tools = global_vars.buttons.back(); global_vars.tool.button_right_tools = global_vars.buttons.back();
// ensure disabled/enabled properly // ensure disabled/enabled properly
toolMoveUpdateButtons(right_tool_input.other_button.get(), toolMoveUpdateButtons(right_tool_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
global_vars.buttons.back().get(),
global_vars.tool.cur_page_tools,
global_vars.tool.max_page_tools, false);
// left mod arrow // left mod arrow
auto &left_mod_input = arrowInputs[4]; auto &left_mod_input = arrowInputs[4];
left_mod_input.scene = scene; left_mod_input.scene = scene;
left_mod_input.other_button = nullptr; left_mod_input.other_button = nullptr;
global_vars.buttons.emplace_back(std::make_shared<Button>( global_vars.buttons.emplace_back(std::make_shared<Button>(
4 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 4 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
2 * BLOCK_SIZE, renderer, "<", default_button_theme, moveModsLeft, renderer, "<", default_button_theme, moveModsLeft, &left_mod_input));
&left_mod_input)); global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent(); global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1); global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
global_vars.tool.button_left_mods = global_vars.buttons.back(); global_vars.tool.button_left_mods = global_vars.buttons.back();
@ -1264,30 +1219,24 @@ createEditorMainScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
right_mod_input.scene = scene; right_mod_input.scene = scene;
right_mod_input.other_button = global_vars.buttons.back(); right_mod_input.other_button = global_vars.buttons.back();
global_vars.buttons.emplace_back(std::make_shared<Button>( global_vars.buttons.emplace_back(std::make_shared<Button>(
(MOD_WIDTH + 5) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, (MOD_WIDTH + 5) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
BLOCK_SIZE, 2 * BLOCK_SIZE, renderer, ">", default_button_theme, renderer, ">", default_button_theme, moveModsRight, &right_mod_input));
moveModsRight, &right_mod_input)); global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent(); global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1); global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
left_mod_input.other_button = global_vars.buttons.back(); left_mod_input.other_button = global_vars.buttons.back();
global_vars.tool.button_right_mods = global_vars.buttons.back(); global_vars.tool.button_right_mods = global_vars.buttons.back();
// ensure disabled/enabled properly // ensure disabled/enabled properly
toolMoveUpdateButtons( toolMoveUpdateButtons(right_mod_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
right_mod_input.other_button.get(), global_vars.buttons.back().get(),
global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
// left character arrow // left character arrow
auto &left_character_input = arrowInputs[6]; auto &left_character_input = arrowInputs[6];
left_character_input.scene = scene; left_character_input.scene = scene;
left_character_input.other_button = nullptr; left_character_input.other_button = nullptr;
global_vars.buttons.emplace_back(std::make_shared<Button>( global_vars.buttons.emplace_back(std::make_shared<Button>(
(MOD_WIDTH + 7) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, (MOD_WIDTH + 7) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
BLOCK_SIZE, 2 * BLOCK_SIZE, renderer, "<", default_button_theme, renderer, "<", default_button_theme, moveCharsLeft, &left_character_input));
moveCharsLeft, &left_character_input)); global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent(); global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1); global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
global_vars.tool.button_left_characters = global_vars.buttons.back(); global_vars.tool.button_left_characters = global_vars.buttons.back();
@ -1296,24 +1245,17 @@ createEditorMainScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
right_character_input.scene = scene; right_character_input.scene = scene;
right_character_input.other_button = global_vars.buttons.back(); right_character_input.other_button = global_vars.buttons.back();
global_vars.buttons.emplace_back(std::make_shared<Button>( global_vars.buttons.emplace_back(std::make_shared<Button>(
(MOD_WIDTH + 8 + CHARACTER_WIDTH) * BLOCK_SIZE, (MOD_WIDTH + 8 + CHARACTER_WIDTH) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, renderer, renderer, ">", default_button_theme, moveCharsRight, &right_character_input));
">", default_button_theme, moveCharsRight, &right_character_input)); global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent(); global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1); global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
global_vars.tool.button_right_characters = global_vars.buttons.back(); global_vars.tool.button_right_characters = global_vars.buttons.back();
// ensure disabled/enabled properly // ensure disabled/enabled properly
toolMoveUpdateButtons(right_character_input.other_button.get(), toolMoveUpdateButtons(right_character_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
global_vars.buttons.back().get(),
global_vars.tool.cur_page_characters,
global_vars.tool.max_page_characters, false);
left_character_input.other_button = global_vars.buttons.back(); left_character_input.other_button = global_vars.buttons.back();
global_vars.buttons.emplace_back(std::make_shared<Button>( global_vars.buttons.emplace_back(std::make_shared<Button>(0, 0, 0.2, 0.2, renderer, "Write Button", default_button_theme, testButtonFunc, nullptr));
0, 0, 0.2, 0.2, renderer, "Write Button", default_button_theme,
testButtonFunc, nullptr));
global_vars.buttons.back()->setPermanent(); global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1); global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);

