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2 Commits

Author SHA1 Message Date
09cb13195c Mario: stop movement when entering main menu, check there was a movement before reversing it
All checks were successful
continuous-integration/drone/push Build is passing
2022-09-24 22:54:03 +02:00
9e4cc97f79 SDLPP: Add scene pause function 2022-09-24 22:51:32 +02:00
4 changed files with 66 additions and 27 deletions

View File

@ -35,6 +35,8 @@ std::shared_ptr<SDLPP::TextRenderer> coins = nullptr;
int coin_count = 0;
int global_frames = 0;
std::string last_load_level = "";
bool __right_pressed = false;
bool __left_pressed = false;
std::vector<std::shared_ptr<MarioBlock>> moving_objects = {};
std::vector<SceneStruct> game_scenes{};
@ -46,10 +48,12 @@ void handleKeyDown(SDL_Keycode key, SDLPP::Scene &scene) {
switch (key) {
case SDLK_a:
case SDLK_LEFT:
__left_pressed = true;
mario->walkLeft();
break;
case SDLK_d:
case SDLK_RIGHT:
__right_pressed = true;
mario->walkRight();
break;
case SDLK_SPACE:
@ -77,16 +81,26 @@ void handleKeyUp(SDL_Keycode key) {
switch (key) {
case SDLK_ESCAPE: {
std::lock_guard<std::mutex> lock(render_mutex);
mario->setMovement(0, mario->getMovement().getY());
game_scenes.back().scene->pauseScene();
__right_pressed = false;
__left_pressed = false;
game_scenes.push_back(
createGameMainMenuScene(renderer, false, true, true));
} break;
case SDLK_a:
case SDLK_LEFT:
if (__left_pressed) {
mario->walkRight();
__left_pressed = false;
}
break;
case SDLK_d:
case SDLK_RIGHT:
if (__right_pressed) {
mario->walkLeft();
__right_pressed = false;
}
break;
case SDLK_SPACE:
case SDLK_w:

View File

@ -56,7 +56,8 @@ void resetGlobals() {
}
void showLoadMenu(void * /*UNUSED*/, Button * /*UNUSED*/) {
auto loadMenu = createLoadScene(__buttons_main_menu.back()->getRenderer(), "levels", loadLevel, false, false);
auto loadMenu = createLoadScene(__buttons_main_menu.back()->getRenderer(),
"levels", loadLevel, false, false);
std::lock_guard<std::mutex> lock(render_mutex);
game_scenes.pop_back();
resetGlobals();
@ -67,9 +68,9 @@ void __updateSelectedButton_MainMenu(uint64_t new_index) {
if (new_index != (uint64_t)-1) {
__buttons_main_menu[new_index]->setHighlight();
if (__cur_button_index_main_menu != (uint64_t)-1 && new_index != __cur_button_index_main_menu) {
__buttons_main_menu[__cur_button_index_main_menu]
->unsetHighlight();
if (__cur_button_index_main_menu != (uint64_t)-1 &&
new_index != __cur_button_index_main_menu) {
__buttons_main_menu[__cur_button_index_main_menu]->unsetHighlight();
}
__cur_button_index_main_menu = new_index;
}
@ -101,7 +102,8 @@ void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
}
break;
case SDLK_RETURN:
if(__cur_button_index_main_menu >= 0 && __cur_button_index_main_menu < __buttons_main_menu.size()) {
if (__cur_button_index_main_menu >= 0 &&
__cur_button_index_main_menu < __buttons_main_menu.size()) {
__buttons_main_menu[__cur_button_index_main_menu]
->performFunction();
}
@ -112,9 +114,12 @@ void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
}
std::shared_ptr<SDLPP::Scene>
createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer, bool include_restart, bool include_resume, bool transparent_bg) {
createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer,
bool include_restart, bool include_resume,
bool transparent_bg) {
auto scene = std::make_shared<SDLPP::Scene>(renderer);
auto bg = std::make_shared<SDLPP::RectangleRender>(0, 0, 10, 10, renderer,
auto bg = std::make_shared<SDLPP::RectangleRender>(
0, 0, 10, 10, renderer,
transparent_bg ? "#00000088" : MARIO_OVERWORLD_COLORKEY, true);
bg->setPermanent();
bg->setId(1);
@ -148,7 +153,8 @@ createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer, bool include_res
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
__buttons_main_menu.back()->setPermanent();
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() -
1);
}
if (include_restart || include_resume) {
__buttons_main_menu.emplace_back(std::make_shared<Button>(
@ -157,11 +163,12 @@ createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer, bool include_res
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
__buttons_main_menu.back()->setPermanent();
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() -
1);
}
__buttons_main_menu.emplace_back(std::make_shared<Button>(
0.2, 0.55, 0.6, 0.1, renderer, "LOAD", default_button_theme,
showLoadMenu, nullptr));
__buttons_main_menu.emplace_back(
std::make_shared<Button>(0.2, 0.55, 0.6, 0.1, renderer, "LOAD",
default_button_theme, showLoadMenu, nullptr));
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
__buttons_main_menu.back()->setPermanent();
@ -192,6 +199,7 @@ void additionalRenderMainMenu(std::shared_ptr<SDLPP::Scene> & /*UNUSED*/) {
}
if (__quit_scenes_main_menu) {
game_scenes.pop_back();
game_scenes.back().scene->unpauseScene();
if (__restart_scenes_main_menu) {
loadLastLevel();
}
@ -246,11 +254,13 @@ void pollEventsMainMenu(std::shared_ptr<SDLPP::Scene> &scene) {
}
}
SceneStruct
createGameMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer, bool include_restart, bool include_resume, bool transparent_background) {
SceneStruct createGameMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer,
bool include_restart, bool include_resume,
bool transparent_background) {
__include_resume = include_resume;
SceneStruct ret{};
ret.scene = createSceneMainMenu(renderer, include_restart, include_resume, transparent_background);
ret.scene = createSceneMainMenu(renderer, include_restart, include_resume,
transparent_background);
ret.additionalRender = additionalRenderMainMenu;
ret.doInput = pollEventsMainMenu;
__update_scenes_main_menu = true;

View File

@ -90,6 +90,9 @@ Scene::getObjects( const std::unordered_set< int > &objectIDs ) {
return ret;
}
void Scene::updateScene() {
if(paused) {
return;
}
// check for objects that should be removed
checkKilled();
std::lock_guard< std::mutex > lock( render_mutex );
@ -102,6 +105,14 @@ void Scene::updateScene() {
}
prev_ticks = now_ticks;
}
void Scene::pauseScene() {
paused = true;
diff_ticks = SDL_GetTicks() - prev_ticks;
}
void Scene::unpauseScene() {
paused = false;
prev_ticks = SDL_GetTicks() - diff_ticks;
}
std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > >
Scene::getCollisions( RenderObject &r ) {
if ( r.getHidden() )

View File

@ -28,6 +28,8 @@ public:
std::vector< std::shared_ptr< RenderObject > >
getObjects( const std::unordered_set< int > &objectIDs );
void updateScene();
void pauseScene();
void unpauseScene();
std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > >
getCollisions( RenderObject &r );
void visitCollisions( RenderObject &r, Visitor &v );
@ -63,12 +65,14 @@ private:
std::shared_ptr< Renderer > renderer;
std::shared_ptr< Texture > background;
int prev_ticks = 0;
int diff_ticks = 0;
std::shared_ptr< RenderObject > leftmost_obj;
std::shared_ptr< RenderObject > rightmost_obj;
uint64_t max_object_id = 0;
std::mutex render_mutex;
std::unordered_set<uint64_t> background_ids;
uint64_t first_non_background_index = 1;
bool paused = false;
};
} // end of namespace SDLPP
#endif