View File

@ -50,11 +50,10 @@ void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
} }
} }
std::shared_ptr<SDLPP::Scene> std::shared_ptr<SDLPP::Scene> createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer) {
createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer) {
auto scene = std::make_shared<SDLPP::Scene>(renderer); auto scene = std::make_shared<SDLPP::Scene>(renderer);
auto bg = std::make_shared<SDLPP::RectangleRender>(0, 0, 10, 10, renderer, auto bg = std::make_shared<SDLPP::RectangleRender>(
"#00000088", true); 0, 0, 10, 10, renderer, "#00000088", true);
bg->setPermanent(); bg->setPermanent();
bg->setId(1); bg->setId(1);
scene->addObject(bg); scene->addObject(bg);
@ -81,31 +80,27 @@ createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer) {
default_button_theme.outline = 0.1; default_button_theme.outline = 0.1;
// buttons // buttons
__buttons_main_menu.emplace_back(std::make_shared<Button>( __buttons_main_menu.emplace_back(std::make_shared<Button>(
0.2, 0.25, 0.6, 0.1, renderer, "SAVE", default_button_theme, 0.2, 0.25, 0.6, 0.1,
saveMapCallback, nullptr)); renderer, "SAVE", default_button_theme, saveMapCallback, nullptr));
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, __buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
SDLPP::OBJ_CENTER);
__buttons_main_menu.back()->setPermanent(); __buttons_main_menu.back()->setPermanent();
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1); __buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
__buttons_main_menu.emplace_back(std::make_shared<Button>( __buttons_main_menu.emplace_back(std::make_shared<Button>(
0.2, 0.4, 0.6, 0.1, renderer, "LOAD", default_button_theme, 0.2, 0.4, 0.6, 0.1,
loadMapDialogCallback, nullptr)); renderer, "LOAD", default_button_theme, loadMapDialogCallback, nullptr));
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, __buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
SDLPP::OBJ_CENTER);
__buttons_main_menu.back()->setPermanent(); __buttons_main_menu.back()->setPermanent();
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1); __buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
__buttons_main_menu.emplace_back(std::make_shared<Button>( __buttons_main_menu.emplace_back(std::make_shared<Button>(
0.2, 0.55, 0.6, 0.1, renderer, "RESUME", default_button_theme, 0.2, 0.55, 0.6, 0.1,
resumeMainMenuCallback, nullptr)); renderer, "RESUME", default_button_theme, resumeMainMenuCallback, nullptr));
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, __buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
SDLPP::OBJ_CENTER);
__buttons_main_menu.back()->setPermanent(); __buttons_main_menu.back()->setPermanent();
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1); __buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
__buttons_main_menu.emplace_back(std::make_shared<Button>( __buttons_main_menu.emplace_back(std::make_shared<Button>(
0.2, 0.7, 0.6, 0.1, renderer, "QUIT", default_button_theme, 0.2, 0.7, 0.6, 0.1,
quitMainMenuCallback, nullptr)); renderer, "QUIT", default_button_theme, quitMainMenuCallback, nullptr));
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, __buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
SDLPP::OBJ_CENTER);
__buttons_main_menu.back()->setPermanent(); __buttons_main_menu.back()->setPermanent();
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1); __buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
for(auto &button : __buttons_main_menu) { for(auto &button : __buttons_main_menu) {
@ -169,11 +164,9 @@ void pollEventsMainMenu(std::shared_ptr<SDLPP::Scene> &scene) {
getMousePositionFlagsMainMenu(*scene); getMousePositionFlagsMainMenu(*scene);
break; break;
case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONUP:
if (__cur_button_index_main_menu_down == if (__cur_button_index_main_menu_down == __cur_button_index_main_menu &&
__cur_button_index_main_menu &&
__cur_button_index_main_menu != (uint64_t)-1) { __cur_button_index_main_menu != (uint64_t)-1) {
__buttons_main_menu[__cur_button_index_main_menu] __buttons_main_menu[__cur_button_index_main_menu]->performFunction();
->performFunction();
} }
break; break;
case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONDOWN:
@ -186,8 +179,7 @@ void pollEventsMainMenu(std::shared_ptr<SDLPP::Scene> &scene) {
} }
} }
SceneStruct SceneStruct createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
SceneStruct ret{}; SceneStruct ret{};
ret.scene = createSceneMainMenu(renderer); ret.scene = createSceneMainMenu(renderer);
ret.additionalRender = additionalRenderMainMenu; ret.additionalRender = additionalRenderMainMenu;

View File

@ -18,9 +18,7 @@ void saveMapCallback(void *input, Button *caller);
void loadMapDialogCallback(void *input, Button *caller); void loadMapDialogCallback(void *input, Button *caller);
SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer); SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer);
SceneStruct SceneStruct createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer);
createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer); SceneStruct createEditorFileChoiceScene(std::shared_ptr<SDLPP::Renderer> &renderer);
SceneStruct
createEditorFileChoiceScene(std::shared_ptr<SDLPP::Renderer> &renderer);
#endif #endif

20
mario/testmap.txt Normal file
View File

@ -0,0 +1,20 @@
35
16
15
13
F
F
F zxc
F asd
F
F
F
F
F
F
F
F T
F IRD
F IRGLD qwwwr
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF